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#51 Add background to standard legends. Needed a separate legend implementation, now in caf. Cleaned up CategoryLegend to make it ready for the new background.
This commit is contained in:
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@ -82,10 +82,10 @@
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#include "cafDisplayCoordTransform.h"
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#include "cafFrameAnimationControl.h"
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#include "cafPdmUiTreeOrdering.h"
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#include "cafOverlayScalarMapperLegend.h"
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#include "cvfDrawable.h"
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#include "cvfModelBasicList.h"
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#include "cvfOverlayScalarMapperLegend.h"
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#include "cvfPart.h"
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#include "cvfScene.h"
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#include "cvfViewport.h"
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@ -55,9 +55,9 @@
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#include "cafFrameAnimationControl.h"
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#include "cafPdmUiTreeOrdering.h"
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#include "cafProgressInfo.h"
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#include "cafOverlayScalarMapperLegend.h"
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#include "cvfModelBasicList.h"
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#include "cvfOverlayScalarMapperLegend.h"
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#include "cvfPart.h"
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#include "cvfScene.h"
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#include "cvfTransform.h"
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@ -32,6 +32,7 @@
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#include "cafCategoryLegend.h"
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#include "cafCategoryMapper.h"
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#include "cafOverlayScalarMapperLegend.h"
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#include "cafFactory.h"
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#include "cafPdmFieldCvfColor.h"
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@ -39,7 +40,6 @@
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#include "cafPdmUiComboBoxEditor.h"
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#include "cafPdmUiLineEditor.h"
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#include "cvfOverlayScalarMapperLegend.h"
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#include "cvfScalarMapperContinuousLinear.h"
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#include "cvfScalarMapperContinuousLog.h"
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#include "cvfScalarMapperDiscreteLinear.h"
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@ -143,7 +143,7 @@ RimLegendConfig::RimLegendConfig()
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m_categoryMapper = new caf::CategoryMapper;
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cvf::Font* standardFont = RiaApplication::instance()->standardFont();
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m_scalarMapperLegend = new cvf::OverlayScalarMapperLegend(standardFont);
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m_scalarMapperLegend = new caf::OverlayScalarMapperLegend(standardFont);
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m_categoryLegend = new caf::CategoryLegend(standardFont, m_categoryMapper.p());
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updateFieldVisibility();
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@ -359,7 +359,7 @@ void RimLegendConfig::updateLegend()
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// Using Fixed format
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NumberFormatType nft = m_tickNumberFormat();
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m_scalarMapperLegend->setTickFormat((cvf::OverlayScalarMapperLegend::NumberFormat)nft);
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m_scalarMapperLegend->setTickFormat((caf::OverlayScalarMapperLegend::NumberFormat)nft);
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// Set the fixed number of digits after the decimal point to the number needed to show all the significant digits.
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int numDecimalDigits = m_precision();
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@ -510,7 +510,7 @@ void RimLegendConfig::recreateLegend()
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// the legend disappeared because of this, so workaround: recreate the legend when needed:
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cvf::Font* standardFont = RiaApplication::instance()->standardFont();
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m_scalarMapperLegend = new cvf::OverlayScalarMapperLegend(standardFont);
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m_scalarMapperLegend = new caf::OverlayScalarMapperLegend(standardFont);
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m_categoryLegend = new caf::CategoryLegend(standardFont, m_categoryMapper.p());
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updateLegend();
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@ -33,7 +33,6 @@ namespace cvf
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class ScalarMapperContinuousLog;
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class ScalarMapperContinuousLinear;
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class OverlayItem;
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class OverlayScalarMapperLegend;
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class ScalarMapperDiscreteLinear;
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class ScalarMapperDiscreteLog;
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class ScalarMapper;
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@ -44,6 +43,7 @@ namespace caf
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{
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class CategoryLegend;
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class CategoryMapper;
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class OverlayScalarMapperLegend;
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}
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class Rim3dView;
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@ -146,7 +146,7 @@ private:
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cvf::ref<cvf::ScalarMapperContinuousLinear> m_linSmoothScalarMapper;
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cvf::ref<cvf::ScalarMapper> m_currentScalarMapper;
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cvf::ref<cvf::OverlayScalarMapperLegend> m_scalarMapperLegend;
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cvf::ref<caf::OverlayScalarMapperLegend> m_scalarMapperLegend;
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cvf::ref<caf::CategoryMapper> m_categoryMapper;
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cvf::ref<caf::CategoryLegend> m_categoryLegend;
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@ -40,6 +40,7 @@
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#include "RiuViewerCommands.h"
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#include "cafCategoryLegend.h"
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#include "cafOverlayScalarMapperLegend.h"
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#include "cafCeetronPlusNavigation.h"
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#include "cafDisplayCoordTransform.h"
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#include "cafEffectGenerator.h"
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@ -49,7 +50,6 @@
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#include "cvfFont.h"
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#include "cvfOpenGLResourceManager.h"
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#include "cvfOverlayAxisCross.h"
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#include "cvfOverlayScalarMapperLegend.h"
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#include "cvfRenderQueueSorter.h"
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#include "cvfRenderSequence.h"
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#include "cvfRendering.h"
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@ -908,17 +908,17 @@ void RiuViewer::updateLegendTextAndTickMarkColor(cvf::OverlayItem* legend)
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cvf::Color3f contrastColor = computeContrastColor();
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cvf::OverlayScalarMapperLegend* scalarMapperLegend = dynamic_cast<cvf::OverlayScalarMapperLegend*>(legend);
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caf::OverlayScalarMapperLegend* scalarMapperLegend = dynamic_cast<caf::OverlayScalarMapperLegend*>(legend);
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if (scalarMapperLegend)
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{
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scalarMapperLegend->setColor(contrastColor);
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scalarMapperLegend->setTextColor(contrastColor);
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scalarMapperLegend->setLineColor(contrastColor);
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}
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caf::CategoryLegend* categoryLegend = dynamic_cast<caf::CategoryLegend*>(legend);
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if (categoryLegend)
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{
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categoryLegend->setColor(contrastColor);
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categoryLegend->setTextColor(contrastColor);
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categoryLegend->setLineColor(contrastColor);
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}
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@ -81,11 +81,11 @@
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#include "cafDisplayCoordTransform.h"
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#include "cafPdmUiTreeView.h"
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#include "cafSelectionManager.h"
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#include "cafOverlayScalarMapperLegend.h"
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#include "cvfDrawableGeo.h"
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#include "cvfHitItemCollection.h"
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#include "cvfOverlayAxisCross.h"
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#include "cvfOverlayScalarMapperLegend.h"
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#include "cvfPart.h"
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#include "cvfTransform.h"
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@ -54,7 +54,6 @@ namespace cvf {
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class Model;
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class OverlayImage;
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class OverlayItem;
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class OverlayScalarMapperLegend;
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class RenderSequence;
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class Rendering;
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class Scene;
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@ -14,6 +14,10 @@ add_library( ${PROJECT_NAME}
