Cell edge: Update texture also if none is cell result

This commit is contained in:
Magne Sjaastad 2014-08-26 10:13:35 +02:00
parent 8dc2eed3c0
commit b3fd96d72e

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@ -88,14 +88,11 @@ cvf::ref<cvf::Effect> RivScalarMapperUtils::createCellEdgeEffect(cvf::DrawableGe
}
else
{
if (cellResultSlot->hasResult())
{
RivCellEdgeGeometryUtils::addCellEdgeResultsToDrawableGeo(timeStepIndex, cellResultSlot, cellEdgeResultSlot,
quadToCellFaceMapper, dg, gridIndex, opacityLevel);
RivCellEdgeGeometryUtils::addCellEdgeResultsToDrawableGeo(timeStepIndex, cellResultSlot, cellEdgeResultSlot,
quadToCellFaceMapper, dg, gridIndex, opacityLevel);
cvf::ScalarMapper* cellScalarMapper = cellResultSlot->legendConfig()->scalarMapper();
cellFaceEffectGen.setScalarMapper(cellScalarMapper);
}
cvf::ScalarMapper* cellScalarMapper = cellResultSlot->legendConfig()->scalarMapper();
cellFaceEffectGen.setScalarMapper(cellScalarMapper);
}
cellFaceEffectGen.setOpacityLevel(opacityLevel);