mirror of
https://github.com/OPM/ResInsight.git
synced 2024-12-28 18:01:08 -06:00
142 lines
5.0 KiB
C++
142 lines
5.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2023 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigTexturedSection.h"
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#include "cvfTextureImage.h"
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#include <zgyaccess/seismicslice.h>
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigTexturedSection::RigTexturedSection()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigTexturedSection::~RigTexturedSection()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigTexturedSection::setWhatToUpdate( WhatToUpdateEnum updateInfo, int index /*=-1*/ )
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{
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int start = index;
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int stop = index + 1;
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if ( index < 0 )
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{
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start = 0;
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stop = static_cast<int>( m_sectionParts.size() );
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}
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for ( int i = start; i < stop; i++ )
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{
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switch ( updateInfo )
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{
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case RigTexturedSection::WhatToUpdateEnum::UPDATE_ALL:
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case RigTexturedSection::WhatToUpdateEnum::UPDATE_GEOMETRY:
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m_sectionParts[i].isRectValid = false;
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m_sectionParts[i].rect.clear();
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[[fallthrough]];
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case RigTexturedSection::WhatToUpdateEnum::UPDATE_DATA:
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m_sectionParts[i].sliceData = nullptr;
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[[fallthrough]];
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case RigTexturedSection::WhatToUpdateEnum::UPDATE_TEXTURE:
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m_sectionParts[i].texture = nullptr;
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[[fallthrough]];
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case RigTexturedSection::WhatToUpdateEnum::UPDATE_NONE:
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default:
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break;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigTexturedSection::isValid() const
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{
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if ( m_sectionParts.empty() ) return false;
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bool valid = true;
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for ( int i = 0; i < (int)m_sectionParts.size(); i++ )
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{
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valid = valid && m_sectionParts[i].allDataValid();
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}
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return valid;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int RigTexturedSection::partsCount() const
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{
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return static_cast<int>( m_sectionParts.size() );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigTexturedSection::resize( int size )
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{
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m_sectionParts.resize( size );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RigTexturedSectionPart& RigTexturedSection::part( int index )
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{
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CVF_ASSERT( index < (int)m_sectionParts.size() );
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return m_sectionParts[index];
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigTexturedSection::setSectionPartRect( int index, cvf::Vec3dArray rect )
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{
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if ( index >= (int)m_sectionParts.size() )
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{
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resize( index + 1 );
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}
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m_sectionParts[index].rect = rect;
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m_sectionParts[index].isRectValid = true;
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m_sectionParts[index].sliceData = nullptr;
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m_sectionParts[index].texture = nullptr;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigTexturedSection::setSectionPartData( int index, std::shared_ptr<ZGYAccess::SeismicSliceData> data )
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{
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if ( index >= (int)m_sectionParts.size() ) return;
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m_sectionParts[index].sliceData = data;
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m_sectionParts[index].texture = nullptr;
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}
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