ResInsight/ApplicationCode/UserInterface/RiuQwtSymbol.cpp

272 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2015- Equinor ASA
// Copyright (C) 2015- Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RiuQwtSymbol.h"
#include "RiaFontCache.h"
#include "cvfAssert.h"
#include <QPainter>
#include <QPainterPath>
//--------------------------------------------------------------------------------------------------
/// Internal class to support labels on symbols
//--------------------------------------------------------------------------------------------------
RiuQwtSymbol::RiuQwtSymbol( PointSymbolEnum riuStyle, const QString& label, LabelPosition labelPosition, int labelFontSizePt )
: QwtSymbol( QwtSymbol::NoSymbol )
, m_globalLabel( label )
, m_labelPosition( labelPosition )
, m_labelFontSizePx( caf::FontTools::pointSizeToPixelSize( labelFontSizePt ) )
{
QwtSymbol::Style style = QwtSymbol::NoSymbol;
switch ( riuStyle )
{
case SYMBOL_ELLIPSE:
style = QwtSymbol::Ellipse;
break;
case SYMBOL_RECT:
style = QwtSymbol::Rect;
break;
case SYMBOL_DIAMOND:
style = QwtSymbol::Diamond;
break;
case SYMBOL_TRIANGLE:
style = QwtSymbol::Triangle;
break;
case SYMBOL_CROSS:
style = QwtSymbol::Cross;
break;
case SYMBOL_XCROSS:
style = QwtSymbol::XCross;
break;
case SYMBOL_DOWN_TRIANGLE:
style = QwtSymbol::DTriangle;
break;
case SYMBOL_LEFT_ALIGNED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo( 0, 0 );
path.lineTo( -10, 10 );
path.lineTo( 0, 20 );
path.lineTo( 0, 0 );
setPath( path );
setPinPoint( QPointF( 0, 0 ) );
}
break;
case SYMBOL_RIGHT_ALIGNED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo( 0, 0 );
path.lineTo( 10, 10 );
path.lineTo( 0, 20 );
path.lineTo( 0, 0 );
setPath( path );
setPinPoint( QPointF( 0, 0 ) );
}
break;
case SYMBOL_LEFT_ANGLED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo( 0, 0 );
path.lineTo( 0, 10 );
path.lineTo( -10, 10 );
path.lineTo( 0, 0 );
setPath( path );
setPinPoint( QPointF( 0, 10 ) );
}
break;
case SYMBOL_RIGHT_ANGLED_TRIANGLE:
style = QwtSymbol::Path;
{
QPainterPath path;
path.moveTo( 0, 0 );
path.lineTo( 0, 10 );
path.lineTo( 10, 10 );
path.lineTo( 0, 0 );
setPath( path );
setPinPoint( QPointF( 0, 10 ) );
}
break;
case SYMBOL_UP_TRIANGLE:
style = QwtSymbol::UTriangle;
break;
case SYMBOL_STAR1:
style = QwtSymbol::Star1;
break;
case SYMBOL_STAR2:
style = QwtSymbol::Star2;
break;
case SYMBOL_HEXAGON:
style = QwtSymbol::Hexagon;
break;
case SYMBOL_LEFT_TRIANGLE:
style = QwtSymbol::LTriangle;
break;
case SYMBOL_RIGHT_TRIANGLE:
style = QwtSymbol::RTriangle;
default:
break;
}
setStyle( style );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::renderSymbols( QPainter* painter, const QPointF* points, int numPoints ) const
{
QwtSymbol::renderSymbols( painter, points, numPoints );
if ( !m_globalLabel.isEmpty() )
{
for ( int i = 0; i < numPoints; i++ )
{
auto position = points[i];
renderSymbolLabel( painter, position, m_globalLabel );
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::renderSymbolLabel( QPainter* painter, const QPointF& position, const QString& label ) const
{
painter->save();
QFont font = painter->font();
font.setPixelSize( m_labelFontSizePx );
painter->setFont( font );
QSize symbolSize = QwtSymbol::size();
