mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
#4790 Make sure window maximation state is restored after project load + tiling fixes
This commit is contained in:
parent
856596c366
commit
7625da7a21
@ -418,7 +418,7 @@ void RicSummaryPlotFeatureImpl::createSummaryPlotsFromArgumentLine( const QStrin
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if ( summaryAddressFilters.size() )
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{
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RimSummaryCaseCollection* ensemble = nullptr;
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RimSummaryCaseCollection* ensemble = nullptr;
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if ( isEnsembleMode )
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{
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@ -680,11 +680,11 @@ void RicSummaryPlotFeatureImpl::createSummaryPlotsFromArgumentLine( const QStrin
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RiuPlotMainWindow* mpw = RiaGuiApplication::instance()->mainPlotWindow();
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// Needed to avoid unneccessary activation of sub windows (plots)
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// which results in population of property editor, and missing deleteLater because we are outside any event loop
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// when switching object. Results in stray widgets.
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mpw->setBlockSlotSubWindowActivated( true );
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// which results in population of property editor, and missing deleteLater because we are outside any event
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// loop when switching object. Results in stray widgets.
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mpw->setBlockSubWindowProjectTreeSelection( true );
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RiuPlotMainWindowTools::showPlotMainWindow();
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mpw->setBlockSlotSubWindowActivated( false );
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mpw->setBlockSubWindowProjectTreeSelection( false );
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RiuPlotMainWindowTools::setExpanded( lastPlotCreated );
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RiuPlotMainWindowTools::selectAsCurrentItem( lastPlotCreated );
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@ -97,6 +97,8 @@
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#include <QTreeView>
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#include <QUndoStack>
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#include <QDebug>
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#include <algorithm>
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//==================================================================================================
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@ -1029,14 +1031,17 @@ QMdiSubWindow* RiuMainWindow::findMdiSubWindow( QWidget* viewer )
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//--------------------------------------------------------------------------------------------------
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RimViewWindow* RiuMainWindow::findViewWindowFromSubWindow( QMdiSubWindow* subWindow )
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{
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std::vector<RimViewWindow*> allViewWindows;
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RiaApplication::instance()->project()->descendantsIncludingThisOfType( allViewWindows );
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for ( RimViewWindow* viewWindow : allViewWindows )
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if ( subWindow )
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{
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if ( viewWindow->viewWidget() == subWindow->widget() )
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std::vector<RimViewWindow*> allViewWindows;
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RiaApplication::instance()->project()->descendantsIncludingThisOfType( allViewWindows );
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for ( RimViewWindow* viewWindow : allViewWindows )
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{
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return viewWindow;
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if ( viewWindow->viewWidget() == subWindow->widget() )
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{
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return viewWindow;
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}
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}
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}
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return nullptr;
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@ -1225,109 +1230,90 @@ void RiuMainWindow::slotViewFromBelow()
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//--------------------------------------------------------------------------------------------------
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void RiuMainWindow::slotSubWindowActivated( QMdiSubWindow* subWindow )
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{
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if ( !subWindow ) return;
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if ( blockSlotSubWindowActivated() ) return;
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if ( blockSubWindowActivation() ) return;
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RimProject* proj = RiaApplication::instance()->project();
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if ( !proj ) return;
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Rim3dView* previousActiveReservoirView = RiaApplication::instance()->activeReservoirView();
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Rim3dView* activatedView = dynamic_cast<Rim3dView*>( findViewWindowFromSubWindow( subWindow ) );
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// Find the activated 3D view
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if ( !activatedView ) return;
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RiaApplication::instance()->setActiveReservoirView( activatedView );
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Rim3dView* activatedView = nullptr;
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std::vector<RimCase*> allCases;
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proj->allCases( allCases );
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for ( RimCase* reservoirCase : allCases )
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if ( !blockSubWindowProjectTreeSelection() )
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{
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if ( reservoirCase == nullptr ) continue;
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selectViewInProjectTree( previousActiveReservoirView, activatedView );
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}
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std::vector<Rim3dView*> views = reservoirCase->views();
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slotRefreshViewActions();
