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Rename to appendIntersectionFacesToModel
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@@ -544,7 +544,7 @@ void Rim2dIntersectionView::onCreateDisplayModel()
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m_intersectionVizModel->removeAllParts();
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m_flatIntersectionPartMgr->appendNativeIntersectionFacesToModel( m_intersectionVizModel.p(), scaleTransform() );
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m_flatIntersectionPartMgr->appendIntersectionFacesToModel( m_intersectionVizModel.p(), scaleTransform() );
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m_flatIntersectionPartMgr->appendMeshLinePartsToModel( m_intersectionVizModel.p(), scaleTransform() );
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m_flatIntersectionPartMgr->appendPolylinePartsToModel( *this, m_intersectionVizModel.p(), scaleTransform() );
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@@ -150,7 +150,7 @@ void RimIntersectionCollection::appendPartsToModel( Rim3dView& view,
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{
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if ( cs->isActive() )
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{
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cs->intersectionPartMgr()->appendNativeIntersectionFacesToModel( model, scaleTransform );
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cs->intersectionPartMgr()->appendIntersectionFacesToModel( model, scaleTransform );
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cs->intersectionPartMgr()->appendMeshLinePartsToModel( model, scaleTransform );
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cs->intersectionPartMgr()->appendPolylinePartsToModel( view, model, scaleTransform );
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}
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