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https://github.com/OPM/ResInsight.git
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0c69cdf203
* Use only one implementation of lineIndicesFromQuadVertexArray
94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
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#include "cafBoxManipulatorGeometryGenerator.h"
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#include "cvfBoxGenerator.h"
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#include "cvfDrawableGeo.h"
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#include "cvfGeometryBuilderFaceList.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cvfStructGridGeometryGenerator.h"
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using namespace cvf;
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namespace caf
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{
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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BoxManipulatorGeometryGenerator::BoxManipulatorGeometryGenerator()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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BoxManipulatorGeometryGenerator::~BoxManipulatorGeometryGenerator()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void BoxManipulatorGeometryGenerator::setOrigin( const cvf::Vec3d& origin )
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{
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m_origin = origin;
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m_vertices = nullptr;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void BoxManipulatorGeometryGenerator::setSize( const cvf::Vec3d& size )
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{
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m_size = size;
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m_vertices = nullptr;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::DrawableGeo> BoxManipulatorGeometryGenerator::createBoundingBoxMeshDrawable()
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{
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if ( m_vertices.isNull() )
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{
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calculateArrays();
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}
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if ( !( m_vertices.notNull() && m_vertices->size() != 0 ) ) return nullptr;
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cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
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geo->setVertexArray( m_vertices.p() );
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cvf::ref<cvf::UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( m_vertices.p() );
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cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
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prim->setIndices( indices.p() );
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geo->addPrimitiveSet( prim.p() );
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return geo;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void BoxManipulatorGeometryGenerator::calculateArrays()
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{
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BoxGenerator gen;
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cvf::Vec3d min = m_origin;
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cvf::Vec3d max = m_origin + m_size;
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gen.setMinMax( min, max );
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gen.setSubdivisions( 1, 1, 1 );
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GeometryBuilderFaceList builder;
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gen.generate( &builder );
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m_vertices = builder.vertices();
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// TODO: Rotate generated vertices
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}
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} // namespace caf
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