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#2552 Generalized the flatting transforms to be able to reuse for simwells and wellpaths
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@@ -76,7 +76,7 @@ public:
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const RimIntersection* intersection() const;
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cvf::Mat4d unflattenTransformMatrix(const cvf::Vec3d& intersectionPointUtm);
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cvf::Mat4d unflattenTransformMatrix(const cvf::Vec3d& intersectionPointFlat);
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public:
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static void calculateEclipseTextureCoordinates(cvf::Vec2fArray* textureCoords,
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