mirror of
https://github.com/OPM/ResInsight.git
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105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "cvfBase.h"
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#include "cvfObject.h"
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#include "cvfVector3.h"
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#include "cvfArray.h"
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#include <vector>
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class RigMainGrid;
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class RigResultAccessor;
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namespace cvf
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{
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class ScalarMapper;
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class DrawableGeo;
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}
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class RivCrossSectionGeometryGenerator : public cvf::Object
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{
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public:
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RivCrossSectionGeometryGenerator(const std::vector<cvf::Vec3d> &polyline,
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const cvf::Vec3d& extrusionDirection,
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const RigMainGrid* grid );
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~RivCrossSectionGeometryGenerator();
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void textureCoordinates(cvf::Vec2fArray* textureCoords,
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const RigResultAccessor* resultAccessor,
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const cvf::ScalarMapper* mapper) const;
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// Mapping between cells and geometry
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const std::vector<size_t>& triangleToCellIndex() const;
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// Generated geometry
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cvf::ref<cvf::DrawableGeo> generateSurface();
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cvf::ref<cvf::DrawableGeo> createMeshDrawable();
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private:
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void calculateArrays();
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void adjustPolyline();
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cvf::cref<RigMainGrid> m_mainGrid;
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std::vector<cvf::Vec3d> m_polyLine;
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cvf::Vec3d m_extrusionDirection;
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std::vector<cvf::Vec3d> m_adjustedPolyline;
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// Output arrays
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cvf::ref<cvf::Vec3fArray> m_triangleVxes;
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cvf::ref<cvf::Vec3fArray> m_cellBorderLineVxes;
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std::vector<size_t> m_triangleToCellIdxMap;
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struct VxInterPolData
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{
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explicit VxInterPolData(int vx1, int vx2, double normDistFrom1,
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int vx3, int vx4, double normDistFrom3,
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double normDistFrom12)
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: vx1Id(vx1),
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weight1((float)(1.0 - normDistFrom1 - normDistFrom12 + normDistFrom1*normDistFrom12)),
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vx2Id(vx2),
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weight2((float)(normDistFrom1 - normDistFrom1*normDistFrom12)),
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vx3Id(vx3),
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weight3((float)(normDistFrom12 - normDistFrom3*normDistFrom12)),
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vx4Id(vx4),
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weight4((float)(normDistFrom3*normDistFrom12))
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{}
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int vx1Id;
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float weight1;
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int vx2Id;
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float weight2;
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int vx3Id;
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float weight3;
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int vx4Id;
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float weight4;
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};
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std::vector<VxInterPolData> m_triangleVxInterPolationData;
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};
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