ResInsight/Fwk/AppFwk/cafVizExtensions/cafOverlayScaleLegend.h
2020-06-19 08:00:01 +02:00

181 lines
5.7 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2018- Ceetron Solutions AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cafDisplayCoordTransform.h"
#include "cafTitledOverlayFrame.h"
#include "cvfArray.h"
#include "cvfCamera.h"
#include "cvfOverlayItem.h"
#include "cvfRect.h"
#include "cvfString.h"
#include <array>
namespace cvf
{
class Font;
class ShaderProgram;
class MatrixState;
class TextDrawer;
class ScalarMapper;
} // namespace cvf
namespace caf
{
//==================================================================================================
//
// Overlay color legend
//
//==================================================================================================
class OverlayScaleLegend : public caf::TitledOverlayFrame
{
using Font = cvf::Font;
using OpenGLContext = cvf::OpenGLContext;
using Vec2i = cvf::Vec2i;
using Vec2ui = cvf::Vec2ui;
using String = cvf::String;
using MatrixState = cvf::MatrixState;
using Vec2f = cvf::Vec2f;
using TextDrawer = cvf::TextDrawer;
using Camera = cvf::Camera;
public:
enum Orientation
{
HORIZONTAL,
VERTICAL
};
public:
OverlayScaleLegend( Font* font );
~OverlayScaleLegend() override;
void setTickPrecision( int precision );
enum NumberFormat
{
AUTO,
SCIENTIFIC,
FIXED
};
void setTickFormat( NumberFormat format );
void setOrientation( Orientation orientation );
Orientation orientation() const;
cvf::Vec2ui preferredSize() override;
void setDisplayCoordTransform( const caf::DisplayCoordTransform* displayCoordTransform );
void updateFromCamera( const Camera* camera );
protected:
void render( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size ) override;
void renderSoftware( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size ) override;
struct LayoutInfo
{
struct Tick
{
Tick( double displayValue, double domainValue, bool isMajor )
: displayValue( displayValue )
, domainValue( domainValue )
, isMajor( isMajor )
{
}
double displayValue;
double domainValue;
bool isMajor;
};
LayoutInfo( const Vec2ui& setSize )
{
charWidth = 0.0f;
charHeight = 0.0f;
lineSpacing = 0.0f;
margins = cvf::Vec2f::ZERO;
tickTextLeadSpace = 0.0f;
axisStartPt = cvf::Vec2f::ZERO;
axisLength = 0.0f;
majorTickSize = 0.0f;
minorTickSize = 0.0f;
overallLegendSize = setSize;
}
float charWidth;
float charHeight;
float lineSpacing;
Vec2f margins;
float tickTextLeadSpace;
// Rectf colorBarRect;
Vec2f axisStartPt;
float axisLength;
float majorTickSize;
float minorTickSize;
std::vector<Tick> ticks;
Vec2ui overallLegendSize;
};
void layoutInfo( LayoutInfo* layout );
void renderGeneric( OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software );
void renderLegendUsingShaders( OpenGLContext* oglContext, LayoutInfo* layout, const MatrixState& matrixState );
void renderLegendImmediateMode( OpenGLContext* oglContext, LayoutInfo* layout );
void setupHorizontalTextDrawer( TextDrawer* textDrawer, const LayoutInfo* layout );
void setupVerticalTextDrawer( TextDrawer* textDrawer, const LayoutInfo* layout );
protected:
std::vector<bool> m_visibleTickLabels; // Skip tick labels ending up on top of previous visible label
int m_tickNumberPrecision;
NumberFormat m_numberFormat;
Orientation m_orientation;
LayoutInfo m_Layout;
cvf::ref<TextDrawer> m_textDrawer;
cvf::ref<Font> m_font;
cvf::cref<caf::DisplayCoordTransform> m_dispalyCoordsTransform;
double m_currentScale; // [pixels/length]
std::vector<double> m_ticksInDomain;
};
} // namespace caf