There can be situations where multiple identical log messages are computed in a short time interval. Default time interval is set to 1 second, if the message is reported after this interval, the message is added to the log.
* Add css to checked menu items
* Improve icons
* Use group name for field if found
* Add quick access fields for IJK Filter
* Add tree selection for selection of multiple fields
Show the Quick Access menu only for objects that implements RimFieldQuickAccessInterface
Show the fields made available by RimFieldQuickAccessInterface
* Show timing for geoBuilder.generateSurface()
* Check state of element vector result before geometry is created
* Improve performance for isFaceVisible
Avoid calling costly function cell() when possible
Remove check on fault geometry as this does not affect the visualization
* Performance: Avoid traversal of all cells when computing visibility
When we have an active cell grid, we can skip checking for inactive and invalid state.
Use the list of active grid cells when looping through cells.
* Qt6: Avoid insertWidget, use addWidget
In Qt6, the insertWidget function checks if the index parameter is valid based on current widgets present in the layout. This is error prone, and use addWidget to avoid manual counting of index.
* Disable use of Qt keyword foreach
* Replace use of QRegExp with QRegularExpression
Replace use of QRegExp with QRegularExpression
Remove dependency on qt5compat module
Simplify an expression based on review
* Remove Qt5 ifdefs
* Guard access out of bounds seen in debug build
* Avoid reuse of string variable
* Disconnect all signals from the QOpenGLContext
The call stack when this assert happens indicates that there are more signals to be disconnected from the object. Crash is fixed by disconnecting all signals.
Assert seen in debug build:
ASSERT failure in caf::Viewer: "Called object is not of the correct type (class destructor may have already run)", file C:\Qt\6.6.3\msvc2019_64\include\QtCore/qobjectdefs_impl.h, line 130
* Fix issue related to delete of a linked view
Guard null pointer use in view linker. Remove complicated cleanup in destructor in Rim3dVew.