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https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
(#266) Added edge visibility calculation for when to show legend
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@@ -107,6 +107,7 @@ void RivGridBoxGenerator::updateFromCamera(const cvf::Camera* camera)
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if (m_gridBoxSideParts.size() == 0) return;
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std::vector<bool> sideVisibility(6, false);
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for (size_t i = POS_X; i <= NEG_Z; i++)
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{
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cvf::Vec3f sideNorm = sideNormalOutwards((FaceType)i);
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@@ -117,12 +118,87 @@ void RivGridBoxGenerator::updateFromCamera(const cvf::Camera* camera)
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if (sideNorm.dot(cvf::Vec3f(camToSide)) < 0.0)
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{
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m_gridBoxModel->addPart(m_gridBoxSideParts[i].p());
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sideVisibility[i] = true;
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}
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}
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for (size_t i = 0; i < m_gridBoxLegendParts.size(); i++)
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std::vector<bool> edgeVisibility(12, false);
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computeEdgeVisibility(sideVisibility, edgeVisibility);
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// We have two parts for each edge - line and text
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CVF_ASSERT(m_gridBoxLegendParts.size() == (NEG_X_NEG_Y + 1)*2);
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for (size_t i = POS_Z_POS_X; i <= NEG_X_NEG_Y; i++)
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{
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m_gridBoxModel->addPart(m_gridBoxLegendParts[i].p());
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if (edgeVisibility[i])
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{
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m_gridBoxModel->addPart(m_gridBoxLegendParts[2 * i].p());
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m_gridBoxModel->addPart(m_gridBoxLegendParts[2 * i + 1].p());
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGridBoxGenerator::computeEdgeVisibility(const std::vector<bool>& faceVisibility, std::vector<bool>& edgeVisibility)
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{
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CVF_ASSERT(faceVisibility.size() == NEG_Z);
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CVF_ASSERT(edgeVisibility.size() == NEG_X_NEG_Y);
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// POS Z
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if (faceVisibility[POS_Z] ^ faceVisibility[POS_X])
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{
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edgeVisibility[POS_Z_POS_X] = true;
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}
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if (faceVisibility[POS_Z] ^ faceVisibility[NEG_X])
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{
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edgeVisibility[POS_Z_NEG_X] = true;
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}
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if (faceVisibility[POS_Z] ^ faceVisibility[POS_Y])
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{
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edgeVisibility[POS_Z_POS_Y] = true;
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}
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if (faceVisibility[POS_Z] ^ faceVisibility[NEG_Y])
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{
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edgeVisibility[POS_Z_NEG_Y] = true;
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}
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// NEG Z
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if (faceVisibility[NEG_Z] ^ faceVisibility[POS_X])
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{
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edgeVisibility[NEG_Z_POS_X] = true;
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}
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if (faceVisibility[NEG_Z] ^ faceVisibility[NEG_X])
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{
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edgeVisibility[NEG_Z_NEG_X] = true;
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}
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if (faceVisibility[NEG_Z] ^ faceVisibility[POS_Y])
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{
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edgeVisibility[NEG_Z_POS_Y] = true;
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}
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if (faceVisibility[NEG_Z] ^ faceVisibility[NEG_Y])
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{
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edgeVisibility[NEG_Z_NEG_Y] = true;
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}
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// POS X
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if (faceVisibility[POS_X] ^ faceVisibility[POS_Y])
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{
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edgeVisibility[POS_X_POS_Y] = true;
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}
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if (faceVisibility[POS_X] ^ faceVisibility[NEG_Y])
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{
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edgeVisibility[POS_X_NEG_Y] = true;
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}
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// NEG X
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if (faceVisibility[NEG_X] ^ faceVisibility[POS_Y])
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{
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edgeVisibility[NEG_X_POS_Y] = true;
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}
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if (faceVisibility[NEG_X] ^ faceVisibility[NEG_Y])
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{
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edgeVisibility[NEG_X_NEG_Y] = true;
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}
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}
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@@ -89,27 +89,21 @@ private:
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NEG_X_NEG_Y
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};
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private:
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void createGridBoxSideParts();
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void createGridBoxLegendParts();
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void createLegend(EdgeType edge, cvf::Collection<cvf::Part>* parts);
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void computeEdgeVisibility(const std::vector<bool>& faceVisibility, std::vector<bool>& edgeVisibility);
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void computeDisplayCoords();
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cvf::Vec3d displayModelCoordFromDomainCoord(const cvf::Vec3d& domainCoord) const;
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cvf::Vec3f sideNormalOutwards(FaceType face);
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cvf::Vec3d pointOnSide(FaceType face);
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cvf::Vec3f cornerDirection(FaceType face1, FaceType face2);
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private:
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void createGridBoxSideParts();
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void createGridBoxLegendParts();
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cvf::Vec3d displayModelCoordFromDomainCoord(const cvf::Vec3d& domainCoord) const;
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void createLegend(EdgeType edge, cvf::Collection<cvf::Part>* parts);
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cvf::Vec3f sideNormalOutwards(FaceType face);
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cvf::Vec3d pointOnSide(FaceType face);
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cvf::Vec3f cornerDirection(FaceType face1, FaceType face2);
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void computeDisplayCoords();
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private:
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cvf::Collection<cvf::Part> m_gridBoxSideParts;
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cvf::Collection<cvf::Part> m_gridBoxLegendParts;
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cvf::ref<cvf::ModelBasicList> m_gridBoxModel;
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cvf::BoundingBox m_domainCoordsBoundingBox;
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std::vector<double> m_domainCoordsXValues;
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std::vector<double> m_domainCoordsYValues;
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@@ -120,7 +114,12 @@ private:
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std::vector<double> m_displayCoordsYValues;
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std::vector<double> m_displayCoordsZValues;
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double m_scaleZ;
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cvf::Vec3d m_displayModelOffset;
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double m_scaleZ;
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cvf::Vec3d m_displayModelOffset;
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cvf::Collection<cvf::Part> m_gridBoxSideParts;
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cvf::Collection<cvf::Part> m_gridBoxLegendParts;
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cvf::ref<cvf::ModelBasicList> m_gridBoxModel;
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};
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