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refreshAnimationActions();
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refreshDrawStyleActions();
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}
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size_t viewIdx;
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for ( viewIdx = 0; viewIdx < views.size(); viewIdx++ )
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuMainWindow::selectViewInProjectTree( const Rim3dView* previousActiveReservoirView, Rim3dView* activatedView )
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{
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bool is3dViewCurrentlySelected = false;
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if ( caf::SelectionManager::instance()->selectedItem() )
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{
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if ( caf::SelectionManager::instance()->selectedItemAncestorOfType<Rim3dView>() )
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{
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Rim3dView* riv = views[viewIdx];
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if ( riv && riv->viewer() && riv->viewer()->layoutWidget() &&
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riv->viewer()->layoutWidget()->parent() == subWindow )
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{
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activatedView = riv;
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break;
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}
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is3dViewCurrentlySelected = true;
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}
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}
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if ( is3dViewCurrentlySelected && ( previousActiveReservoirView != activatedView ) )
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{
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Rim3dView* previousActiveReservoirView = RiaApplication::instance()->activeReservoirView();
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RiaApplication::instance()->setActiveReservoirView( activatedView );
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QModelIndex newViewModelIndex = m_projectTreeView->findModelIndex( activatedView );
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QModelIndex newSelectionIndex = newViewModelIndex;
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bool is3dViewCurrentlySelected = false;
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if ( caf::SelectionManager::instance()->selectedItem() )
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if ( previousActiveReservoirView && is3dViewCurrentlySelected )
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{
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if ( caf::SelectionManager::instance()->selectedItemAncestorOfType<Rim3dView>() )
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// Try to select the same entry in the new View, as was selected in the previous
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QModelIndex previousViewModelIndex = m_projectTreeView->findModelIndex( previousActiveReservoirView );
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QModelIndex currentSelectionIndex = m_projectTreeView->treeView()->selectionModel()->currentIndex();
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if ( currentSelectionIndex != newViewModelIndex && currentSelectionIndex.isValid() )
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{
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is3dViewCurrentlySelected = true;
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}
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}
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QVector<QModelIndex> route; // Contains all model indices from current selection up to previous view
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if ( is3dViewCurrentlySelected && ( previousActiveReservoirView != activatedView ) )
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{
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QModelIndex newViewModelIndex = m_projectTreeView->findModelIndex( activatedView );
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QModelIndex newSelectionIndex = newViewModelIndex;
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QModelIndex tmpModelIndex = currentSelectionIndex;
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if ( previousActiveReservoirView && is3dViewCurrentlySelected )
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{
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// Try to select the same entry in the new View, as was selected in the previous
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QModelIndex previousViewModelIndex = m_projectTreeView->findModelIndex( previousActiveReservoirView );
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QModelIndex currentSelectionIndex = m_projectTreeView->treeView()->selectionModel()->currentIndex();
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if ( currentSelectionIndex != newViewModelIndex && currentSelectionIndex.isValid() )
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while ( tmpModelIndex.isValid() && tmpModelIndex != previousViewModelIndex )
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{
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QVector<QModelIndex> route; // Contains all model indices from current selection up to previous view
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// NB! Add model index to front of vector to be able to do a for-loop with correct ordering
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route.push_front( tmpModelIndex );
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QModelIndex tmpModelIndex = currentSelectionIndex;
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tmpModelIndex = tmpModelIndex.parent();
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}
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while ( tmpModelIndex.isValid() && tmpModelIndex != previousViewModelIndex )
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// Traverse model indices from new view index to currently selected item
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int i;
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for ( i = 0; i < route.size(); i++ )
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{
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QModelIndex tmp = route[i];
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if ( newSelectionIndex.isValid() )
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{
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// NB! Add model index to front of vector to be able to do a for-loop with correct ordering
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route.push_front( tmpModelIndex );
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tmpModelIndex = tmpModelIndex.parent();
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}
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// Traverse model indices from new view index to currently selected item
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int i;
