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#7559 Adaptive meshing in y direction.
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@@ -72,6 +72,9 @@ public:
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double minDepth() const;
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double maxDepth() const;
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const std::vector<double>& xs() const;
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const std::vector<double>& ys() const;
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double topPerfTvd() const;
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double bottomPerfTvd() const;
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void setTvdToTopPerf( double topPerfTvd );
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