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#1101 Do not use transparency on fracture
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@@ -106,7 +106,7 @@ void RivWellFracturesPartMgr::appendFracturePartsToModel(std::vector<RimFracture
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setDrawable(geo.p());
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caf::SurfaceEffectGenerator surfaceGen(cvf::Color4f(cvf::Color3f(cvf::Color3::BROWN), 0.5), caf::PO_1);
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caf::SurfaceEffectGenerator surfaceGen(cvf::Color4f(cvf::Color3f(cvf::Color3::BROWN)), caf::PO_1);
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cvf::ref<cvf::Effect> eff = surfaceGen.generateCachedEffect();
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part->setEffect(eff.p());
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