ResInsight/Fwk/AppFwk/CommonCode/cvfStructGridCutPlane.cpp
sigurdp df5f1f85af Integrated from CeeSol Perforce, changelist 203
AppFwk tests.
Added rotation to locator.
Caf::FrameAnimationControl : Set current frame to 0 if a framecount
change makes the current frame invalid
2013-11-01 16:54:24 +01:00

944 lines
43 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfStructGrid.h"
#include "cvfStructGridCutPlane.h"
#include "cvfStructGridScalarDataAccess.h"
#include "cvfGeometryBuilderDrawableGeo.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfDebugTimer.h"
#include "cvfPlane.h"
#include "cvfScalarMapper.h"
#include "cvfEdgeKey.h"
#include "cvfMeshEdgeExtractor.h"
#include <map>
#include <cstring>
#include <math.h>
namespace cvf {
//==================================================================================================
///
/// \class cvf::StructGridCutPlane
/// \ingroup StructGrid
///
///
///
//==================================================================================================
// Based on description and implementation from Paul Bourke:
// http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
const uint StructGridCutPlane::sm_edgeTable[256] =
{
0x0 , 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
0x190, 0x99 , 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
0x230, 0x339, 0x33 , 0x13a, 0x636, 0x73f, 0x435, 0x53c,
0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
0x3a0, 0x2a9, 0x1a3, 0xaa , 0x7a6, 0x6af, 0x5a5, 0x4ac,
0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c,
0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff , 0x3f5, 0x2fc,
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55 , 0x15c,
0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc ,
0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
0xcc , 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
0x2fc, 0x3f5, 0xff , 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
0x36c, 0x265, 0x16f, 0x66 , 0x76a, 0x663, 0x569, 0x460,
0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa , 0x1a3, 0x2a9, 0x3a0,
0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33 , 0x339, 0x230,
0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99 , 0x190,
0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0
};
const int StructGridCutPlane::sm_triTable[256][16] =
{
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1},
{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1},
{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1},
{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1},
{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1},
{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1},
{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1},
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1},
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1},
{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1},
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1},
{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1},
{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1},
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1},
{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1},
{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1},
{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1},
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1},
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1},
{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1},
{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1},
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1},
{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1},
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1},
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1},
{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1},
{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1},
{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1},
{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1},
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1},
{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1},
{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1},
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1},
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1},
{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1},
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1},
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1},
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1},
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1},
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1},
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1},
{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1},
{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1},
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1},
{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1},
{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1},
{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1},
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1},
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1},
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1},
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1},
{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1},
{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1},
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1},
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1},
{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1},
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1},
{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1},
{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1},
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1},
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1},
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1},
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1},
{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1},
{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1},
{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1},
{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1},
