ResInsight/Fwk/VizFwk/LibRender/cvfOpenGLContext.h

85 lines
3.0 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfOpenGLContextGroup.h"
namespace cvf {
class OpenGLResourceManager;
class OpenGLCapabilities;
//==================================================================================================
//
// Encapsulates an OpenGL rendering context
//
//==================================================================================================
class OpenGLContext : public Object
{
public:
OpenGLContext(OpenGLContextGroup* contextGroup);
virtual ~OpenGLContext();
bool isContextValid() const;
virtual bool initializeContext();
virtual void shutdownContext();
virtual void makeCurrent() = 0;
virtual bool isCurrent() const = 0;
OpenGLContextGroup* group();
const OpenGLContextGroup* group() const;
OpenGLResourceManager* resourceManager();
const OpenGLCapabilities* capabilities();
private:
OpenGLContextGroup* m_contextGroup; // Raw pointer (to avoid circular reference) to the context group that this context belongs to.
bool m_isValid; // Will be set to true after successful initialization
friend class OpenGLContextGroup;
};
#define CVF_LOG_RENDER_ERROR(OGL_CTX_PTR, THE_MESSAGE) CVF_LOG_ERROR( (OGL_CTX_PTR->group()->logger()), (THE_MESSAGE))
}