QRect symbolRect( position.x(), position.y(), symbolSize.width(), symbolSize.height() );
QRect labelRect = labelBoundingRect( painter, symbolRect, label );
painter->drawText( labelRect.topLeft(), label );
painter->restore();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QString RiuQwtSymbol::globalLabel() const
{
return m_globalLabel;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::setGlobalLabel( const QString& label )
{
m_globalLabel = label;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RiuQwtSymbol::setLabelPosition( LabelPosition labelPosition )
{
m_labelPosition = labelPosition;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiuQwtSymbol::PointSymbolEnum RiuQwtSymbol::cycledSymbolStyle( int indexLevel1, int indexLevel2 )
{
std::vector<std::vector<PointSymbolEnum>> categorisedStyles = {
{SYMBOL_ELLIPSE, SYMBOL_RECT, SYMBOL_DIAMOND},
{SYMBOL_DOWN_TRIANGLE, SYMBOL_UP_TRIANGLE},
{SYMBOL_LEFT_TRIANGLE, SYMBOL_RIGHT_TRIANGLE},
{SYMBOL_CROSS, SYMBOL_XCROSS},
{SYMBOL_STAR1, SYMBOL_STAR2},
};
int level1Category = indexLevel1 % int( categorisedStyles.size() );
int level2Category = indexLevel2 % int( categorisedStyles[level1Category].size() );
return categorisedStyles[level1Category][level2Category];
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RiuQwtSymbol::PointSymbolEnum RiuQwtSymbol::cycledSymbolStyle( int indexLevel )
{
std::vector<PointSymbolEnum> contrastingSymbols = {SYMBOL_ELLIPSE,
SYMBOL_CROSS,
SYMBOL_RECT,
SYMBOL_DOWN_TRIANGLE,
SYMBOL_UP_TRIANGLE,
SYMBOL_LEFT_TRIANGLE,
SYMBOL_RIGHT_TRIANGLE,
SYMBOL_STAR2,
SYMBOL_DIAMOND,
SYMBOL_STAR1};
return contrastingSymbols[indexLevel % (int)contrastingSymbols.size()];
}
//--------------------------------------------------------------------------------------------------
/// Is this a symbol with an interior and a border? If false, it is just lines.
//--------------------------------------------------------------------------------------------------
bool RiuQwtSymbol::isFilledSymbol( PointSymbolEnum symbol )
{
return symbol != SYMBOL_NONE && symbol != SYMBOL_CROSS && symbol != SYMBOL_XCROSS && symbol != SYMBOL_STAR1;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
QRect RiuQwtSymbol::labelBoundingRect( const QPainter* painter, const QRect& symbolRect, const QString& label ) const
{
CVF_ASSERT( painter );
QPoint symbolPosition = symbolRect.topLeft();
int symbolWidth = symbolRect.width();
int symbolHeight = symbolRect.height();
int labelWidth = painter->fontMetrics().width( label );
int labelHeight = painter->fontMetrics().height();
QPoint labelPosition;
if ( m_labelPosition == LabelAboveSymbol )
{
labelPosition = QPoint( symbolPosition.x() - labelWidth / 2, symbolPosition.y() - 5 );
}
else if ( m_labelPosition == LabelBelowSymbol )
{
labelPosition = QPoint( symbolPosition.x() - labelWidth / 2, symbolPosition.y() + symbolHeight + 5 );
}
else if ( m_labelPosition == LabelLeftOfSymbol )
{
labelPosition = QPoint( symbolPosition.x() - labelWidth - symbolWidth, symbolPosition.y() );
}
else if ( m_labelPosition == LabelRightOfSymbol )
{
labelPosition = QPoint( symbolPosition.x() + symbolWidth + 3, symbolPosition.y() );
}
return QRect( labelPosition.x(), labelPosition.y(), labelWidth, labelHeight );
}