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1},
{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1},
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1},
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1},
{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1},
{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1},
{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1},
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1},
{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1},
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1},
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1},
{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1},
{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1},
{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1},
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1},
{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1},
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1},
{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1},
{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1},
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1},
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1},
{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1},
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1},
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1},
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1},
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1},
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1},
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1},
{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1},
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1},
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1},
{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1},
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1},
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1},
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1},
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1},
{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1},
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1},
{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1},
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1},
{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1},
{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1},
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1},
{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1},
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1},
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1},
{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1},
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1},
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1},
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1},
{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1},
{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1},
{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1},
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1},
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1},
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1},
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1},
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1},
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1},
{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1},
{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1},
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1},
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1},
{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1},
{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1},
{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1},
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1},
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1},
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1},
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1},
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1},
{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1},
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1},
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1},
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1},
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1},
{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1},
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1},
{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1},
{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1},
{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1},
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1},
{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1},
{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1},
{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
};
//--------------------------------------------------------------------------------------------------
/// Constructor
//--------------------------------------------------------------------------------------------------
StructGridCutPlane::StructGridCutPlane(const StructGridInterface* grid)
: m_grid(grid),
m_mapScalarSetIndex(UNDEFINED_UINT),
m_scalarMapper(NULL),
m_mapNodeAveragedScalars(false),
m_mustRecompute(true)
{
CVF_ASSERT(grid);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
StructGridCutPlane::~StructGridCutPlane()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void StructGridCutPlane::setPlane(const Plane& plane)
{
m_plane = plane;
m_mustRecompute = true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void StructGridCutPlane::setMapScalar(uint scalarSetIndex, const ScalarMapper* mapper, bool nodeAveragedScalars)
{
CVF_ASSERT(mapper);
m_mapScalarSetIndex = scalarSetIndex;
m_scalarMapper = mapper;
m_mapNodeAveragedScalars = nodeAveragedScalars;
m_mustRecompute = true;
}
//--------------------------------------------------------------------------------------------------
/// Generate cut plane geometry from current configuration
///
/// \return Reference to created DrawableGeo object. Returns NULL if no cut plane was generated
