#1233 Improve system for setting part priorities

This commit is contained in:
Magne Sjaastad
2017-02-17 14:52:56 +01:00
parent 52615de9a3
commit fb93fbbcc8
11 changed files with 88 additions and 42 deletions

View File

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017- Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
//--------------------------------------------------------------------------------------------------
/// Class used to manage part render priorities
///
/// The render priority determines the order in which parts get rendered. Parts with lower priorities
/// get rendered first. The default priority is 0.
///
/// See also cvf::Part::setPriority()
///
//--------------------------------------------------------------------------------------------------
class RivPartPriority
{
public:
enum PartType
{
BaseLevel,
Fault,
Nnc,
Intersection,
CrossSectionNnc,
MeshLines,
Transparent,
TransparentFault,
TransparentNnc,
TransparentMeshLines,
Highlight,
Text
};
};