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for ( i = 0; i < route.size(); i++ )
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{
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QModelIndex tmp = route[i];
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if ( newSelectionIndex.isValid() )
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{
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newSelectionIndex = m_projectTreeView->treeView()->model()->index( tmp.row(),
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tmp.column(),
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newSelectionIndex );
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}
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}
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// Use view model index if anything goes wrong
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if ( !newSelectionIndex.isValid() )
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{
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newSelectionIndex = newViewModelIndex;
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newSelectionIndex = m_projectTreeView->treeView()->model()->index( tmp.row(),
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tmp.column(),
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newSelectionIndex );
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}
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}
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}
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m_projectTreeView->treeView()->setCurrentIndex( newSelectionIndex );
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if ( newSelectionIndex != newViewModelIndex )
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{
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m_projectTreeView->treeView()->setExpanded( newViewModelIndex, true );
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// Use view model index if anything goes wrong
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if ( !newSelectionIndex.isValid() )
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{
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newSelectionIndex = newViewModelIndex;
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}
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}
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}
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slotRefreshViewActions();
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refreshAnimationActions();
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refreshDrawStyleActions();
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m_projectTreeView->treeView()->setCurrentIndex( newSelectionIndex );
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if ( newSelectionIndex != newViewModelIndex )
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{
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m_projectTreeView->treeView()->setExpanded( newViewModelIndex, true );
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}
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}
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}
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@ -1456,9 +1442,9 @@ void RiuMainWindow::selectedObjectsChanged()
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// Set focus in MDI area to this window if it exists
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if ( selectedReservoirView->viewer() )
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{
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setBlockSlotSubWindowActivated(true);
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setActiveViewer(selectedReservoirView->viewer()->layoutWidget());
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setBlockSlotSubWindowActivated(false);
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setBlockSubWindowProjectTreeSelection( true );
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setActiveViewer( selectedReservoirView->viewer()->layoutWidget() );
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setBlockSubWindowProjectTreeSelection( false );
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isActiveViewChanged = true;
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}
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@ -1975,7 +1961,7 @@ void RiuMainWindow::tileSubWindows()
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}
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// Perform stable sort of list so we first sort by window position but retain activation order
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// for windows with the same position. Needs to be sorted in decreasing order for the workaround below.
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// for windows with the same position.
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windowList.sort( [this, viewLinker]( QMdiSubWindow* lhs, QMdiSubWindow* rhs ) {
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RimViewWindow* lhsViewWindow = findViewWindowFromSubWindow( lhs );
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RimViewWindow* rhsViewWindow = findViewWindowFromSubWindow( rhs );
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@ -1993,28 +1979,36 @@ void RiuMainWindow::tileSubWindows()
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return false;
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}
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}
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return lhs->frameGeometry().topLeft().rx() > rhs->frameGeometry().topLeft().rx();
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if ( lhs->frameGeometry().topLeft().ry() == rhs->frameGeometry().topLeft().ry() )
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{
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return lhs->frameGeometry().topLeft().rx() < rhs->frameGeometry().topLeft().rx();
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}
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return lhs->frameGeometry().topLeft().ry() < rhs->frameGeometry().topLeft().ry();
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} );
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// Based on workaround described here
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// https://forum.qt.io/topic/50053/qmdiarea-tilesubwindows-always-places-widgets-in-activationhistoryorder-in-subwindowview-mode
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bool prevActivationBlock = blockSlotSubWindowActivated();
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// Force activation order so they end up in the order of the loop.
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m_mdiArea->setActivationOrder( QMdiArea::ActivationHistoryOrder );
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bool prevActivationBlock = blockSubWindowActivation();
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QMdiSubWindow* a = m_mdiArea->activeSubWindow();
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setBlockSlotSubWindowActivated( true );
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for ( QMdiSubWindow* subWindow : windowList )
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// Force activation order so they end up in the order of the loop.
