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https://github.com/OPM/ResInsight.git
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f8c5cf389f
* Set column width to 140 * Use c++20 * Remove redundant virtual
108 lines
4.1 KiB
C++
108 lines
4.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2018- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfArray.h"
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#include "cvfColor3.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include "cafPdmPointer.h"
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#include "cafTensor3.h"
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#include "RimTensorResults.h"
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#include <array>
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#include <vector>
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namespace cvf
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{
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class ModelBasicList;
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class Part;
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class ScalarMapper;
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class ScalarMapperDiscreteLinear;
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} // namespace cvf
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class RigFemResultAddress;
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class RimGeoMechView;
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class RigFemPartNodes;
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class RigFemPart;
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class RivTensorResultPartMgr : public cvf::Object
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{
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public:
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RivTensorResultPartMgr( RimGeoMechView* reservoirView );
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~RivTensorResultPartMgr() override;
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void appendDynamicGeometryPartsToModel( cvf::ModelBasicList* model, int viewerStepIndex, int localTimeStepIndex, int frameIndex ) const;
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private:
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struct TensorVisualization
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{
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TensorVisualization( cvf::Vec3f vertex, cvf::Vec3f result, cvf::Vec3f faceNormal, bool isPressure, int princial, float principalValue )
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: vertex( vertex )
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, result( result )
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, faceNormal( faceNormal )
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, isPressure( isPressure )
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, principalNumber( princial )
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, principalValue( principalValue ){};
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cvf::Vec3f vertex;
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cvf::Vec3f result;
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cvf::Vec3f faceNormal;
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bool isPressure;
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int principalNumber;
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float principalValue;
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};
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private:
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static void
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calculateElementTensors( const RigFemPart& part, const std::vector<caf::Ten3f>& vertexTensors, std::vector<caf::Ten3f>* elmTensors );
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static void calculatePrincipalsAndDirections( const std::vector<caf::Ten3f>& tensors,
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std::array<std::vector<float>, 3>* principals,
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std::vector<std::array<cvf::Vec3f, 3>>* principalDirections );
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static cvf::Vec3f
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calculateFaceNormal( const RigFemPartNodes& nodes, const std::vector<size_t>& quadVerticesToNodeIdxMapping, int quadVertex );
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cvf::ref<cvf::Part> createPart( const std::vector<TensorVisualization>& tensorVisualizations ) const;
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static void createOneColorPerPrincipalScalarMapper( const RimTensorResults::TensorColors& colorSet,
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cvf::ScalarMapperDiscreteLinear* scalarMapper );
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static void createOneColorPerPrincipalTextureCoords( cvf::Vec2fArray* textureCoords,
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const std::vector<TensorVisualization>& tensorVisualizations,
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const cvf::ScalarMapper* mapper );
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static void createResultColorTextureCoords( cvf::Vec2fArray* textureCoords,
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const std::vector<TensorVisualization>& tensorVisualizations,
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const cvf::ScalarMapper* mapper );
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static bool isTensorAddress( RigFemResultAddress address );
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static bool isValid( cvf::Vec3f resultVector );
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static bool isPressure( float principalValue );
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bool isDrawable( cvf::Vec3f resultVector, bool showPrincipal ) const;
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std::array<cvf::Vec3f, 5> createArrowVertices( const TensorVisualization& tensorVisualization ) const;
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std::array<uint, 8> createArrowIndices( uint startIndex ) const;
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private:
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caf::PdmPointer<RimGeoMechView> m_rimReservoirView;
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};
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