///
/// \todo Remove duplicate nodes from returned geometry
/// Current implementation is not optimized in any way
/// Should set normal from plane normal instead of relying on caller to compute them
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> StructGridCutPlane::generateSurface(const cvf::StructGridScalarDataAccess* dataAccessObject)
{
if (m_mustRecompute)
{
computeCutPlane(dataAccessObject);
m_mustRecompute = false;
}
size_t numVertices = m_vertices.size();
size_t numTriangles = m_triangleIndices.size()/3;
if (numVertices == 0 || numTriangles == 0)
{
return NULL;
}
bool doMapScalar = false;
if (m_mapScalarSetIndex != UNDEFINED_UINT && m_scalarMapper.notNull())
{
CVF_ASSERT(numVertices == m_vertexScalars.size());
doMapScalar = true;
}
ref<Vec3fArray> vertexArr = new Vec3fArray(m_vertices);
ref<UIntArray> indices = new UIntArray(m_triangleIndices);
ref<PrimitiveSetIndexedUInt> primSet = new PrimitiveSetIndexedUInt(PT_TRIANGLES);
primSet->setIndices(indices.p());
ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;;
geo->setVertexArray(vertexArr.p());
geo->addPrimitiveSet(primSet.p());
if (doMapScalar)
{
CVF_ASSERT(numVertices == m_vertexScalars.size());
ref<Color3ubArray> vertexColors = new Color3ubArray;
ref<Vec2fArray> textureCoords = new Vec2fArray;
vertexColors->reserve(numVertices);
textureCoords->reserve(numVertices);
size_t i;
for (i = 0; i < numVertices; i++)
{
Color3ub clr = m_scalarMapper->mapToColor(m_vertexScalars[i]);
vertexColors->add(clr);
Vec2f texCoord = m_scalarMapper->mapToTextureCoord(m_vertexScalars[i]);
textureCoords->add(texCoord);
}
geo->setColorArray(vertexColors.p());
geo->setTextureCoordArray(textureCoords.p());
}
//Trace::show("generateSurface(): Vertices:%d TriConns:%d Tris:%d", vertexArr->size(), indices->size(), indices->size()/3);
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ref<DrawableGeo> StructGridCutPlane::generateMesh(const cvf::StructGridScalarDataAccess* dataAccessObject)
{
if (m_mustRecompute)
{
computeCutPlane(dataAccessObject);
m_mustRecompute = false;
}
size_t numVertices = m_vertices.size();
size_t numLines = m_meshLineIndices.size()/2;
if (numVertices == 0 || numLines == 0)
{
return NULL;
}
MeshEdgeExtractor ee;
ee.addPrimitives(2, &m_meshLineIndices[0], m_meshLineIndices.size());
ref<UIntArray> indices = ee.lineIndices();
ref<PrimitiveSetIndexedUInt> primSet = new PrimitiveSetIndexedUInt(PT_LINES);
primSet->setIndices(indices.p());
ref<Vec3fArray> vertexArr = new Vec3fArray(m_vertices);
ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;;
geo->setVertexArray(vertexArr.p());
geo->addPrimitiveSet(primSet.p());
//Trace::show("generateMesh(): Vertices:%d LineConns:%d Lines:%d", vertexArr->size(), indices->size(), indices->size()/2);
return geo;
}
//--------------------------------------------------------------------------------------------------
/// Generate surface representation of the specified cut plane
///
/// \note Will compute normals before returning geometry
//--------------------------------------------------------------------------------------------------
void StructGridCutPlane::computeCutPlane(const cvf::StructGridScalarDataAccess* dataAccessObject)
{
if (!dataAccessObject) return;
DebugTimer tim("");
bool doMapScalar = false;
if (m_mapScalarSetIndex != UNDEFINED_UINT && m_scalarMapper.notNull())
{
doMapScalar = true;
}
size_t cellCountI = m_grid->cellCountI();
size_t cellCountJ = m_grid->cellCountJ();
size_t cellCountK = m_grid->cellCountK();
// Clear any current data
m_vertices.clear();
m_vertexScalars.clear();
m_triangleIndices.clear();
m_meshLineIndices.clear();
// The indexing conventions for vertices and
// edges used in the algorithm:
// edg verts
// 4-------------5 *------4------* 0 0 - 1
// /| /| /| /| 1 1 - 2
// / | / | 7/ | 5/ | 2 2 - 3
// / | / | |z / 8 / 9 3 3 - 0
// 7-------------6 | | /y *------6------* | 4 4 - 5
// | | | | |/ | | | | 5 5 - 6
// | 0---------|---1 *---x | *------0--|---* 6 6 - 7
// | / | / 11 / 10 / 7 7 - 4
// | / | / | /3 | /1 8 0 - 4
// |/ |/ |/ |/ 9 1 - 5
// 3-------------2 *------2------* 10 2 - 6
// vertex indices edge indices 11 3 - 7
//
size_t k;
for (k = 0; k < cellCountK; k++)
{
size_t j;
for (j = 0; j < cellCountJ; j++)
{
size_t i;
for (i = 0; i < cellCountI; i++)
{
size_t cellIndex = m_grid->cellIndexFromIJK(i, j, k);
Vec3d minCoord;
Vec3d maxCoord;
m_grid->cellMinMaxCordinates(cellIndex, &minCoord, &maxCoord);
// Early reject for cells outside clipping box
if (m_clippingBoundingBox.isValid())
{
BoundingBox cellBB(minCoord, maxCoord);
if (!m_clippingBoundingBox.intersects(cellBB))
{
continue;
}
}
// Check if plane intersects this cell and skip if it doesn't
if (!isCellIntersectedByPlane(m_plane, minCoord, maxCoord))
{
continue;
}
GridCell cell;
bool isClipped = false;
if (m_clippingBoundingBox.isValid())
{
if (!m_clippingBoundingBox.contains(minCoord) || !m_clippingBoundingBox.contains(maxCoord))
{
isClipped = true;
minCoord.x() = CVF_MAX(minCoord.x(), m_clippingBoundingBox.min().x());
minCoord.y() = CVF_MAX(minCoord.y(), m_clippingBoundingBox.min().y());
minCoord.z() = CVF_MAX(minCoord.z(), m_clippingBoundingBox.min().z());
maxCoord.x() = CVF_MIN(maxCoord.x(), m_clippingBoundingBox.max().x());
maxCoord.y() = CVF_MIN(maxCoord.y(), m_clippingBoundingBox.max().y());
maxCoord.z() = CVF_MIN(maxCoord.z(), m_clippingBoundingBox.max().z());
}
}
cell.p[0].set(minCoord.x(), maxCoord.y(), minCoord.z());
cell.p[1].set(maxCoord.x(), maxCoord.y(), minCoord.z());
cell.p[2].set(maxCoord.x(), minCoord.y(), minCoord.z());
cell.p[3].set(minCoord.x(), minCoord.y(), minCoord.z());
cell.p[4].set(minCoord.x(), maxCoord.y(), maxCoord.z());
cell.p[5].set(maxCoord.x(), maxCoord.y(), maxCoord.z());
cell.p[6].set(maxCoord.x(), minCoord.y(), maxCoord.z());
cell.p[7].set(minCoord.x(), minCoord.y(), maxCoord.z());
// Fetch scalar values
double cellScalarValue = 0;
if (doMapScalar)
{
cellScalarValue = dataAccessObject->cellScalar(cellIndex);
// If we're doing node averaging we must populate grid cell with scalar values interpolated to the grid points
if (m_mapNodeAveragedScalars)
{
CVF_ASSERT(false); // This is not supported in this code.
