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Insert nodes concurrently into a lock-free hash table keeping the lowest index per coordinate, then number unique nodes per fixed block, so the result is independent of thread count. Reduces removal time from 1.8 s to about 0.45 s for 78.4M nodes. Add a disabled performance test and docs/remove-duplicate-grid-nodes.md describing the algorithm.
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2026- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfVector3.h"
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#include <cstdint>
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#include <vector>
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//==================================================================================================
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/// Removal of grid nodes with exactly equal coordinates.
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///
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/// The algorithm is described in docs/remove-duplicate-grid-nodes.md
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//==================================================================================================
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namespace RigGridNodeDeduplication
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{
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std::vector<uint32_t> removeDuplicateNodes( std::vector<cvf::Vec3d>& nodes );
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} // namespace RigGridNodeDeduplication
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