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cafBoxManipulatorGeometryGenerator.h
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cafCategoryLegend.cpp
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cafCategoryLegend.h
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cafOverlayScalarMapperLegend.h
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cafOverlayScalarMapperLegend.cpp
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cafInternalLegendRenderTools.h
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cafInternalLegendRenderTools.cpp
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cafCategoryMapper.cpp
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cafCategoryMapper.h
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cafFixedAtlasFont.h
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@ -39,7 +39,7 @@ namespace caf {
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//--------------------------------------------------------------------------------------------------
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CategoryLegend::CategoryLegend(Font* font, const CategoryMapper* categoryMapper)
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: m_sizeHint(200, 200),
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m_color(Color3::BLACK),
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m_textColor(Color3::BLACK),
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m_lineColor(Color3::BLACK),
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m_lineWidth(1),
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m_font(font),
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@ -74,20 +74,11 @@ void CategoryLegend::setSizeHint(const Vec2ui& size)
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}
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//--------------------------------------------------------------------------------------------------
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/// Set color of the text and lines to be rendered
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/// Set color of the text
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::setColor(const Color3f& color)
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void CategoryLegend::setTextColor(const Color3f& color)
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{
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m_color = color;
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}
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//--------------------------------------------------------------------------------------------------
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/// Returns the color of the text and lines
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//--------------------------------------------------------------------------------------------------
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const Color3f& CategoryLegend::color() const
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{
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return m_color;
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m_textColor = color;
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}
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//--------------------------------------------------------------------------------------------------
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@ -108,25 +99,6 @@ void CategoryLegend::setTitle(const String& title)
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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String CategoryLegend::title() const
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{
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String title;
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for (size_t i = 0; i < m_titleStrings.size(); ++i)
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{
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title += m_titleStrings[i];
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if (i != m_titleStrings.size() - 1)
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{
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title += "\n";
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}
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}
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return title;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@ -145,7 +117,7 @@ size_t CategoryLegend::categoryCount() const
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size)
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{
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render(oglContext, position, size, false);
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renderGeneric(oglContext, position, size, false);
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}
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//--------------------------------------------------------------------------------------------------
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@ -153,7 +125,7 @@ void CategoryLegend::render(OpenGLContext* oglContext, const Vec2i& position, co
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size)
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{
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render(oglContext, position, size, true);
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renderGeneric(oglContext, position, size, true);
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}
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//--------------------------------------------------------------------------------------------------
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@ -184,7 +156,7 @@ bool CategoryLegend::pick(int oglXCoord, int oglYCoord, const Vec2i& position, c
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//--------------------------------------------------------------------------------------------------
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/// Set up camera/viewport and render
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software)
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void CategoryLegend::renderGeneric(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software)
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{
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if (size.x() <= 0 || size.y() <= 0)
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{
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@ -216,7 +188,7 @@ void CategoryLegend::render(OpenGLContext* oglContext, const Vec2i& position, co
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else
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{
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const MatrixState matrixState(camera);
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renderLegend(oglContext, &layout, matrixState);
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renderLegendUsingShaders(oglContext, &layout, matrixState);
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textDrawer.render(oglContext, camera);
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}
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@ -236,7 +208,7 @@ void CategoryLegend::setupTextDrawer(TextDrawer* textDrawer, OverlayColorLegendL
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CVF_ASSERT(layout);
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textDrawer->setVerticalAlignment(TextDrawer::CENTER);
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textDrawer->setTextColor(m_color);
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textDrawer->setTextColor(m_textColor);
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m_visibleCategoryLabels.clear();
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@ -296,7 +268,7 @@ void CategoryLegend::setupTextDrawer(TextDrawer* textDrawer, OverlayColorLegendL
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//--------------------------------------------------------------------------------------------------
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/// Draw the legend using shader programs
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//--------------------------------------------------------------------------------------------------
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void CategoryLegend::renderLegend(OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout, const MatrixState& matrixState)
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void CategoryLegend::renderLegendUsingShaders(OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout, const MatrixState& matrixState)
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{
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CVF_CALLSITE_OPENGL(oglContext);
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@ -492,7 +464,7 @@ void CategoryLegend::renderLegendImmediateMode(OpenGLContext* oglContext, Overla
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v0[1] = v1[1] = layout->legendRect.min().y() - 0.5f;
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v2[1] = v3[1] = layout->legendRect.max().y() - 0.5f;
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glColor3fv(m_color.ptr());
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glColor3fv(m_textColor.ptr());
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glBegin(GL_LINES);
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glVertex3fv(v0);
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glVertex3fv(v1);
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@ -550,14 +522,6 @@ void CategoryLegend::setLineColor(const Color3f& lineColor)
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m_lineColor = lineColor;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const Color3f& CategoryLegend::lineColor() const
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{
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return m_lineColor;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@ -566,13 +530,7 @@ void CategoryLegend::setLineWidth(int lineWidth)
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m_lineWidth = lineWidth;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int CategoryLegend::lineWidth() const
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{
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return m_lineWidth;
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}
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} // namespace cvf
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@ -29,35 +29,21 @@ public:
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CategoryLegend(cvf::Font* font, const CategoryMapper* categoryMapper);
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virtual ~CategoryLegend();
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virtual cvf::Vec2ui sizeHint();
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void setSizeHint(const cvf::Vec2ui& size);
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virtual void render(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size);
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virtual void renderSoftware(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size);
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virtual bool pick(int oglXCoord, int oglYCoord, const cvf::Vec2i& position, const cvf::Vec2ui& size);
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void setTextColor(const cvf::Color3f& color);
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void setLineColor(const cvf::Color3f& lineColor);
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void setLineWidth(int lineWidth);
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void setTitle(const cvf::String& title);
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void setSizeHint(const cvf::Vec2ui& size);