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m_mdiArea->setActivationOrder( QMdiArea::ActivationHistoryOrder );
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setBlockSubWindowActivation( true );
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// Activate in reverse order
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for ( auto it = windowList.rbegin(); it != windowList.rend(); ++it )
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{
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m_mdiArea->setActiveSubWindow( subWindow );
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m_mdiArea->setActiveSubWindow( *it );
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}
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m_mdiArea->tileSubWindows();
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// Set back the original activation order to avoid messing with the standard ordering
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m_mdiArea->setActivationOrder( currentActivationOrder );
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m_mdiArea->setActiveSubWindow( a );
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setBlockSlotSubWindowActivated( prevActivationBlock );
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setBlockSubWindowActivation( prevActivationBlock );
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storeSubWindowTiling( true );
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}
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@ -2033,6 +2027,7 @@ void RiuMainWindow::storeSubWindowTiling( bool tiled )
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//--------------------------------------------------------------------------------------------------
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void RiuMainWindow::clearWindowTiling()
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{
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setBlockSubWindowActivation( true );
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QMdiArea::WindowOrder currentActivationOrder = m_mdiArea->activationOrder();
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for ( QMdiSubWindow* subWindow : m_mdiArea->subWindowList( currentActivationOrder ) )
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@ -2041,6 +2036,7 @@ void RiuMainWindow::clearWindowTiling()
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subWindow->showNormal();
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}
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storeSubWindowTiling( false );
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setBlockSubWindowActivation( false );
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}
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//--------------------------------------------------------------------------------------------------
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@ -40,6 +40,7 @@ class QSpinBox;
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class QTimer;
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class QUndoView;
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class Rim3dView;
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class RimCase;
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class RimViewWindow;
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@ -230,9 +231,10 @@ private slots:
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// Windows slots
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void slotBuildWindowActions();
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void slotSubWindowActivated( QMdiSubWindow* subWindow );
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void selectViewInProjectTree( const Rim3dView* previousActiveReservoirView, Rim3dView* activatedView );
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void selectedObjectsChanged();
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void customMenuRequested( const QPoint& pos );
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@ -42,7 +42,8 @@ RiuMainWindowBase::RiuMainWindowBase()
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: m_projectTreeView( nullptr )
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, m_allowActiveViewChangeFromSelection( true )
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, m_showFirstVisibleWindowMaximized( true )
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, m_blockSlotSubWindowActivated( false )
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, m_blockSubWindowActivation( false )
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, m_blockSubWindowProjectTreeSelection( false )
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{
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setDockNestingEnabled( true );
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}
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@ -216,17 +217,33 @@ void RiuMainWindowBase::enableShowFirstVisibleMdiWindowMaximized( bool enable )
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuMainWindowBase::setBlockSlotSubWindowActivated( bool block )
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void RiuMainWindowBase::setBlockSubWindowActivation( bool block )
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{
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m_blockSlotSubWindowActivated = block;
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m_blockSubWindowActivation = block;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RiuMainWindowBase::blockSlotSubWindowActivated() const
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bool RiuMainWindowBase::blockSubWindowActivation() const
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{
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return m_blockSlotSubWindowActivated;
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return m_blockSubWindowActivation;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RiuMainWindowBase::setBlockSubWindowProjectTreeSelection( bool block )
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{
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m_blockSubWindowProjectTreeSelection = block;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RiuMainWindowBase::blockSubWindowProjectTreeSelection() const
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{
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return m_blockSubWindowProjectTreeSelection;
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}
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//--------------------------------------------------------------------------------------------------
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@ -75,8 +75,11 @@ public:
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virtual void clearWindowTiling() = 0;
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virtual bool subWindowsAreTiled() const = 0;
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void setBlockSlotSubWindowActivated( bool block );
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bool blockSlotSubWindowActivated() const;
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void setBlockSubWindowActivation( bool block );
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bool blockSubWindowActivation() const;
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void setBlockSubWindowProjectTreeSelection( bool block );
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bool blockSubWindowProjectTreeSelection() const;
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protected:
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void removeViewerFromMdiArea( QMdiArea* mdiArea, QWidget* viewer );
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@ -94,5 +97,6 @@ private:
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private:
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bool m_showFirstVisibleWindowMaximized;
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bool m_blockSlotSubWindowActivated;
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bool m_blockSubWindowActivation;
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bool m_blockSubWindowProjectTreeSelection;
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};
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@ -58,7 +58,7 @@ void RiuMdiArea::resizeEvent( QResizeEvent* resizeEvent )
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}
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RiuMainWindowBase* mainWindow = dynamic_cast<RiuMainWindowBase*>( window() );
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mainWindow->setBlockSlotSubWindowActivated( true );
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mainWindow->setBlockSubWindowActivation( true );
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// Workaround for Qt bug #51761: https://bugreports.qt.io/browse/QTBUG-51761
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// Set the first window to be the active window then perform resize event and set back.