#if 0
// This is not supported now. This is possibly valid code for "neighbour regular grids" (Eg. Rectilinear or regular grids)
// but is not general for general struct grids. So the interpolation stuff must be handled specially for each "real" grid type
if (isClipped)
{
double scalarVal;
if (dataAccessObject->pointScalar(cell.p[0], &scalarVal)) cell.s[0] = scalarVal;
if (dataAccessObject->pointScalar(cell.p[1], &scalarVal)) cell.s[1] = scalarVal;
if (dataAccessObject->pointScalar(cell.p[2], &scalarVal)) cell.s[2] = scalarVal;
if (dataAccessObject->pointScalar(cell.p[3], &scalarVal)) cell.s[3] = scalarVal;
if (dataAccessObject->pointScalar(cell.p[4], &scalarVal)) cell.s[4] = scalarVal;
if (dataAccessObject->pointScalar(cell.p[5], &scalarVal)) cell.s[5] = scalarVal;
if (dataAccessObject->pointScalar(cell.p[6], &scalarVal)) cell.s[6] = scalarVal;
if (dataAccessObject->pointScalar(cell.p[7], &scalarVal)) cell.s[7] = scalarVal;
}
else
{
cell.s[0] = dataAccessObject->gridPointScalar(i, j + 1, k);
cell.s[1] = dataAccessObject->gridPointScalar(i + 1, j + 1, k);
cell.s[2] = dataAccessObject->gridPointScalar(i + 1, j, k);
cell.s[3] = dataAccessObject->gridPointScalar(i, j, k);
cell.s[4] = dataAccessObject->gridPointScalar(i, j + 1, k + 1);
cell.s[5] = dataAccessObject->gridPointScalar(i + 1, j + 1, k + 1);
cell.s[6] = dataAccessObject->gridPointScalar(i + 1, j, k + 1);
cell.s[7] = dataAccessObject->gridPointScalar(i, j, k + 1);
}
#else
cell.s[0] = HUGE_VAL;
cell.s[1] = HUGE_VAL;
cell.s[2] = HUGE_VAL;
cell.s[3] = HUGE_VAL;
cell.s[4] = HUGE_VAL;
cell.s[5] = HUGE_VAL;
cell.s[6] = HUGE_VAL;
cell.s[7] = HUGE_VAL;
#endif
}
}
Triangles triangles;
uint numTriangles = polygonise(m_plane, cell, &triangles);
if (numTriangles > 0)
{
// Add all the referenced vertices
// At the same time registering their index in the 'global' vertex list
uint globalVertexIndices[12];
int iv;
for (iv = 0; iv < 12; iv++)
{
if (triangles.usedVertices[iv])
{
globalVertexIndices[iv] = static_cast<uint>(m_vertices.size());
m_vertices.push_back(Vec3f(triangles.vertices[iv]));
if (doMapScalar)
{
if (m_mapNodeAveragedScalars)
{
m_vertexScalars.push_back(triangles.scalars[iv]);
}
else
{
m_vertexScalars.push_back(cellScalarValue);
}
}
}
else
{
globalVertexIndices[iv] = UNDEFINED_UINT;
}
}
// Build triangles from the cell
const size_t prevNumTriangleIndices = m_triangleIndices.size();
uint t;
for (t = 0; t < numTriangles; t++)
{
m_triangleIndices.push_back(globalVertexIndices[triangles.triangleIndices[3*t]]);
m_triangleIndices.push_back(globalVertexIndices[triangles.triangleIndices[3*t + 1]]);
m_triangleIndices.push_back(globalVertexIndices[triangles.triangleIndices[3*t + 2]]);
}
// Add mesh line indices
addMeshLineIndices(&m_triangleIndices[prevNumTriangleIndices], numTriangles);
}
}
}
}
// Trace::show("Vertices:%d TriConns:%d Tris:%d", m_vertices.size(), m_triangleIndices.size(), m_triangleIndices.size()/3);
// tim.reportTimeMS("computeCutPlane()");
}
//--------------------------------------------------------------------------------------------------