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void setColor(const cvf::Color3f& color);
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const cvf::Color3f& color() const;
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void setLineColor(const cvf::Color3f& lineColor);
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const cvf::Color3f& lineColor() const;
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void setLineWidth(int lineWidth);
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int lineWidth() const;
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void setTitle(const cvf::String& title);
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cvf::String title() const;
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size_t categoryCount() const;
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size_t categoryCount() const;
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protected:
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cvf::Vec2ui sizeHint() override;
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void render(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size) override;
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void renderSoftware(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size) override;
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bool pick(int oglXCoord, int oglYCoord, const cvf::Vec2i& position, const cvf::Vec2ui& size) override;
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//==================================================================================================
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//
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// Helper for storing layout info
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//
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//==================================================================================================
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struct OverlayColorLegendLayoutInfo
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{
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OverlayColorLegendLayoutInfo(const cvf::Vec2i& pos, const cvf::Vec2ui& setSize)
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@ -85,24 +71,23 @@ protected:
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cvf::Vec2ui size;
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};
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void layoutInfo(OverlayColorLegendLayoutInfo* layout);
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void render(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size, bool software);
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virtual void renderLegend(cvf::OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout, const cvf::MatrixState& matrixState);
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virtual void renderLegendImmediateMode(cvf::OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout);
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virtual void setupTextDrawer(cvf::TextDrawer* textDrawer, OverlayColorLegendLayoutInfo* layout);
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void layoutInfo(OverlayColorLegendLayoutInfo* layout);
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void renderGeneric(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size, bool software);
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void setupTextDrawer(cvf::TextDrawer* textDrawer, OverlayColorLegendLayoutInfo* layout);
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void renderLegendUsingShaders(cvf::OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout, const cvf::MatrixState& matrixState);
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void renderLegendImmediateMode(cvf::OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout);
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protected:
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std::vector<bool> m_visibleCategoryLabels; // Skip labels ending up on top of previous visible label
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cvf::Vec2ui m_sizeHint; // Pixel size of the color legend area
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cvf::Color3f m_color;
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cvf::Color3f m_lineColor;
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int m_lineWidth;
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std::vector<cvf::String> m_titleStrings;
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cvf::ref<cvf::Font> m_font;
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std::vector<bool> m_visibleCategoryLabels; // Skip labels ending up on top of previous visible label
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cvf::Vec2ui m_sizeHint; // Pixel size of the color legend area
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cvf::Color3f m_textColor;
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cvf::Color3f m_lineColor;
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int m_lineWidth;
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std::vector<cvf::String> m_titleStrings;
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cvf::ref<cvf::Font> m_font;
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cvf::cref<CategoryMapper> m_categoryMapper;
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};
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203
Fwk/AppFwk/cafVizExtensions/cafInternalLegendRenderTools.cpp
Normal file
203
Fwk/AppFwk/cafVizExtensions/cafInternalLegendRenderTools.cpp
Normal file
@ -0,0 +1,203 @@
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2018- Ceetron Solutions AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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||||
//##################################################################################################
|
||||
|
||||
#include "cafInternalLegendRenderTools.h"
|
||||
#include "cvfOpenGL.h"
|
||||
#include "cvfRenderStateDepth.h"
|
||||
#include "cvfRenderStateLine.h"
|
||||
#include "cvfRenderStateBlending.h"
|
||||
#include "cvfShaderProgram.h"
|
||||
#include "cvfOpenGLContext.h"
|
||||
#include "cvfOpenGLResourceManager.h"
|
||||
#include <array>
|
||||
#include "cvfUniform.h"
|
||||
#include "cvfRenderState_FF.h"
|
||||
|
||||
using namespace cvf;
|
||||
|
||||
namespace caf
|
||||
{
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Render a semi transparent background frame
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void InternalLegendRenderTools::renderBackgroundUsingShaders(OpenGLContext* oglContext,
|
||||
const MatrixState& matrixState,
|
||||
const Vec2f& size,
|
||||
const Color4f& backgroundColor,
|
||||
const Color4f& backgroundFrameColor)
|
||||
{
|
||||
CVF_CALLSITE_OPENGL(oglContext);
|
||||
|
||||
RenderStateDepth depth(false);
|
||||
depth.applyOpenGL(oglContext);
|
||||
|
||||
RenderStateLine line(1.0f);
|
||||
line.applyOpenGL(oglContext);
|
||||
|
||||
RenderStateBlending blend;
|
||||
blend.configureTransparencyBlending();
|
||||
blend.applyOpenGL(oglContext);
|
||||
|
||||
// Shader program
|
||||
|
||||
ref<ShaderProgram> shaderProgram = oglContext->resourceManager()->getLinkedUnlitColorShaderProgram(oglContext);
|
||||
CVF_TIGHT_ASSERT(shaderProgram.notNull());
|
||||
|
||||
if (shaderProgram->useProgram(oglContext))
|
||||
{
|
||||
shaderProgram->clearUniformApplyTracking();
|
||||
shaderProgram->applyFixedUniforms(oglContext, matrixState);
|
||||
}
|
||||
|
||||
std::array<Vec3f, 4> vertexArray ={
|
||||
Vec3f(1 , 1, 0.0f),
|
||||
Vec3f(size.x(), 1, 0.0f),
|
||||
Vec3f(size.x(), size.y(), 0.0f),
|
||||
Vec3f(1 , size.y(), 0.0f),
|
||||
};
|
||||
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glEnableVertexAttribArray(ShaderProgram::VERTEX);
|
||||
glVertexAttribPointer(ShaderProgram::VERTEX, 3, GL_FLOAT, GL_FALSE, 0, vertexArray.data());
|
||||
|
||||
// Draw frame background
|
||||
|
||||
UniformFloat backgroundColorUniform("u_color", backgroundColor);
|
||||
shaderProgram->applyUniform(oglContext, backgroundColorUniform);
|
||||
|
||||
// Triangle indices for the frame background
|
||||
|
||||
static const ushort backgroundTriangleIndices[] = { 0, 1, 2, 2, 3, 0};
|
||||
|
||||
glDrawRangeElements(GL_TRIANGLES, 0, 3, 6, GL_UNSIGNED_SHORT, backgroundTriangleIndices);
|
||||
|
||||
|
||||
// Draw frame border lines
|
||||
|
||||
UniformFloat uniformColor("u_color", backgroundFrameColor);
|
||||
shaderProgram->applyUniform(oglContext, uniformColor);
|
||||
|
||||
static const ushort frameLineIndices[] = { 0, 1,
|
||||
1, 2,
|
||||
2, 3,
|
||||
3, 0 };
|
||||
|
||||
glDrawRangeElements(GL_LINES, 0, 3, 8, GL_UNSIGNED_SHORT, frameLineIndices);
|
||||
|
||||
glDisableVertexAttribArray(ShaderProgram::VERTEX);
|
||||
|
||||
CVF_TIGHT_ASSERT(shaderProgram.notNull());
|
||||
shaderProgram->useNoProgram(oglContext);
|
||||
|
||||
// Reset render states
|
||||
RenderStateDepth resetDepth;
|
||||
resetDepth.applyOpenGL(oglContext);
|
||||
|
||||
RenderStateLine resetLine;
|
||||
resetLine.applyOpenGL(oglContext);
|
||||
|
||||
RenderStateBlending resetblend;
|
||||
resetblend.applyOpenGL(oglContext);
|
||||
|
||||
CVF_CHECK_OGL(oglContext);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Draw a background rectangle using OGL 1.1 compatibility
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void InternalLegendRenderTools::renderBackgroundImmediateMode(OpenGLContext* oglContext,
|
||||
const Vec2f& size,
|
||||
const Color4f& backgroundColor,
|
||||
const Color4f& backgroundFrameColor)
|
||||
{
|
||||
RenderStateDepth depth(false);
|
||||
depth.applyOpenGL(oglContext);
|
||||
|
||||
RenderStateLighting_FF lighting(false);
|
||||
lighting.applyOpenGL(oglContext);
|
||||
|
||||
RenderStateBlending blend;
|
||||
blend.configureTransparencyBlending();
|
||||
blend.applyOpenGL(oglContext);
|
||||
|
||||
// Frame vertices
|
||||
|
||||
std::array<Vec3f, 4> vertexArray = {
|
||||
Vec3f(1 , 1, 0.0f),
|
||||
Vec3f(size.x(), 1, 0.0f),
|
||||
Vec3f(size.x(), size.y(), 0.0f),
|
||||
Vec3f(1 , size.y(), 0.0f),
|
||||
};
|
||||
|
||||
|
||||
glColor4fv(backgroundColor.ptr());
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
glVertex3fv(vertexArray[0].ptr());
|
||||
glVertex3fv(vertexArray[1].ptr());
|
||||
glVertex3fv(vertexArray[2].ptr());
|
||||
glVertex3fv(vertexArray[3].ptr());
|
||||
glEnd();
|
||||
|
||||
// Render Line around
|
||||
|
||||
{
|
||||
glColor4fv(backgroundFrameColor.ptr());
|
||||
glBegin(GL_LINES);
|
||||
glVertex3fv(vertexArray[0].ptr());
|
||||
glVertex3fv(vertexArray[1].ptr());
|
||||
glVertex3fv(vertexArray[1].ptr());
|
||||
glVertex3fv(vertexArray[2].ptr());
|
||||
glVertex3fv(vertexArray[2].ptr());
|
||||
glVertex3fv(vertexArray[3].ptr());
|
||||
glVertex3fv(vertexArray[3].ptr());
|
||||
glVertex3fv(vertexArray[0].ptr());
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// Reset render states
|
||||
|
||||
RenderStateLighting_FF resetLighting;
|
||||
resetLighting.applyOpenGL(oglContext);
|
||||
RenderStateDepth resetDepth;
|
||||
resetDepth.applyOpenGL(oglContext);
|
||||
RenderStateBlending resetblend;
|
||||
resetblend.applyOpenGL(oglContext);
|
||||
CVF_CHECK_OGL(oglContext);
|
||||
}
|
||||
|
||||
|
||||
}
|
71
Fwk/AppFwk/cafVizExtensions/cafInternalLegendRenderTools.h
Normal file
71
Fwk/AppFwk/cafVizExtensions/cafInternalLegendRenderTools.h
Normal file
@ -0,0 +1,71 @@
|
||||
//##################################################################################################
|
||||
//
|
||||
// Custom Visualization Core library
|
||||
// Copyright (C) 2018- Ceetron Solutions AS
|
||||
//
|
||||
// This library may be used under the terms of either the GNU General Public License or
|
||||
// the GNU Lesser General Public License as follows:
|
||||
//
|
||||
// GNU General Public License Usage
|
||||
// This library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
||||
// for more details.
