Files
ResInsight/ApplicationLibCode/ProjectDataModel/Faults/RimFaultReactivationDataAccessorStress.h
T
Magne Sjaastad 1c4c304064 #14476 ApplicationLibCode: Remove unused cvf includes
Remove 95 cvf include lines that the including file does not use. Found by
extracting the symbols declared by every VizFwk header, including symbols they
re-export, and flagging includes where none of those symbols appear anywhere in
the file. Each removal is verified by a full build.

Most of them are cvfVector3.h and cvfObject.h, left behind as the files they
were once needed by changed.

pch.h is left untouched. It includes cvfObject.h and cvfVector3.h on purpose, so
that the files using the precompiled header do not have to.

Note that a clean build after removing an include does not prove the include was
unnecessary, only that the declarations still arrive some other way. That path
can differ between platforms and with RESINSIGHT_ENABLE_UNITY_BUILD, so this
needs a CI round on Linux as well.
2026-08-07 15:05:57 +02:00

85 lines
3.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2023 - Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "RimFaultReactivationDataAccessor.h"
#include "RimFaultReactivationEnums.h"
#include <vector>
#include "cafPdmField.h"
#include "cafPdmPtrField.h"
class RigGriddedPart3d;
class RimModeledWellPath;
class RigWellPath;
//==================================================================================================
///
///
//==================================================================================================
class RimFaultReactivationDataAccessorStress : public RimFaultReactivationDataAccessor
{
public:
enum class StressType
{
S11,
S22,
S33
};
RimFaultReactivationDataAccessorStress( RimFaultReactivation::Property property, double gradient, double seabedDepth );
virtual ~RimFaultReactivationDataAccessorStress();
bool isMatching( RimFaultReactivation::Property property ) const override;
double valueAtPosition( const cvf::Vec3d& position,
const RigFaultReactivationModel& model,
RimFaultReactivation::GridPart gridPart,
double topDepth = std::numeric_limits<double>::infinity(),
double bottomDepth = std::numeric_limits<double>::infinity(),
size_t elementIndex = std::numeric_limits<size_t>::max() ) const override;
protected:
virtual bool isDataAvailable() const = 0;
virtual double extractStressValue( StressType stressType, const cvf::Vec3d& position, RimFaultReactivation::GridPart gridPart ) const = 0;
virtual std::pair<double, cvf::Vec3d> calculatePorBar( const cvf::Vec3d& position,
RimFaultReactivation::ElementSets elementSet,
double gradient,
RimFaultReactivation::GridPart gridPart ) const = 0;
virtual bool isPositionValid( const cvf::Vec3d& position,
const cvf::Vec3d& topPosition,
const cvf::Vec3d& bottomPosition,
RimFaultReactivation::GridPart gridPart ) const = 0;
virtual double lateralStressComponentX( const cvf::Vec3d& position,
RimFaultReactivation::ElementSets elementSet,
RimFaultReactivation::GridPart gridPart ) const;
virtual double lateralStressComponentY( const cvf::Vec3d& position,
RimFaultReactivation::ElementSets elementSet,
RimFaultReactivation::GridPart gridPart ) const;
RimFaultReactivation::Property m_property;
double m_gradient;
double m_seabedDepth;
};