If the bounding boxes are located far from each other, use the camera
vectors directly without using displayModelOffset() This will ensure
that models will be visible even if they are located far away when views
are linked.
Use uiField() when issuing setUi....() commands
Use PdmChildArrayField instead of PdmPointersFielc
Use PdmChildField instead of PdmField to pdm pointer objects
Use PdmChildArrayField instead of PdmField< std::list< caf::PdmPointer<
type > > >
Use PdmObjectHandle instead of PdmObject
Replaced parentFields(std::vector) with parentField()
Use PdmUiPropertyViewDialog instead of PdmUiPropertyDialog
Well path models can now be added to geo mech models. Moved code that
adds well path models to a scene from RimEclipseView to
RimView::addWellPathsToScene(). This new function is now used by both
RimEclipseView and RimGeoMechView. Made sure that it is not needed to
load a result before well paths appear. TODO: Compute characteristic hex
element size for geo mech models.
#316 Do not show wrong results ...
#317 Avoid stopping animation when switching results
This commit cleans up some of the inconsistencies etc in the top of the
display model generation logic.
Refactored to handle cases generically in a lot of places.
Mostly complete regarding all these issues, but not tested yet:
Assigning caseId
Update relative path to the case data
RimProject::createDisplayModelAndRedrawAllViews
RimProject::computeUtmAreaOfInterest
Load case data on project open
save snapshots for all views
RegressionTest viewer size
Finding case based on caseId
Giving case information to octave