|
||||
//
|
||||
// GNU Lesser General Public License Usage
|
||||
// This library is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
||||
// for more details.
|
||||
//
|
||||
//##################################################################################################
|
||||
#pragma once
|
||||
|
||||
#include "cvfOpenGLContext.h"
|
||||
#include "cvfMatrixState.h"
|
||||
#include "cvfColor4.h"
|
||||
|
||||
|
||||
//==================================================================================================
|
||||
//
|
||||
// Tools to render legend stuff
|
||||
//
|
||||
//==================================================================================================
|
||||
namespace caf {
|
||||
|
||||
|
||||
class InternalLegendRenderTools
|
||||
{
|
||||
using OpenGLContext = cvf::OpenGLContext;
|
||||
using Color4f = cvf::Color4f;
|
||||
using String = cvf::String;
|
||||
using MatrixState = cvf::MatrixState;
|
||||
using Vec2f = cvf::Vec2f;
|
||||
public:
|
||||
static void renderBackgroundUsingShaders(OpenGLContext* oglContext,
|
||||
const MatrixState& matrixState,
|
||||
const Vec2f& size,
|
||||
const Color4f& backgroundColor,
|
||||
const Color4f& backgroundFrameColor);
|
||||
static void renderBackgroundImmediateMode(OpenGLContext* oglContext,
|
||||
const Vec2f& size,
|
||||
const Color4f& backgroundColor,
|
||||
const Color4f& backgroundFrameColor);
|
||||
};
|
||||
|
||||
}
|
||||
|
765
Fwk/AppFwk/cafVizExtensions/cafOverlayScalarMapperLegend.cpp
Normal file
765
Fwk/AppFwk/cafVizExtensions/cafOverlayScalarMapperLegend.cpp
Normal file
@ -0,0 +1,765 @@
|
||||
//##################################################################################################
|
||||
//
|
||||
// Custom Visualization Core library
|
||||
// Copyright (C) 2018- Ceetron Solutions AS
|
||||
//
|
||||
// This library may be used under the terms of either the GNU General Public License or
|
||||
// the GNU Lesser General Public License as follows:
|
||||
//
|
||||
// GNU General Public License Usage
|
||||
// This library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
||||
// for more details.
|
||||
//
|
||||
// GNU Lesser General Public License Usage
|
||||
// This library is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
||||
// for more details.
|
||||
//
|
||||
//##################################################################################################
|
||||
|
||||
|
||||
#include "cvfBase.h"
|
||||
#include "cafOverlayScalarMapperLegend.h"
|
||||
#include "cvfOpenGL.h"
|
||||
#include "cvfOpenGLResourceManager.h"
|
||||
#include "cvfGeometryBuilderDrawableGeo.h"
|
||||
#include "cvfGeometryUtils.h"
|
||||
#include "cvfViewport.h"
|
||||
#include "cvfCamera.h"
|
||||
#include "cvfTextDrawer.h"
|
||||
#include "cvfFont.h"
|
||||
#include "cvfShaderProgram.h"
|
||||
#include "cvfShaderProgramGenerator.h"
|
||||
#include "cvfShaderSourceProvider.h"
|
||||
#include "cvfShaderSourceRepository.h"
|
||||
#include "cvfUniform.h"
|
||||
#include "cvfMatrixState.h"
|
||||
#include "cvfBufferObjectManaged.h"
|
||||
#include "cvfGlyph.h"
|
||||
#include "cvfRenderStateDepth.h"
|
||||
#include "cvfRenderStateLine.h"
|
||||
|
||||
#include "cafInternalLegendRenderTools.h"
|
||||
|
||||
#ifndef CVF_OPENGL_ES
|
||||
#include "cvfRenderState_FF.h"
|
||||
#endif
|
||||
|
||||
#include "cvfScalarMapper.h"
|
||||
#include <array>
|
||||
#include "cvfRenderStateBlending.h"
|
||||
|
||||
namespace caf {
|
||||
|
||||
using namespace cvf;
|
||||
|
||||
//==================================================================================================
|
||||
///
|
||||
/// \class cvf::OverlayColorLegend
|
||||
/// \ingroup Render
|
||||
///
|
||||
///
|
||||
///
|
||||
//==================================================================================================
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Constructor
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
OverlayScalarMapperLegend::OverlayScalarMapperLegend(Font* font)
|
||||
: m_sizeHint(200, 200),
|
||||
m_textColor(Color3::BLACK),
|
||||
m_lineColor(Color3::BLACK),
|
||||
m_backgroundColor(1.0f, 1.0f, 1.0f, 0.8f),
|
||||
m_backgroundFrameColor(0.0f, 0.0f, 0.0f, 0.5f),
|
||||
m_isBackgroundEnabled(true),
|
||||
m_lineWidth(1),
|
||||
m_font(font),
|
||||
m_tickNumberPrecision(4),
|
||||
m_numberFormat(AUTO)
|
||||
{
|
||||
CVF_ASSERT(font);
|
||||
CVF_ASSERT(!font->isEmpty());
|
||||
|
||||
m_tickValues.reserve(3);
|
||||
m_tickValues.add(0.0);
|
||||
m_tickValues.add(0.5);
|
||||
m_tickValues.add(1.0);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
OverlayScalarMapperLegend::~OverlayScalarMapperLegend()
|
||||
{
|
||||
// Empty destructor to avoid errors with undefined types when cvf::ref's destructor gets called
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::Vec2ui OverlayScalarMapperLegend::sizeHint()
|
||||
{
|
||||
return m_sizeHint;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setScalarMapper(const ScalarMapper* scalarMapper)
|
||||
{
|
||||
m_scalarMapper = scalarMapper;
|
||||
|
||||
if (m_scalarMapper.notNull())
|
||||
{
|
||||
std::vector<double> levelValues;
|
||||
m_scalarMapper->majorTickValues(&levelValues);
|
||||
|
||||
m_tickValues.assign(levelValues);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setSizeHint(const Vec2ui& size)
|
||||
{
|
||||
m_sizeHint = size;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Set color of the text
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setTextColor(const Color3f& color)
|
||||
{
|
||||
m_textColor = color;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Set the title (text that will be rendered above the legend)
|
||||
///
|
||||
/// The legend supports multi-line titles. Separate each line with a '\n' character
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setTitle(const String& title)
|
||||
{
|
||||
// Title
|
||||
if (title.isEmpty())
|
||||
{
|
||||
m_titleStrings.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_titleStrings = title.split("\n");
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Hardware rendering using shader programs
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size)
|
||||
{
|
||||
renderGeneric(oglContext, position, size, false);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Software rendering using software
