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Magne Sjaastad b367a65062 #15110: Parallelize duplicate grid node removal
Insert nodes concurrently into a lock-free hash table keeping the lowest index per coordinate, then number unique nodes per fixed block, so the result is independent of thread count. Reduces removal time from 1.8 s to about 0.45 s for 78.4M nodes. Add a disabled performance test and docs/remove-duplicate-grid-nodes.md describing the algorithm.
2026-11-05 18:33:07 +01:00

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1.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2026- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfVector3.h"
#include <cstdint>
#include <vector>
//==================================================================================================
/// Removal of grid nodes with exactly equal coordinates.
///
/// The algorithm is described in docs/remove-duplicate-grid-nodes.md
//==================================================================================================
namespace RigGridNodeDeduplication
{
std::vector<uint32_t> removeDuplicateNodes( std::vector<cvf::Vec3d>& nodes );
} // namespace RigGridNodeDeduplication