#1101 Do not use transparency on fracture

This commit is contained in:
Magne Sjaastad
2017-01-11 07:08:18 +01:00
parent 6c84f9f59e
commit 866fb92d5f

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@@ -106,7 +106,7 @@ void RivWellFracturesPartMgr::appendFracturePartsToModel(std::vector<RimFracture
cvf::ref<cvf::Part> part = new cvf::Part;
part->setDrawable(geo.p());
caf::SurfaceEffectGenerator surfaceGen(cvf::Color4f(cvf::Color3f(cvf::Color3::BROWN), 0.5), caf::PO_1);
caf::SurfaceEffectGenerator surfaceGen(cvf::Color4f(cvf::Color3f(cvf::Color3::BROWN)), caf::PO_1);
cvf::ref<cvf::Effect> eff = surfaceGen.generateCachedEffect();
part->setEffect(eff.p());