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size)
|
||||
{
|
||||
renderGeneric(oglContext, position, size, true);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
bool OverlayScalarMapperLegend::pick(int oglXCoord, int oglYCoord, const Vec2i& position, const Vec2ui& size)
|
||||
{
|
||||
Recti oglRect(position, size.x(), size.y());
|
||||
|
||||
OverlayColorLegendLayoutInfo layoutInViewPortCoords(oglRect.min(), Vec2ui(oglRect.width(), oglRect.height()));
|
||||
layoutInfo(&layoutInViewPortCoords);
|
||||
|
||||
Vec2i legendBarOrigin = oglRect.min();
|
||||
legendBarOrigin.x() += static_cast<uint>(layoutInViewPortCoords.legendRect.min().x());
|
||||
legendBarOrigin.y() += static_cast<uint>(layoutInViewPortCoords.legendRect.min().y());
|
||||
|
||||
Recti legendBarRect = Recti(legendBarOrigin, static_cast<uint>(layoutInViewPortCoords.legendRect.width()), static_cast<uint>(layoutInViewPortCoords.legendRect.height()));
|
||||
|
||||
if ((oglXCoord > legendBarRect.min().x()) && (oglXCoord < legendBarRect.max().x()) &&
|
||||
(oglYCoord > legendBarRect.min().y()) && (oglYCoord < legendBarRect.max().y()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Set up camera/viewport and render
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::renderGeneric(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software)
|
||||
{
|
||||
if (size.x() <= 0 || size.y() <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Camera camera;
|
||||
camera.setViewport(position.x(), position.y(), size.x(), size.y());
|
||||
camera.setProjectionAsPixelExact2D();
|
||||
camera.setViewMatrix(Mat4d::IDENTITY);
|
||||
camera.applyOpenGL();
|
||||
camera.viewport()->applyOpenGL(oglContext, Viewport::CLEAR_DEPTH);
|
||||
|
||||
// Get layout information
|
||||
// Todo: Cache this between renderings. Update only when needed.
|
||||
OverlayColorLegendLayoutInfo layout(position, size);
|
||||
layoutInfo(&layout);
|
||||
|
||||
// Set up text drawer
|
||||
float maxLegendRightPos = 0;
|
||||
TextDrawer textDrawer(m_font.p());
|
||||
setupTextDrawer(&textDrawer, &layout, &maxLegendRightPos);
|
||||
|
||||
Vec2f backgroundSize(maxLegendRightPos + 3.0f, (float)size.y());
|
||||
|
||||
// Do the actual rendering
|
||||
if (software)
|
||||
{
|
||||
if (m_isBackgroundEnabled) InternalLegendRenderTools::renderBackgroundImmediateMode(oglContext, backgroundSize, m_backgroundColor, m_backgroundFrameColor);
|
||||
renderLegendImmediateMode(oglContext, &layout);
|
||||
textDrawer.renderSoftware(oglContext, camera);
|
||||
}
|
||||
else
|
||||
{
|
||||
const MatrixState matrixState(camera);
|
||||
if (m_isBackgroundEnabled) InternalLegendRenderTools::renderBackgroundUsingShaders(oglContext, matrixState, backgroundSize, m_backgroundColor, m_backgroundFrameColor);
|
||||
renderLegendUsingShaders(oglContext, &layout, matrixState);
|
||||
textDrawer.render(oglContext, camera);
|
||||
}
|
||||
|
||||
CVF_CHECK_OGL(oglContext);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setupTextDrawer(TextDrawer* textDrawer, const OverlayColorLegendLayoutInfo* layout, float* maxLegendRightPos)
|
||||
{
|
||||
CVF_ASSERT(layout);
|
||||
|
||||
float legendRight = 0.0f;
|
||||
|
||||
textDrawer->setVerticalAlignment(TextDrawer::CENTER);
|
||||
textDrawer->setTextColor(m_textColor);
|
||||
|
||||
m_visibleTickLabels.clear();
|
||||
|
||||
const float textX = layout->tickX + 5;
|
||||
|
||||
const float overlapTolerance = 1.2f * layout->charHeight;
|
||||
float lastVisibleTextY = 0.0;
|
||||
|
||||
size_t numTicks = m_tickValues.size();
|
||||
size_t it;
|
||||
for (it = 0; it < numTicks; it++)
|
||||
{
|
||||
float textY = static_cast<float>(layout->legendRect.min().y() + layout->tickPixelPos->get(it));
|
||||
|
||||
// Always draw first and last tick label. For all others, skip drawing if text ends up
|
||||
// on top of the previous label.
|
||||
if (it != 0 && it != (numTicks - 1))
|
||||
{
|
||||
if (cvf::Math::abs(textY - lastVisibleTextY) < overlapTolerance)
|
||||
{
|
||||
m_visibleTickLabels.push_back(false);
|
||||
continue;
|
||||
}
|
||||
// Make sure it does not overlap the last tick as well
|
||||
|
||||
float lastTickY = static_cast<float>(layout->legendRect.max().y() );
|
||||
|
||||
if (cvf::Math::abs(textY - lastTickY) < overlapTolerance)
|
||||
{
|
||||
m_visibleTickLabels.push_back(false);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
double tickValue = m_tickValues[it];
|
||||
String valueString;
|
||||
switch (m_numberFormat)
|
||||
{
|
||||
case FIXED:
|
||||
valueString = String::number(tickValue, 'f', m_tickNumberPrecision);
|
||||
break;
|
||||
case SCIENTIFIC:
|
||||
valueString = String::number(tickValue, 'e', m_tickNumberPrecision);
|
||||
break;
|
||||
default:
|
||||
valueString = String::number(tickValue);
|
||||
break;
|
||||
}
|
||||
|
||||
Vec2f pos(textX, textY);
|
||||
textDrawer->addText(valueString, pos);
|
||||
|
||||
float neededRightPos = pos.x() + m_font->textExtent(valueString).x();
|
||||
legendRight = legendRight >= neededRightPos ? legendRight :neededRightPos;
|
||||
|
||||
lastVisibleTextY = textY;
|
||||
m_visibleTickLabels.push_back(true);
|
||||
}
|
||||
|
||||
float titleY = static_cast<float>(layout->size.y()) - layout->margins.y() - layout->charHeight/2.0f;
|
||||
for (it = 0; it < m_titleStrings.size(); it++)
|
||||
{
|
||||
Vec2f pos(layout->margins.x(), titleY);
|
||||
textDrawer->addText(m_titleStrings[it], pos);
|
||||
|
||||
float neededRightPos = pos.x() + m_font->textExtent(m_titleStrings[it]).x();
|
||||
legendRight = legendRight >= neededRightPos ? legendRight :neededRightPos;
|
||||
|
||||
|
||||
titleY -= layout->lineSpacing;
|
||||
}
|
||||
|
||||
*maxLegendRightPos = legendRight;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Draw the legend using shader programs
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::renderLegendUsingShaders(OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout, const MatrixState& matrixState)
|
||||
{
|
||||
CVF_CALLSITE_OPENGL(oglContext);
|
||||
|
||||
CVF_TIGHT_ASSERT(layout);
|
||||
CVF_TIGHT_ASSERT(layout->size.x() > 0);
|
||||
CVF_TIGHT_ASSERT(layout->size.y() > 0);
|
||||
|
||||
RenderStateDepth depth(false);
|
||||
depth.applyOpenGL(oglContext);
|
||||
RenderStateLine line(static_cast<float>(m_lineWidth));
|
||||
line.applyOpenGL(oglContext);
|
||||
|
||||
// All vertices. Initialized here to set Z to zero once and for all.