/// Add mesh line indices by analyzing the triangle indices and only adding 'unique' edges
//--------------------------------------------------------------------------------------------------
void StructGridCutPlane::addMeshLineIndices(const uint* triangleIndices, uint triangleCount)
{
std::vector<int64> edges;
edges.reserve(3*triangleCount);
std::vector<int64>::iterator it;
uint t;
for (t = 0; t < triangleCount; t++)
{
uint i;
for (i = 0; i < 3; i++)
{
const uint vertexIdx1 = triangleIndices[3*t + i];
const uint vertexIdx2 = (i < 2) ? triangleIndices[3*t + i + 1] : triangleIndices[3*t];
int64 edgeKeyVal = EdgeKey(vertexIdx1, vertexIdx2).toKeyVal();
it = find(edges.begin(), edges.end(), edgeKeyVal);
if (it == edges.end())
{
edges.push_back(edgeKeyVal);
}
else
{
edges.erase(it);
}
}
}
for (it = edges.begin(); it != edges.end(); ++it)
{
EdgeKey ek = EdgeKey::fromkeyVal(*it);
m_meshLineIndices.push_back(ek.index1());
m_meshLineIndices.push_back(ek.index2());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
uint StructGridCutPlane::polygonise(const Plane& plane, const GridCell& cell, Triangles* triangles)
{
int cubeindex = 0;
if (plane.distanceSquared(cell.p[0]) < 0) cubeindex |= 1;
if (plane.distanceSquared(cell.p[1]) < 0) cubeindex |= 2;
if (plane.distanceSquared(cell.p[2]) < 0) cubeindex |= 4;
if (plane.distanceSquared(cell.p[3]) < 0) cubeindex |= 8;
if (plane.distanceSquared(cell.p[4]) < 0) cubeindex |= 16;
if (plane.distanceSquared(cell.p[5]) < 0) cubeindex |= 32;
if (plane.distanceSquared(cell.p[6]) < 0) cubeindex |= 64;
if (plane.distanceSquared(cell.p[7]) < 0) cubeindex |= 128;
if (sm_edgeTable[cubeindex] == 0)
{
return 0;
}
// Compute vertex coordinates on the edges where we have intersections
if (sm_edgeTable[cubeindex] & 1) triangles->vertices[0] = planeLineIntersection(plane, cell.p[0], cell.p[1], cell.s[0], cell.s[1], &triangles->scalars[0] );
if (sm_edgeTable[cubeindex] & 2) triangles->vertices[1] = planeLineIntersection(plane, cell.p[1], cell.p[2], cell.s[1], cell.s[2], &triangles->scalars[1] );
if (sm_edgeTable[cubeindex] & 4) triangles->vertices[2] = planeLineIntersection(plane, cell.p[2], cell.p[3], cell.s[2], cell.s[3], &triangles->scalars[2] );
if (sm_edgeTable[cubeindex] & 8) triangles->vertices[3] = planeLineIntersection(plane, cell.p[3], cell.p[0], cell.s[3], cell.s[0], &triangles->scalars[3] );
if (sm_edgeTable[cubeindex] & 16) triangles->vertices[4] = planeLineIntersection(plane, cell.p[4], cell.p[5], cell.s[4], cell.s[5], &triangles->scalars[4] );
if (sm_edgeTable[cubeindex] & 32) triangles->vertices[5] = planeLineIntersection(plane, cell.p[5], cell.p[6], cell.s[5], cell.s[6], &triangles->scalars[5] );
if (sm_edgeTable[cubeindex] & 64) triangles->vertices[6] = planeLineIntersection(plane, cell.p[6], cell.p[7], cell.s[6], cell.s[7], &triangles->scalars[6] );
if (sm_edgeTable[cubeindex] & 128) triangles->vertices[7] = planeLineIntersection(plane, cell.p[7], cell.p[4], cell.s[7], cell.s[4], &triangles->scalars[7] );
