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#1040 Switch a and b when computing fracture geometry
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@@ -126,8 +126,8 @@ void RimEllipseFractureTemplate::fractureGeometry(std::vector<cvf::Vec3f>* nodeC
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{
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RigEllipsisTesselator tesselator(20);
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float a = height / 2.0f;
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float b = halfLength;
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float a = halfLength;
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float b = height / 2.0f;
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tesselator.tesselateEllipsis(a, b, polygonIndices, nodeCoords);
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}
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