|
||||
static float vertexArray[] =
|
||||
{
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f
|
||||
};
|
||||
|
||||
// Per vector convenience pointers
|
||||
float* v0 = &vertexArray[0];
|
||||
float* v1 = &vertexArray[3];
|
||||
float* v2 = &vertexArray[6];
|
||||
float* v3 = &vertexArray[9];
|
||||
float* v4 = &vertexArray[12];
|
||||
|
||||
// Constant coordinates
|
||||
v0[0] = v3[0] = layout->x0;
|
||||
v1[0] = v4[0] = layout->x1;
|
||||
|
||||
// Connects
|
||||
static const ushort trianglesConnects[] = { 0, 1, 4, 0, 4, 3 };
|
||||
|
||||
ref<ShaderProgram> shaderProgram = oglContext->resourceManager()->getLinkedUnlitColorShaderProgram(oglContext);
|
||||
CVF_TIGHT_ASSERT(shaderProgram.notNull());
|
||||
|
||||
if (shaderProgram->useProgram(oglContext))
|
||||
{
|
||||
shaderProgram->clearUniformApplyTracking();
|
||||
shaderProgram->applyFixedUniforms(oglContext, matrixState);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glEnableVertexAttribArray(ShaderProgram::VERTEX);
|
||||
glVertexAttribPointer(ShaderProgram::VERTEX, 3, GL_FLOAT, GL_FALSE, 0, vertexArray);
|
||||
|
||||
// Render color bar as one colored quad per pixel
|
||||
|
||||
int legendHeightPixelCount = static_cast<int>(layout->tickPixelPos->get(m_tickValues.size()-1) - layout->tickPixelPos->get(0) + 0.01);
|
||||
if (m_scalarMapper.notNull())
|
||||
{
|
||||
int iPx;
|
||||
for (iPx = 0; iPx < legendHeightPixelCount; iPx++)
|
||||
{
|
||||
const Color3ub& clr = m_scalarMapper->mapToColor(m_scalarMapper->domainValue((iPx+0.5)/legendHeightPixelCount));
|
||||
float y0 = static_cast<float>(layout->legendRect.min().y() + iPx);
|
||||
float y1 = static_cast<float>(layout->legendRect.min().y() + iPx + 1);
|
||||
|
||||
// Dynamic coordinates for rectangle
|
||||
v0[1] = v1[1] = y0;
|
||||
v3[1] = v4[1] = y1;
|
||||
|
||||
// Draw filled rectangle elements
|
||||
{
|
||||
UniformFloat uniformColor("u_color", Color4f(Color3f(clr)));
|
||||
shaderProgram->applyUniform(oglContext, uniformColor);
|
||||
|
||||
#ifdef CVF_OPENGL_ES
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, trianglesConnects);
|
||||
#else
|
||||
glDrawRangeElements(GL_TRIANGLES, 0, 4, 6, GL_UNSIGNED_SHORT, trianglesConnects);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render frame
|
||||
|
||||
// Dynamic coordinates for tickmarks-lines
|
||||
bool isRenderingFrame = true;
|
||||
if (isRenderingFrame)
|
||||
{
|
||||
v0[0] = v2[0] = layout->legendRect.min().x()-0.5f;
|
||||
v1[0] = v3[0] = layout->legendRect.max().x()-0.5f;
|
||||
v0[1] = v1[1] = layout->legendRect.min().y()-0.5f;
|
||||
v2[1] = v3[1] = layout->legendRect.max().y()-0.5f;
|
||||
static const ushort frameConnects[] = { 0, 1, 1, 3, 3, 2, 2, 0};
|
||||
|
||||
UniformFloat uniformColor("u_color", Color4f(m_lineColor));
|
||||
shaderProgram->applyUniform(oglContext, uniformColor);
|
||||
|
||||
#ifdef CVF_OPENGL_ES
|
||||
glDrawElements(GL_LINES, 8, GL_UNSIGNED_SHORT, frameConnects);
|
||||
#else
|
||||
glDrawRangeElements(GL_LINES, 0, 3, 8, GL_UNSIGNED_SHORT, frameConnects);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Render tickmarks
|
||||
bool isRenderingTicks = true;
|
||||
|
||||
if (isRenderingTicks)
|
||||
{
|
||||
// Constant coordinates
|
||||
v0[0] = layout->x0;
|
||||
v1[0] = layout->x1 - 0.5f*(layout->tickX - layout->x1) - 0.5f;
|
||||
v2[0] = layout->x1;
|
||||
v3[0] = layout->tickX - 0.5f*(layout->tickX - layout->x1) - 0.5f;
|
||||
v4[0] = layout->tickX;
|
||||
|
||||
static const ushort tickLinesWithLabel[] = { 0, 4 };
|
||||
static const ushort tickLinesWoLabel[] = { 2, 3 };
|
||||
|
||||
size_t ic;
|
||||
for (ic = 0; ic < m_tickValues.size(); ic++)
|
||||
{
|
||||
float y0 = static_cast<float>(layout->legendRect.min().y() + layout->tickPixelPos->get(ic) - 0.5f);
|
||||
|
||||
// Dynamic coordinates for tickmarks-lines
|
||||
v0[1] = v1[1] = v2[1] = v3[1] = v4[1] = y0;
|
||||
|
||||
UniformFloat uniformColor("u_color", Color4f(m_lineColor));
|
||||
shaderProgram->applyUniform(oglContext, uniformColor);
|
||||
const ushort * linesConnects;
|
||||
|
||||
if ( m_visibleTickLabels[ic])
|
||||
{
|
||||
linesConnects = tickLinesWithLabel;
|
||||
}
|
||||
else
|
||||
{
|
||||
linesConnects = tickLinesWoLabel;
|
||||
}
|
||||
|
||||
#ifdef CVF_OPENGL_ES
|
||||
glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, linesConnects);
|
||||
#else
|
||||
glDrawRangeElements(GL_LINES, 0, 4, 2, GL_UNSIGNED_SHORT, linesConnects);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(ShaderProgram::VERTEX);
|
||||
|
||||
CVF_TIGHT_ASSERT(shaderProgram.notNull());
|
||||
shaderProgram->useNoProgram(oglContext);
|
||||
|
||||
// Reset render states
|
||||
RenderStateDepth resetDepth;
|
||||
resetDepth.applyOpenGL(oglContext);
|
||||
|
||||
RenderStateLine resetLine;
|
||||
resetLine.applyOpenGL(oglContext);
|
||||
|
||||
CVF_CHECK_OGL(oglContext);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Draw the legend using immediate mode OpenGL
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::renderLegendImmediateMode(OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout)
|
||||
{
|
||||
#ifdef CVF_OPENGL_ES
|
||||
CVF_UNUSED(layout);
|
||||
CVF_FAIL_MSG("Not supported on OpenGL ES");
|
||||
#else
|
||||
CVF_TIGHT_ASSERT(layout);
|
||||
CVF_TIGHT_ASSERT(layout->size.x() > 0);
|
||||
CVF_TIGHT_ASSERT(layout->size.y() > 0);
|
||||
|
||||
RenderStateDepth depth(false);
|
||||
depth.applyOpenGL(oglContext);
|
||||
|
||||
RenderStateLighting_FF lighting(false);
|
||||
lighting.applyOpenGL(oglContext);
|
||||
|
||||
// All vertices. Initialized here to set Z to zero once and for all.
