#815 Wired up infrastructure for intersection box from view to geometry generators

This commit is contained in:
Magne Sjaastad
2016-09-22 10:09:03 +02:00
parent 8f501d96ea
commit e3cec5bfec
7 changed files with 81 additions and 79 deletions
@@ -252,6 +252,7 @@ void RimGeoMechView::createDisplayModel()
m_crossSectionVizModel->removeAllParts();
crossSectionCollection->appendPartsToModel(m_crossSectionVizModel.p(), scaleTransform());
intersectionBoxCollection->appendPartsToModel(m_crossSectionVizModel.p(), scaleTransform());
m_viewer->addStaticModelOnce(m_crossSectionVizModel.p());
// If the animation was active before recreating everything, make viewer view current frame
@@ -300,10 +301,15 @@ void RimGeoMechView::updateCurrentTimeStep()
m_vizLogic->updateStaticCellColors(m_currentTimeStep());
if (this->cellResult()->hasResult())
{
crossSectionCollection->updateCellResultColor(m_currentTimeStep);
intersectionBoxCollection->updateCellResultColor(m_currentTimeStep);
}
else
{
crossSectionCollection->applySingleColorEffect();
intersectionBoxCollection->applySingleColorEffect();
}
}
else
{