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@ -70,7 +70,7 @@ void RiuMdiArea::resizeEvent( QResizeEvent* resizeEvent )
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setActiveSubWindow( a );
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mainWindow->setBlockSlotSubWindowActivated( false );
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mainWindow->setBlockSubWindowActivation( false );
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for ( auto subWindow : subWindowList() )
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{
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@ -445,7 +445,6 @@ void RiuPlotMainWindow::createDockPanels()
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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QMdiSubWindow* RiuPlotMainWindow::findMdiSubWindow( QWidget* viewer )
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{
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QList<QMdiSubWindow*> subws = m_mdiArea->subWindowList();
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@ -461,6 +460,19 @@ QMdiSubWindow* RiuPlotMainWindow::findMdiSubWindow( QWidget* viewer )
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return nullptr;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimViewWindow* RiuPlotMainWindow::findViewWindowFromSubWindow( QMdiSubWindow* subWindow )
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{
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RimProject* proj = RiaApplication::instance()->project();
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if ( subWindow && proj )
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{
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return RiuInterfaceToViewWindow::viewWindowFromWidget( subWindow->widget() );
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}
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return nullptr;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@ -642,20 +654,16 @@ void RiuPlotMainWindow::setPdmRoot( caf::PdmObject* pdmRoot )
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//--------------------------------------------------------------------------------------------------
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void RiuPlotMainWindow::slotSubWindowActivated( QMdiSubWindow* subWindow )
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{
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if ( !subWindow ) return;
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if ( blockSlotSubWindowActivated() ) return;
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if ( blockSubWindowActivation() ) return;
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RimProject* proj = RiaApplication::instance()->project();
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if ( !proj ) return;
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RimViewWindow* activatedView = findViewWindowFromSubWindow( subWindow );
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// Select in Project Tree
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if ( !activatedView ) return;
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m_activePlotViewWindow = activatedView;
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RimViewWindow* viewWindow = RiuInterfaceToViewWindow::viewWindowFromWidget( subWindow->widget() );
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||||
if ( viewWindow && viewWindow != m_activePlotViewWindow )
|
||||
if ( !blockSubWindowProjectTreeSelection() )
|
||||
{
|
||||
selectAsCurrentItem( viewWindow );
|
||||
m_activePlotViewWindow = viewWindow;
|
||||
selectAsCurrentItem( activatedView );
|
||||
}
|
||||
|
||||
updateWellLogPlotToolBar();
|
||||
@ -761,9 +769,9 @@ void RiuPlotMainWindow::selectedObjectsChanged()
|
||||
{
|
||||
if ( selectedWindow->viewWidget() )
|
||||
{
|
||||
setBlockSlotSubWindowActivated( true );
|
||||
setBlockSubWindowProjectTreeSelection( true );
|
||||
setActiveViewer( selectedWindow->viewWidget() );
|
||||
setBlockSlotSubWindowActivated( false );
|
||||
setBlockSubWindowProjectTreeSelection( false );
|
||||
}
|
||||
// The only way to get to this code is by selection change initiated from the project tree view
|
||||
// As we are activating an MDI-window, the focus is given to this MDI-window
|
||||
@ -840,26 +848,35 @@ void RiuPlotMainWindow::tileSubWindows()
|
||||
}
|
||||
|
||||
// Perform stable sort of list so we first sort by window position but retain activation order
|
||||
// for windows with the same position. Needs to be sorted in decreasing order for workaround below.
|
||||
// for windows with the same position.
