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Use unsigned int for bitfiddling (fixes unused variables warnings on gcc).
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@@ -1236,7 +1236,7 @@ void Rim3dView::updateDisplayModelVisibility()
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// Initialize the mask to show everything except the the bits controlled here
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// Initialize the mask to show everything except the the bits controlled here
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unsigned int mask = 0xffffffff & ~uintSurfaceBit & ~uintFaultBit & ~uintMeshSurfaceBit & ~uintMeshFaultBit &
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unsigned int mask = 0xffffffff & ~uintSurfaceBit & ~uintFaultBit & ~uintMeshSurfaceBit & ~uintMeshFaultBit &
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~intersectionCellFaceBit & ~intersectionCellMeshBit & ~intersectionFaultMeshBit;
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~uintIntersectionCellFaceBit & ~uintIntersectionCellMeshBit & ~uintIntersectionFaultMeshBit;
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// Then turn the appropriate bits on according to the user settings
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// Then turn the appropriate bits on according to the user settings
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