if (sm_edgeTable[cubeindex] & 256) triangles->vertices[8] = planeLineIntersection(plane, cell.p[0], cell.p[4], cell.s[0], cell.s[4], &triangles->scalars[8] );
if (sm_edgeTable[cubeindex] & 512) triangles->vertices[9] = planeLineIntersection(plane, cell.p[1], cell.p[5], cell.s[1], cell.s[5], &triangles->scalars[9] );
if (sm_edgeTable[cubeindex] & 1024) triangles->vertices[10] = planeLineIntersection(plane, cell.p[2], cell.p[6], cell.s[2], cell.s[6], &triangles->scalars[10]);
if (sm_edgeTable[cubeindex] & 2048) triangles->vertices[11] = planeLineIntersection(plane, cell.p[3], cell.p[7], cell.s[3], cell.s[7], &triangles->scalars[11]);
// Create the triangles
memset(triangles->usedVertices, 0, sizeof(triangles->usedVertices));
const int* triConnects = sm_triTable[cubeindex];
uint n = 0;
while (triConnects[n] != -1)
{
triangles->triangleIndices[n] = triConnects[n];
triangles->usedVertices[triConnects[n]] = true;
n++;
}
uint numTriangles = n/3;
return numTriangles;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Vec3d StructGridCutPlane::planeLineIntersection(const Plane& plane, const Vec3d& p1, const Vec3d& p2, const double s1, const double s2, double* s)
{
// From http://local.wasp.uwa.edu.au/~pbourke/geometry/planeline/
//
// P1 (x1,y1,z1) and P2 (x2,y2,z2)
//
// P = P1 + u (P2 - P1)
//
// A*x1 + B*y1 + C*z1 + D
// u = ---------------------------------
// A*(x1-x2) + B*(y1-y2) + C*(z1-z2)
CVF_ASSERT(s);
const Vec3d v = p2 - p1;
double denominator = -(plane.A()*v.x() + plane.B()*v.y() + plane.C()*v.z());
if (denominator != 0)
{
double u = (plane.A()*p1.x() + plane.B()*p1.y() + plane.C()*p1.z() + plane.D())/denominator;
if (u > 0.0 && u < 1.0)
{
*s = s1 + u*(s2 - s1);
return (p1 + u*v);
}
else
{
if (u >= 1.0)
{
*s = s2;
return p2;
}
else
{
*s = s1;
return p1;
}
}
}
else
{
*s = s1;
return p1;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool StructGridCutPlane::isCellIntersectedByPlane(const Plane& plane, const Vec3d& cellMinCoord, const Vec3d& cellMaxCoord)
{
// See http://zach.in.tu-clausthal.de/teaching/cg_literatur/lighthouse3d_view_frustum_culling/index.html
// Start by finding the "positive vertex" and the "negative vertex" relative to plane normal
Vec3d pVertex(cellMinCoord);
Vec3d nVertex(cellMaxCoord);
if (plane.A() >= 0)
{
pVertex.x() = cellMaxCoord.x();
nVertex.x() = cellMinCoord.x();
}
if (plane.B() >= 0)
{
pVertex.y() = cellMaxCoord.y();
nVertex.y() = cellMinCoord.y();
}
if (plane.C() >= 0)
{
pVertex.z() = cellMaxCoord.z();
nVertex.z() = cellMinCoord.z();
}
// Chek if both positive and negative vertex are on same side of plane
if (plane.distanceSquared(pVertex) < 0)
{
if (plane.distanceSquared(nVertex) < 0)
{
return false;
}
else
{
return true;
}
}
else
{
if (plane.distanceSquared(nVertex) >= 0)
{
return false;
}
else
{
return true;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void StructGridCutPlane::setClippingBoundingBox(const BoundingBox& boundingBox)
{
m_clippingBoundingBox = boundingBox;
}
} // namespace cvf