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https://github.com/OPM/ResInsight.git
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ce9a65ee41
Housekeeping in VizFwk in preparation for introducing support for QOpenGLWidget and Qt6 * Adjusted unit tests to changes in source code * Use Qt5 as default and removed copying of Qt DLLs * Removed support for Qt4 * Removed the CVF_OPENGL_ES define. If we ever want to re-introduce support fro OpenGLES/Angle it should be handled differently. *Added include of <locale.h> * Added target for running Glsl2Include in order to build cvfShaderSourceStrings.h * Removed all usage of CVF_USING_CMAKE * Removed visual studio project files
114 lines
4.0 KiB
C
114 lines
4.0 KiB
C
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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// Doxygen module definition
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/// \ingroup VizFramework
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/// @{
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/// \defgroup Render Render module
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/// @}
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#include "cvfBufferObjectManaged.h"
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#include "cvfCamera.h"
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#include "cvfDrawable.h"
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#include "cvfDrawableGeo.h"
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#include "cvfDrawableText.h"
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#include "cvfDrawableVectors.h"
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#include "cvfFixedAtlasFont.h"
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#include "cvfFont.h"
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#include "cvfFramebufferObject.h"
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#include "cvfGeometryBuilderDrawableGeo.h"
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#include "cvfGlyph.h"
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#include "cvfHitDetail.h"
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#include "cvfMatrixState.h"
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#include "cvfOpenGL.h"
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#include "cvfOglRc.h"
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#include "cvfOpenGLCapabilities.h"
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#include "cvfOpenGLContext.h"
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#include "cvfOpenGLContextGroup.h"
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#include "cvfOpenGLResourceManager.h"
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#include "cvfOpenGLTypes.h"
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#include "cvfOverlayAxisCross.h"
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#include "cvfOverlayColorLegend.h"
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#include "cvfOverlayImage.h"
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#include "cvfOverlayScalarMapperLegend.h"
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#include "cvfOverlayItem.h"
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#include "cvfOverlayTextBox.h"
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#include "cvfPrimitiveSet.h"
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#include "cvfPrimitiveSetDirect.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cvfPrimitiveSetIndexedUShort.h"
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#include "cvfPrimitiveSetIndexedUIntScoped.h"
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#include "cvfRenderbufferObject.h"
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#include "cvfRenderState.h"
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#include "cvfRenderStateBlending.h"
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#include "cvfRenderStateColorMask.h"
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#include "cvfRenderStateCullFace.h"
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#include "cvfRenderStateDepth.h"
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#include "cvfRenderStateFrontFace.h"
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#include "cvfRenderStateLine.h"
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#include "cvfRenderStatePoint.h"
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#include "cvfRenderStatePolygonMode.h"
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#include "cvfRenderStatePolygonOffset.h"
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#include "cvfRenderStateSet.h"
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#include "cvfRenderStateStencil.h"
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#include "cvfRenderStateTextureBindings.h"
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#include "cvfRenderStateTracker.h"
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#include "cvfSampler.h"
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#include "cvfScalarMapper.h"
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#include "cvfScalarMapperRangeBased.h"
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#include "cvfScalarMapperDiscreteLinear.h"
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#include "cvfScalarMapperDiscreteLog.h"
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#include "cvfScalarMapperContinuousLinear.h"
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#include "cvfScalarMapperContinuousLog.h"
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#include "cvfScalarMapperUniformLevels.h"
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#include "cvfShader.h"
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#include "cvfShaderSourceProvider.h"
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#include "cvfShaderProgram.h"
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#include "cvfShaderProgramGenerator.h"
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#include "cvfShaderSourceRepository.h"
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#include "cvfShaderSourceRepositoryFile.h"
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#include "cvfTexture.h"
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#include "cvfTextureImage.h"
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#include "cvfUniform.h"
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#include "cvfUniformSet.h"
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#include "cvfVertexAttribute.h"
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#include "cvfVertexBundle.h"
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#include "cvfViewport.h"
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#include "cvfRenderState_FF.h"
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#include "cvfTexture2D_FF.h"
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