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(#884) Added prototype of event handler for interaction with box
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#include "RicBoxManipulatorEventHandler.h"
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#include "cvfModelBasicList.h"
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#include "cvfPart.h"
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#include "cvfDrawableGeo.h"
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#include "cafEffectGenerator.h"
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#include "cvfHitItemCollection.h"
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#include "cafViewer.h"
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#include "cafBoxManipulatorPartManager.h"
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#include <QMouseEvent>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RicBoxManipulatorEventHandler::RicBoxManipulatorEventHandler(caf::Viewer* viewer)
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: m_viewer(viewer),
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m_scaleZ(1.0),
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m_isGeometryCreated(false)
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{
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m_partManager = new caf::BoxManipulatorPartManager;
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m_model = new cvf::ModelBasicList;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RicBoxManipulatorEventHandler::~RicBoxManipulatorEventHandler()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicBoxManipulatorEventHandler::setScaleZ(double scaleZ)
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{
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m_scaleZ = scaleZ;
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updatePartManagerCoords();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicBoxManipulatorEventHandler::setDisplayModelOffset(cvf::Vec3d offset)
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{
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m_displayModelOffset = offset;
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updatePartManagerCoords();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicBoxManipulatorEventHandler::setOrigin(const cvf::Mat4d& origin)
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{
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m_domainCoordOrigin = origin;
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updatePartManagerCoords();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicBoxManipulatorEventHandler::setSize(const cvf::Vec3d& size)
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{
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m_domainCoordSize = size;
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updatePartManagerCoords();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Model* RicBoxManipulatorEventHandler::model()
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{
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return m_model.p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RicBoxManipulatorEventHandler::eventFilter(QObject *obj, QEvent* inputEvent)
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{
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if (!m_isGeometryCreated)
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{
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updateParts();
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emit geometryUpdated();
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inputEvent->setAccepted(true);
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m_isGeometryCreated = true;
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return true;
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}
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return false;
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/*
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if (inputEvent->type() == QEvent::MouseButtonPress)
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{
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QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(inputEvent);
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cvf::HitItemCollection hitItems;
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if (m_viewer->rayPick(mouseEvent->x(), mouseEvent->y(), &hitItems))
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{
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// TODO: Test if the first hit item is part of the manipulator
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/ *
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if (hitItems.firstItem() && hitItems.firstItem()->part())
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{
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const cvf::Object* siConstObj = hitItems.firstItem()->part()->sourceInfo();
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cvf::Object* siObj = const_cast<cvf::Object*>(siConstObj);
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caf::BoxManipulatorSourceInfo* sourceInfo = dynamic_cast<caf::BoxManipulatorSourceInfo*>(siObj);
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if (sourceInfo)
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{
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}
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}
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* /
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switch (inputEvent->type())
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{
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case QEvent::MouseButtonPress:
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mouseMoveEvent(static_cast<QMouseEvent*>(inputEvent));
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break;
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case QEvent::MouseButtonRelease:
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mouseReleaseEvent(static_cast<QMouseEvent*>(inputEvent));
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break;
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case QEvent::MouseMove:
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mouseMoveEvent(static_cast<QMouseEvent*>(inputEvent));
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break;
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}
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updateParts();
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emit geometryUpdated();
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inputEvent->setAccepted(true);
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return true;
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}
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}
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return false;
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*/
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicBoxManipulatorEventHandler::mouseMoveEvent(QMouseEvent* event)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicBoxManipulatorEventHandler::mousePressEvent(QMouseEvent* event)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicBoxManipulatorEventHandler::mouseReleaseEvent(QMouseEvent* event)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicBoxManipulatorEventHandler::updateParts()
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{
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m_model->removeAllParts();
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m_partManager->appendPartsToModel(m_model.p());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RicBoxManipulatorEventHandler::updatePartManagerCoords()
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{
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cvf::Mat4d displayCoordOrigin = m_domainCoordOrigin;
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cvf::Vec3d domainCoordTrans = m_domainCoordOrigin.translation();
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displayCoordOrigin.setTranslation(displayModelCoordFromDomainCoord(domainCoordTrans));
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m_partManager->setOrigin(displayCoordOrigin);
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cvf::Vec3d domainCoordSize = m_domainCoordSize;
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domainCoordSize.z() *= m_scaleZ;
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m_partManager->setSize(domainCoordSize);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RicBoxManipulatorEventHandler::displayModelCoordFromDomainCoord(const cvf::Vec3d& domainCoord) const
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{
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cvf::Vec3d coord = domainCoord - m_displayModelOffset;
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coord.z() *= m_scaleZ;
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return coord;
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}
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