|
||||
windowList.sort( []( const QMdiSubWindow* lhs, const QMdiSubWindow* rhs ) {
|
||||
return lhs->frameGeometry().topLeft().rx() > rhs->frameGeometry().topLeft().rx();
|
||||
if ( lhs->frameGeometry().topLeft().ry() == rhs->frameGeometry().topLeft().ry() )
|
||||
{
|
||||
return lhs->frameGeometry().topLeft().rx() < rhs->frameGeometry().topLeft().rx();
|
||||
}
|
||||
return lhs->frameGeometry().topLeft().ry() < rhs->frameGeometry().topLeft().ry();
|
||||
} );
|
||||
|
||||
// Based on workaround described here
|
||||
// https://forum.qt.io/topic/50053/qmdiarea-tilesubwindows-always-places-widgets-in-activationhistoryorder-in-subwindowview-mode
|
||||
|
||||
QMdiSubWindow* a = m_mdiArea->activeSubWindow();
|
||||
bool prevActivationBlock = blockSubWindowActivation();
|
||||
// Force activation order so they end up in the order of the loop.
|
||||
m_mdiArea->setActivationOrder( QMdiArea::ActivationHistoryOrder );
|
||||
for ( QMdiSubWindow* subWindow : windowList )
|
||||
QMdiSubWindow* a = m_mdiArea->activeSubWindow();
|
||||
|
||||
setBlockSubWindowActivation( true );
|
||||
// Activate in reverse order
|
||||
for ( auto it = windowList.rbegin(); it != windowList.rend(); ++it )
|
||||
{
|
||||
m_mdiArea->setActiveSubWindow( subWindow );
|
||||
m_mdiArea->setActiveSubWindow( *it );
|
||||
}
|
||||
|
||||
m_mdiArea->tileSubWindows();
|
||||
// Set back the original activation order to avoid messing with the standard ordering
|
||||
m_mdiArea->setActivationOrder( currentActivationOrder );
|
||||
m_mdiArea->setActiveSubWindow( a );
|
||||
setBlockSubWindowActivation( prevActivationBlock );
|
||||
|
||||
storeSubWindowTiling( true );
|
||||
}
|
||||
@ -878,6 +895,7 @@ void RiuPlotMainWindow::storeSubWindowTiling( bool tiled )
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void RiuPlotMainWindow::clearWindowTiling()
|
||||
{
|
||||
setBlockSubWindowActivation( true );
|
||||
QMdiArea::WindowOrder currentActivationOrder = m_mdiArea->activationOrder();
|
||||
|
||||
for ( QMdiSubWindow* subWindow : m_mdiArea->subWindowList( currentActivationOrder ) )
|
||||
@ -886,6 +904,7 @@ void RiuPlotMainWindow::clearWindowTiling()
|
||||
subWindow->showNormal();
|
||||
}
|
||||
storeSubWindowTiling( false );
|
||||
setBlockSubWindowActivation( false );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
@ -73,6 +73,7 @@ public:
|
||||
|
||||
bool isAnyMdiSubWindowVisible();
|
||||
QMdiSubWindow* findMdiSubWindow( QWidget* viewer ) override;
|
||||
RimViewWindow* findViewWindowFromSubWindow( QMdiSubWindow* subWindow );
|
||||
QList<QMdiSubWindow*> subWindowList( QMdiArea::WindowOrder order );
|
||||
|
||||
void setWidthOfMdiWindow( QWidget* mdiWindowWidget, int newWidth );
|
||||
|
@ -315,6 +315,14 @@ void RiuWellLogPlot::keyPressEvent( QKeyEvent* keyEvent )
|
||||
m_plotDefinition->handleKeyPressEvent( keyEvent );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void RiuWellLogPlot::resizeEvent( QResizeEvent* event )
|
||||
{
|
||||
QWidget::resizeEvent( event );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
@ -75,6 +75,7 @@ protected:
|
||||
void changeEvent( QEvent* event ) override;
|
||||
void contextMenuEvent( QContextMenuEvent* ) override;
|
||||
void keyPressEvent( QKeyEvent* keyEvent ) override;
|
||||
void resizeEvent( QResizeEvent* event ) override;
|
||||
|
||||
QSize sizeHint() const override;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user