|
||||
static float vertexArray[] =
|
||||
{
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
|
||||
// Per vector convenience pointers
|
||||
float* v0 = &vertexArray[0];
|
||||
float* v1 = &vertexArray[3];
|
||||
float* v2 = &vertexArray[6];
|
||||
float* v3 = &vertexArray[9];
|
||||
float* v4 = &vertexArray[12];
|
||||
|
||||
// Constant coordinates
|
||||
v0[0] = v3[0] = layout->x0;
|
||||
v1[0] = v4[0] = layout->x1;
|
||||
|
||||
// Render color bar as one colored quad per pixel
|
||||
|
||||
int legendHeightPixelCount = static_cast<int>(layout->tickPixelPos->get(m_tickValues.size() - 1) - layout->tickPixelPos->get(0) + 0.01);
|
||||
if (m_scalarMapper.notNull())
|
||||
{
|
||||
int iPx;
|
||||
for (iPx = 0; iPx < legendHeightPixelCount; iPx++)
|
||||
{
|
||||
const Color3ub& clr = m_scalarMapper->mapToColor(m_scalarMapper->domainValue((iPx+0.5)/legendHeightPixelCount));
|
||||
float y0 = static_cast<float>(layout->legendRect.min().y() + iPx);
|
||||
float y1 = static_cast<float>(layout->legendRect.min().y() + iPx + 1);
|
||||
|
||||
// Dynamic coordinates for rectangle
|
||||
v0[1] = v1[1] = y0;
|
||||
v3[1] = v4[1] = y1;
|
||||
|
||||
// Draw filled rectangle elements
|
||||
glColor3ubv(clr.ptr());
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
glVertex3fv(v0);
|
||||
glVertex3fv(v1);
|
||||
glVertex3fv(v4);
|
||||
glVertex3fv(v3);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
// Render frame
|
||||
|
||||
// Dynamic coordinates for tickmarks-lines
|
||||
bool isRenderingFrame = true;
|
||||
if (isRenderingFrame)
|
||||
{
|
||||
v0[0] = v2[0] = layout->legendRect.min().x()-0.5f;
|
||||
v1[0] = v3[0] = layout->legendRect.max().x()-0.5f;
|
||||
v0[1] = v1[1] = layout->legendRect.min().y()-0.5f;
|
||||
v2[1] = v3[1] = layout->legendRect.max().y()-0.5f;
|
||||
|
||||
glColor3fv(m_textColor.ptr());
|
||||
glBegin(GL_LINES);
|
||||
glVertex3fv(v0);
|
||||
glVertex3fv(v1);
|
||||
glVertex3fv(v1);
|
||||
glVertex3fv(v3);
|
||||
glVertex3fv(v3);
|
||||
glVertex3fv(v2);
|
||||
glVertex3fv(v2);
|
||||
glVertex3fv(v0);
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
// Render tickmarks
|
||||
bool isRenderingTicks = true;
|
||||
|
||||
if (isRenderingTicks)
|
||||
{
|
||||
// Constant coordinates
|
||||
v0[0] = layout->x0;
|
||||
v1[0] = layout->x1 - 0.5f*(layout->tickX - layout->x1) - 0.5f;
|
||||
v2[0] = layout->x1;
|
||||
v3[0] = layout->tickX - 0.5f*(layout->tickX - layout->x1) - 0.5f;
|
||||
v4[0] = layout->tickX;
|
||||
|
||||
size_t ic;
|
||||
for (ic = 0; ic < m_tickValues.size(); ic++)
|
||||
{
|
||||
float y0 = static_cast<float>(layout->legendRect.min().y() + layout->tickPixelPos->get(ic) - 0.5f);
|
||||
|
||||
// Dynamic coordinates for tickmarks-lines
|
||||
v0[1] = v1[1] = v2[1] = v3[1] = v4[1] = y0;
|
||||
|
||||
glColor3fv(m_textColor.ptr());
|
||||
glBegin(GL_LINES);
|
||||
if ( m_visibleTickLabels[ic])
|
||||
{
|
||||
glVertex3fv(v0);
|
||||
glVertex3fv(v4);
|
||||
}
|
||||
else
|
||||
{
|
||||
glVertex3fv(v2);
|
||||
glVertex3fv(v3);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
// Reset render states
|
||||
RenderStateLighting_FF resetLighting;
|
||||
resetLighting.applyOpenGL(oglContext);
|
||||
RenderStateDepth resetDepth;
|
||||
resetDepth.applyOpenGL(oglContext);
|
||||
|
||||
CVF_CHECK_OGL(oglContext);
|
||||
#endif // CVF_OPENGL_ES
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Get layout information
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::layoutInfo(OverlayColorLegendLayoutInfo* layout)
|
||||
{
|
||||
CVF_TIGHT_ASSERT(layout);
|
||||
|
||||
ref<Glyph> glyph = m_font->getGlyph(L'A');
|
||||
layout->charHeight = static_cast<float>(glyph->height());
|
||||
layout->lineSpacing = layout->charHeight*1.5f;
|
||||
layout->margins = Vec2f(4.0f, 4.0f);
|
||||
|
||||
float legendWidth = 25.0f;
|
||||
float legendHeight = static_cast<float>(layout->size.y()) - 2*layout->margins.y() - static_cast<float>(m_titleStrings.size())*layout->lineSpacing - layout->lineSpacing;
|
||||
layout->legendRect = Rectf(layout->margins.x(), layout->margins.y() + layout->charHeight/2.0f, legendWidth, legendHeight);
|
||||
|
||||
if (layout->legendRect.width() < 1 || layout->legendRect.height() < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
layout->x0 = layout->margins.x();
|
||||
layout->x1 = layout->margins.x() + layout->legendRect.width();
|
||||
layout->tickX = layout->x1 + 5;
|
||||
|
||||
// Build array containing the pixel positions of all the ticks
|
||||
size_t numTicks = m_tickValues.size();
|
||||
layout->tickPixelPos = new DoubleArray(numTicks);
|
||||
|
||||
size_t i;
|
||||
for (i = 0; i < numTicks; i++)
|
||||
{
|
||||
double t;
|
||||
if (m_scalarMapper.isNull()) t = 0;
|
||||
else t = m_scalarMapper->normalizedValue(m_tickValues[i]);
|
||||
t = Math::clamp(t, 0.0, 1.1);
|
||||
if (i != numTicks -1)
|
||||
{
|
||||
layout->tickPixelPos->set(i, t*layout->legendRect.height());
|
||||
}
|
||||
else
|
||||
{
|
||||
layout->tickPixelPos->set(i, layout->legendRect.height()); // Make sure we get a value at the top even if the scalarmapper range is zero
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setLineColor(const Color3f& lineColor)
|
||||
{
|
||||
m_lineColor = lineColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setBackgroundColor(const Color4f& backgroundColor)
|
||||
{
|
||||
m_backgroundColor = backgroundColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setBackgroundFrameColor(const Color4f& backgroundFrameColor)
|
||||
{
|
||||
m_backgroundFrameColor = backgroundFrameColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::enableBackground(bool enable)
|
||||
{
|
||||
m_isBackgroundEnabled = enable;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setLineWidth(int lineWidth)
|
||||
{
|
||||
m_lineWidth = lineWidth;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setTickPrecision(int precision)
|
||||
{
|
||||
m_tickNumberPrecision = precision;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void OverlayScalarMapperLegend::setTickFormat(NumberFormat format)
|
||||
{
|
||||
m_numberFormat = format;
|
||||
}
|
||||
|
||||
|
||||
} // namespace cvf
|
||||
|
166
Fwk/AppFwk/cafVizExtensions/cafOverlayScalarMapperLegend.h
Normal file
166
Fwk/AppFwk/cafVizExtensions/cafOverlayScalarMapperLegend.h
Normal file
@ -0,0 +1,166 @@
|
||||
//##################################################################################################
|
||||
//
|
||||
// Custom Visualization Core library
|
||||
// Copyright (C) 2018- Ceetron Solutions AS
|
||||
//
|
||||
// This library may be used under the terms of either the GNU General Public License or
|
||||
// the GNU Lesser General Public License as follows:
|
||||
//
|
||||
// GNU General Public License Usage
|
||||
// This library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
||||
// for more details.
