Add grid data from Sumo using ri-cloud-api
Load Eclipse grid data (roff) from Sumo as RimReservoirGridEnsemble, one case per realization, with async fetch of grid properties per timestep.
- New: RiaSumoGrid (transport), RifReaderSumoGridProperty (lazy property reader), RimReservoirGridEnsembleSumo, RimRoffCaseSumo, and a "Create Reservoir Grid Ensemble" command.
- Shared grid: IJK dimensions compared before download; one RigMainGrid is reused across the ensemble when they match, each realization still parses its own ACTNUM before releasing geometry.
- Rename folders: Summary/Sumo -> Summary/Cloud, RimSumoDataSource -> Cloud/ (PDM keywords unchanged, old project files still load).
- UI: cloud data sources also shown in the 3D window's Data Sources dock.
- Fix: realizations no longer lost on project reload; realizations missing data are now reported instead of silently skipped.
Three related fixes found while reviewing the feature:
- Clicking the contour map surface inside a regular 3d view selected the internal RimContourMapProjection in the project tree instead of the RimContourMapInView object. Resolve the actual view from the pick event rather than climbing the projection's own ancestor chain, which pointed to a hidden internal contour map view, and select the owning RimContourMapInView when found.
- RimContourMapInView::name() returned only the raw custom name of the underlying contour map view. RimStatisticsContourMapView leaves its custom name empty and builds the displayed name entirely from generated tags, so the name shown for a statistics contour map in a 3d view was empty. Use the view's auto-generated name instead.
- RimContourMapInView is a presentation wrapper around a hidden RimEclipseContourMapView (or RimStatisticsContourMapView) that owns the actual contour map data. Add a Go to Contour Map button, following the existing pattern used by RimPolygonInView and RimDataFilterInView, so the underlying source object can be quickly selected in the project tree.
Give RimGridView a RimContourMapInViewCollection and let RimEclipseView and RimGeoMechView build their 3d model from it. A dedicated contour map view (RimEclipseContourMapView/RimStatisticsContourMapView) shows its own contour map and returns no collection of its own, so it is unaffected. Adjust RimSurfaceInViewCollection so surfaces and contour maps coexist in the same 3d view without z-fighting.
Add the data model for showing contour maps inside a regular 3d view. RimContourMapInView is a presentation wrapper that decides where a contour map is placed vertically in the 3d scene and what parts of it are drawn; the contour map itself, including the result, the aggregation and the computed geometry, remains owned by the contour map view it points at. RimContourMapInViewCollection owns the set of contour maps available in a 3d view. Add a CONTOUR_MAP entry to RiaDefines::ItemIn3dView so the project tree can be refreshed for just the contour map items.
Viewer::setView() moves the camera to look straight at the point of interest. Panning does not move the point of interest, so this discarded the camera position restored from the project file.
Only reset the view direction if the camera is not already oriented top-down, which is the case when a contour map has been rotated by a linked 3D view.
The map size of the sample grid was recomputed from the expanded bounding box and the sample spacing stored in the project file. The expanded bounding box is an exact multiple of the sample spacing, but after the limited precision of the project file the division can land just above a whole number of cells, and the map size gets one extra cell. The cache files were then rejected, and the ensemble statistics recomputed.
Store the map size in the project file, and use it directly when the sample grid is restored from the cache.
Identify the input grids of the cache validity key by file path, size and modification time, so that the cache is also invalidated when a grid file is modified in place. Label and count the primary case and the ensemble cases, so that a primary case can not be mistaken for the first ensemble case.
Four crashes reported from release builds share the same shape: a pointer that
is null during teardown or before a view is fully created is dereferenced
without a check.
RiuViewer::paintOverlayItems() used the owner case of the view and of the
comparison view without checking it, and dereferenced the result of a
dynamic_cast directly. The owner case is null while a case is being closed.
RicIntersectionFeatureImpl::createIntersectionBoxSlize() checked
activeMainOrComparisonGridView() but dereferenced activeGridView(), which is a
different object and can be null or have no viewer.
RimEclipseContourMapView::onCreateDisplayModel() called viewer()->mainCamera()
before the viewer exists.
RimCorrelationPlotCollection::applyFirstEnsembleFieldAddressesToPlot() called
front() on the ensemble parameter vector, which is empty for an ensemble
without realization parameters.
* #14319 Compute all pending ensemble contour maps in one sweep over realizations
* #14319 Initialize result definition and open primary case before building contour map grid
* Contour Map: Compute histogram from map projection values to show correct sample count in overlay info
* #14319 Add comments describing the realization sweep and grid caching
Document why the realization loop is the outer loop, when a realization case is
closed again after processing, and that the contour map grid doubles as the
"statistics computed" flag in ensureResultsComputed().
Make the Z-scale combo boxes in the toolbar and property editor editable, so any positive scale value can be entered as text. Invalid input is rejected and the previous value is restored.
Add keyboard shortcuts Ctrl+Shift+Up and Ctrl+Shift+Down to step the Z-scale of the active view through the predefined scale values.
Reloading a grid file frees and recreates RigEclipseCaseData. The contour map projection caches raw pointers into the case data and previously only refreshed them when reset explicitly via RimReloadCaseTools::updateAll3dViews(). Callers of RimEclipseCase::reloadEclipseGridFile() that bypass updateAll3dViews(), such as RimOpmFlowJob::onCompleted(), left the projection holding dangling pointers that crashed in generateResults/hasResultEntry on the next redraw. The projection now detects that its cached RigEclipseCaseData no longer matches the current case and rebuilds itself before the stale pointers are dereferenced.
