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Renaming and improved some readability around well paths
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@@ -110,7 +110,11 @@ public:
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protected:
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void setDefaultView();
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void addWellPathsToScene(cvf::Scene* scene, const cvf::Vec3d& displayModelOffset, double characteristicCellSize, const cvf::BoundingBox& boundingBox, cvf::Transform* scaleTransform);
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void addWellPathsToScene(cvf::Scene* scene,
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const cvf::Vec3d& displayModelOffset,
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double characteristicCellSize,
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const cvf::BoundingBox& wellPathClipBoundingBox,
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cvf::Transform* scaleTransform);
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virtual void createDisplayModel() = 0;
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virtual void updateDisplayModelVisibility() = 0;
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