|
||||
//
|
||||
// GNU Lesser General Public License Usage
|
||||
// This library is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as published by
|
||||
// the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
||||
// for more details.
|
||||
//
|
||||
//##################################################################################################
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cvfOverlayItem.h"
|
||||
#include "cvfArray.h"
|
||||
#include "cvfCamera.h"
|
||||
#include "cvfString.h"
|
||||
#include "cvfRect.h"
|
||||
|
||||
namespace cvf {
|
||||
class Font;
|
||||
class ShaderProgram;
|
||||
class MatrixState;
|
||||
class TextDrawer;
|
||||
class ScalarMapper;
|
||||
}
|
||||
|
||||
namespace caf {
|
||||
|
||||
|
||||
//==================================================================================================
|
||||
//
|
||||
// Overlay color legend
|
||||
//
|
||||
//==================================================================================================
|
||||
class OverlayScalarMapperLegend : public cvf::OverlayItem
|
||||
{
|
||||
using Font = cvf::Font;
|
||||
using ScalarMapper = cvf::ScalarMapper;
|
||||
using OpenGLContext = cvf::OpenGLContext;
|
||||
using Vec2i = cvf::Vec2i;
|
||||
using Vec2ui = cvf::Vec2ui;
|
||||
using Color3f = cvf::Color3f;
|
||||
using Color4f = cvf::Color4f;
|
||||
using String = cvf::String;
|
||||
using DoubleArray = cvf::DoubleArray;
|
||||
using MatrixState = cvf::MatrixState;
|
||||
using Vec2f = cvf::Vec2f;
|
||||
using Rectf = cvf::Rectf;
|
||||
using TextDrawer = cvf::TextDrawer;
|
||||
|
||||
public:
|
||||
OverlayScalarMapperLegend(Font* font);
|
||||
virtual ~OverlayScalarMapperLegend();
|
||||
|
||||
void setScalarMapper(const ScalarMapper* scalarMapper);
|
||||
|
||||
void setSizeHint(const Vec2ui& size);
|
||||
|
||||
void setTextColor(const Color3f& color);
|
||||
void setLineColor(const Color3f& lineColor);
|
||||
|
||||
void setLineWidth(int lineWidth);
|
||||
|
||||
void setTickPrecision(int precision);
|
||||
enum NumberFormat { AUTO, SCIENTIFIC, FIXED};
|
||||
void setTickFormat(NumberFormat format);
|
||||
|
||||
void enableBackground(bool enable);
|
||||
void setBackgroundColor(const Color4f& backgroundColor);
|
||||
void setBackgroundFrameColor(const Color4f& backgroundFrameColor);
|
||||
|
||||
void setTitle(const String& title);
|
||||
|
||||
protected:
|
||||
Vec2ui sizeHint() override;
|
||||
void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) override;
|
||||
void renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) override;
|
||||
bool pick(int oglXCoord, int oglYCoord, const Vec2i& position, const Vec2ui& size) override;
|
||||
|
||||
struct OverlayColorLegendLayoutInfo
|
||||
{
|
||||
OverlayColorLegendLayoutInfo(const Vec2i& pos, const Vec2ui& setSize)
|
||||
{
|
||||
position = pos;
|
||||
size = setSize;
|
||||
}
|
||||
|
||||
float charHeight;
|
||||
float lineSpacing;
|
||||
Vec2f margins;
|
||||
float tickX;
|
||||
float x0, x1;
|
||||
|
||||
Rectf legendRect;
|
||||
|
||||
cvf::ref<DoubleArray> tickPixelPos;
|
||||
|
||||
Vec2i position;
|
||||
Vec2ui size;
|
||||
};
|
||||
|
||||
void layoutInfo(OverlayColorLegendLayoutInfo* layout);
|
||||
|
||||
void renderGeneric(OpenGLContext* oglContext,
|
||||
const Vec2i& position,
|
||||
const Vec2ui& size,
|
||||
bool software);
|
||||
void renderLegendUsingShaders(OpenGLContext* oglContext,
|
||||
OverlayColorLegendLayoutInfo* layout,
|
||||
const MatrixState& matrixState);
|
||||
void renderLegendImmediateMode(OpenGLContext* oglContext,
|
||||
OverlayColorLegendLayoutInfo* layout);
|
||||
void setupTextDrawer(TextDrawer* textDrawer,
|
||||
const OverlayColorLegendLayoutInfo* layout,
|
||||
float* maxLegendRightPos);
|
||||
|
||||
protected:
|
||||
DoubleArray m_tickValues; // Ticks between each level + top and bottom of legend (n+1 entries)
|
||||
std::vector<bool> m_visibleTickLabels; // Skip tick labels ending up on top of previous visible label
|
||||
int m_tickNumberPrecision;
|
||||
NumberFormat m_numberFormat;
|
||||
|
||||
Vec2ui m_sizeHint; // Pixel size of the color legend area
|
||||
|
||||
Color3f m_textColor;
|
||||
Color3f m_lineColor;
|
||||
bool m_isBackgroundEnabled;
|
||||
Color4f m_backgroundColor;
|
||||
Color4f m_backgroundFrameColor;
|
||||
|
||||
int m_lineWidth;
|
||||
|
||||
std::vector<String> m_titleStrings;
|
||||
cvf::ref<Font> m_font;
|
||||
|
||||
cvf::cref<ScalarMapper> m_scalarMapper;
|
||||
};
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user