Guard the remaining unguarded legendConfig() uses so a null legend config
cannot crash: both updateLegend() implementations (eclipse and statistics
projections) now capture the pointer and return early when null, and the
statistics view tree ordering skips a null legend config.
Selecting a contour map projection in the tree could crash when the
associated legend config was null. RimContourMapProjection::defineUiOrdering
called legendConfig()->uiOrdering() unguarded. Because PdmUiObjectHandle::uiOrdering
is non-virtual, the call entered with a null this and then crashed on the
virtual defineUiOrdering dispatch.
Guard the legendConfig() dereference, matching the existing null checks
elsewhere in the file. Apply the same guard to RimEclipseCellColors::defineUiOrdering.
* CMake: Remove dead CODE_HEADER_FILES variable
* CMake: Remove dead COMMAND_CODE_HEADER_FILES and COMMAND_MOC_SOURCE_FILES
* CMake: Remove dead MOC_SOURCE_FILES and FORM_FILES_CPP references
* CMake: Remove dead HEADER_FILES reference
* CMake: Delete unused CustomPCH.cmake superseded by target_precompile_headers
Move the element-type include from each migrated collection header into
its .cpp, leaving only a forward declaration in the header. Follows the
pattern from 9e4d79159 for RimJobCollection, made possible by the
constructor-time PdmObject base check.
Migrated to the templated base, preserving each collection's existing XML
field keyword for project-file backward compatibility:
- RimEnsembleFractureStatisticsCollection
- RimEclipseInputPropertyCollection
- RimPlotDataFilterCollection
- RimGeoMechContourMapViewCollection
- RimIntersectionResultsDefinitionCollection
- RimCustomObjectiveFunctionCollection
- RimStimPlanModelTemplateCollection
- RimEnsembleWellLogsCollection
- RimEclipseContourMapViewCollection
- RimSeismicViewCollection
- RimGridInfoCollection
- RimEclipseStatisticsCaseCollection
- RimWellIASettingsCollection
- RimVfpDataCollection
External callers that accessed the old public/named array fields directly
(RimEclipseInputPropertyCollection::inputProperties,
RimEclipseStatisticsCaseCollection::cases) now use addItem/items() from
the base. RimCustomObjectiveFunction.h replaced its include of the
collection header with a forward declaration to break the new include
cycle introduced by the migration.
Address review feedback: replace the long conjunction guards added in the
previous commit with early-return statements for readability. Hoist the
legendConfig pointer into a local so the body reuses it instead of calling
legendConfig() repeatedly.
Mirror the nullptr guards added to RimContourMapProjection::generateGeometryIfNecessary
(commit fdc8608a29) in the three sibling RimEclipseContourMapView and
RimGeoMechContourMapView "append ... to model" methods, which were still
unconditionally dereferencing mapGrid() and legendConfig()->scalarMapper().
Split computeStatistics() into computeStatisticsSharedGrid() and
computeStatisticsIndividualGrids(), and move findKLayersForFormations
and extractCaseResults to an anonymous namespace as free functions.
Replace reference members and constructor parameters with raw pointers in
RigContourMapProjection and subclasses. Remove cvf::ref usage in
RigEclipseContourMapProjection. Add updateRealizationData() to allow
swapping active cell info and result data per realization without
rebuilding the grid mapping.
Extract and clean up prototype from contour-map-01 branch:
- RivContourMapProjectionPartMgr: add appendProjectionAsTexturedQuad(),
createSingleTexturedQuadPart(), createXYPlaneQuadGeoWithTexCoords(),
and createTexture() — renders the map as a single GPU-textured quad
with transparency (alpha=0) for undefined/infinity cells
- RimContourMapProjection: add m_showTextureImage (default true) and
m_showTrianglesWithColor (default false) PDM fields; guard triangle
mesh generation when showTrianglesWithColor() is false
- RimEclipseContourMapView, RimGeoMechContourMapView: branch
appendContourMapProjectionToModel() to use texture or triangle path
based on the new flags; Statistics view inherits Eclipse path
Prototype dead code (debug file save, SurfaceEffectGenerator fallback,
redundant createImage()) not carried forward.
* Adopts dynamic PDM buttons with lambda callbacks
Refactors PDM push buttons from boolean fields to use the `addNewButton` API with direct lambda callbacks.
This change enforces a new coding guideline to extract complex or multi-line lambdas to dedicated `on*Clicked()` methods, improving code readability and maintainability.
- Replaces `PdmField` button fields with `PdmUiOrdering::addNewButton` calls.
- Extracts multi-line/control-flow lambdas into named methods in `RimFlowCharacteristicsPlot`, `RimGeoMechCase`, and `RimStatisticsContourMap`.
- Removes obsolete `defineEditorAttribute` overrides and `fieldChangedByUi` logic for these buttons.
- Updates `RimWellPathFracture` to utilize base class-provided button creation.
- Adds new lambda line-count guideline to the coding style documentation.
- Includes minor build fixes, such as adding `cafPdmUiButton.h` and correcting tooltip API usage.
mainGrid(), unionOfActiveCells(), computeUnionOfActiveCells(), and statisticsCaseCollection() default to null/no-op. Remove redundant overrides from RimEclipseCaseEnsemble.
Replaced all references to RiaStatisticsTools with RigStatisticsTools across the codebase, including header includes, static method calls, and test files. Updated CMake configuration to remove RiaStatisticsTools and add RigStatisticsTools. Renamed and updated related unit tests. No changes to logic or algorithms; this is a namespace and organizational refactor for consistency. Also added ApplicationLibCode include directories as PRIVATE to relevant targets.
* Fix overwrite of value thresholds
* Fix performance issue with filtered values
* Add "Delete All Polygons" from the polygon collection
* Add area threshold where user can specify area cutoff