6655 - Rename of text in UI

Renamed Element Vector Result to Flow Vector Result.
Rename text for VectorView.
This commit is contained in:
Ruben Thoms
2020-09-30 12:20:37 +02:00
committed by Magne Sjaastad
parent b6cca51593
commit b233c331cf
3 changed files with 17 additions and 17 deletions

View File

@@ -149,7 +149,7 @@ void RivElementVectorResultPartMgr::appendDynamicGeometryPartsToModel( cvf::Mode
if ( !cells[gcIdx].isInvalid() && activeCellInfo->isActive( gcIdx ) )
{
size_t resultIdx = activeCellInfo->cellResultIndex( gcIdx );
if ( result->vectorView() == RimElementVectorResult::VectorView::INDIVIDUAL )
if ( result->vectorView() == RimElementVectorResult::VectorView::PER_FACE )
{
for ( int dir = 0; dir < static_cast<int>( directions.size() ); dir++ )
{
@@ -183,7 +183,7 @@ void RivElementVectorResultPartMgr::appendDynamicGeometryPartsToModel( cvf::Mode
}
}
}
else if ( result->vectorView() == RimElementVectorResult::VectorView::AGGREGATED )
else if ( result->vectorView() == RimElementVectorResult::VectorView::CELL_CENTER_TOTAL )
{
cvf::Vec3d aggregatedVector;
cvf::Vec3d aggregatedResult;
@@ -420,7 +420,7 @@ std::array<cvf::Vec3f, 7>
cvf::Vec3f headTop = evrViz.faceCenter + evrViz.faceNormal;
cvf::Vec3f shaftStart = evrViz.faceCenter;
if ( result->vectorSuraceCrossingLocation() == RimElementVectorResult::VectorSurfaceCrossingLocation::VECTOR_CENTER &&
result->vectorView() == RimElementVectorResult::VectorView::INDIVIDUAL )
result->vectorView() == RimElementVectorResult::VectorView::PER_FACE )
{
headTop = evrViz.faceCenter + evrViz.faceNormal / 2.0;
shaftStart = evrViz.faceCenter - evrViz.faceNormal / 2.0;
@@ -428,7 +428,7 @@ std::array<cvf::Vec3f, 7>
// Flip arrow for negative results and if the vector is not aggregated (in which case we do not have any negative
// result)
if ( evrViz.result < 0 && result->vectorView() != RimElementVectorResult::VectorView::AGGREGATED )
if ( evrViz.result < 0 && result->vectorView() != RimElementVectorResult::VectorView::CELL_CENTER_TOTAL )
{
std::swap( headTop, shaftStart );
}