Rewrite of cell filters. Added new polyline filter and user defined filter types. (#7191)

Make 3d view picker more generic to enable picking cell filter polygon

Give cell filters a new, generic interface for updating included/excluded cells from collection

Remove old range filter collection and replace with new filter collection that supports both range filters, polyline filters and user defined filters.

Update existing range filter code for the new collection and interface

Add user defined cell filter type

Add polyline cell filter type

Implement both Z and K index depth for polyline filters
Allow interactive editing of polyline filter node positions.
Support both geomech and eclipse views
Support view linking with both eclipse and geomech views and the new filter types

Support loading old project files with range filter collections into the new collection type

Adjust to new world order.
This commit is contained in:
jonjenssen
2021-01-11 18:47:09 +01:00
committed by GitHub
parent f6113ec38b
commit a7775214c8
103 changed files with 2635 additions and 1375 deletions

View File

@@ -787,3 +787,58 @@ std::vector<cvf::Vec3d>
return adjustedPolygon;
}
//--------------------------------------------------------------------------------------------------
/// tests if a point is Left|On|Right of an infinite line.
/// Input: three points P1, P2, and P3
/// Return: >0 for P3 left of the line through P1 and P2
/// =0 for P3 on the line
/// <0 for P3 right of the line
/// ref. http://geomalgorithms.com/a01-_area.html
//--------------------------------------------------------------------------------------------------
inline double
RigCellGeometryTools::isLeftOfLine2D( const cvf::Vec3d& point1, const cvf::Vec3d& point2, const cvf::Vec3d& point3 )
{
return ( ( point2.x() - point1.x() ) * ( point3.y() - point1.y() ) -
( point3.x() - point1.x() ) * ( point2.y() - point1.y() ) );
}
//--------------------------------------------------------------------------------------------------
/// winding number test for a point in a polygon
/// Input: point = the point to test,
/// polygon[] = vertex points of a closed polygon of size n, where polygon[n-1]=polygon[0]
///
/// Return: true if inside, false if outside)
/// ref. http://geomalgorithms.com/a03-_inclusion.html
//--------------------------------------------------------------------------------------------------
bool RigCellGeometryTools::pointInsidePolygon2D( const cvf::Vec3d point, const std::vector<cvf::Vec3d>& polygon )
{
// Copyright 2000 softSurfer, 2012 Dan Sunday
// This code may be freely used and modified for any purpose
// providing that this copyright notice is included with it.
// SoftSurfer makes no warranty for this code, and cannot be held
// liable for any real or imagined damage resulting from its use.
// Users of this code must verify correctness for their application
int wn = 0; // the winding number counter
size_t N = polygon.size() - 1;
// loop through all edges of the polygon
for ( size_t i = 0; i < N; i++ )
{ // edge from V[i] to V[i+1]
if ( polygon[i].y() <= point.y() )
{ // start y <= P.y
if ( polygon[i + 1].y() > point.y() ) // an upward crossing
if ( isLeftOfLine2D( polygon[i], polygon[i + 1], point ) > 0 ) // P left of edge
++wn; // have a valid up intersect
}
else
{ // start y > P.y
if ( polygon[i + 1].y() <= point.y() ) // a downward crossing
if ( isLeftOfLine2D( polygon[i], polygon[i + 1], point ) < 0 ) // P right of edge
--wn; // have a valid down intersect
}
}
return wn != 0;
}