Files
ResInsight/ApplicationLibCode/Commands/SurfaceCommands/RicNewDepthSurfaceFeature.cpp
Magne Sjaastad 64a559756f Improve visual appearance for depth surface
- disable intersection geometry with cell property colors
- allow opacity
- set default color to blue, as most user use this plane for oil-water contact
2024-08-28 09:22:55 +02:00

80 lines
2.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2024 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RicNewDepthSurfaceFeature.h"
#include "RimCase.h"
#include "RimDepthSurface.h"
#include "RimProject.h"
#include "RimSurface.h"
#include "RimSurfaceCollection.h"
#include "Riu3DMainWindowTools.h"
#include "cafSelectionManagerTools.h"
#include "cvfBoundingBox.h"
#include <QAction>
CAF_CMD_SOURCE_INIT( RicNewDepthSurfaceFeature, "RicNewDepthSurfaceFeature" );
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewDepthSurfaceFeature::onActionTriggered( bool isChecked )
{
auto colls = caf::selectedObjectsByTypeStrict<RimSurfaceCollection*>();
if ( colls.empty() ) return;
auto surface = new RimDepthSurface;
// As this surface is usually a oil-water contact, we set the color to blue
surface->setColor( cvf::Color3f::BLUE );
surface->setOpacity( true, 0.6f );
auto allCases = RimProject::current()->allGridCases();
if ( !allCases.empty() )
{
auto sourceCase = allCases.front();
auto bb = sourceCase->activeCellsBoundingBox();
surface->setPlaneExtent( bb.min().x(), bb.min().y(), bb.max().x(), bb.max().y() );
surface->setDepth( -bb.center().z() );
bb.expand( 0.1 * bb.extent().z() );
surface->setAreaOfInterest( bb.min(), bb.max() );
}
surface->loadDataIfRequired();
auto surfColl = colls.front();
surfColl->addSurfacesAtIndex( -1, { surface } );
surfColl->updateConnectedEditors();
Riu3DMainWindowTools::selectAsCurrentItem( surface );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicNewDepthSurfaceFeature::setupActionLook( QAction* actionToSetup )
{
actionToSetup->setIcon( QIcon( ":/ReservoirSurfaces16x16.png" ) );
actionToSetup->setText( "Create Depth Surface" );
}