mirror of
https://github.com/OPM/ResInsight.git
synced 2025-01-08 07:03:25 -06:00
fbfbdfca84
Integrated Fwk updates in Resinsight branch up to changelist 173. Summary of changes: * Rewrite of cvf::OverlayItem to allow fixed user controlled positioning of the items. * Removed pure virtual functions OverlayItem::maximumSize() and OverlayItem::minimumSize(). * Use caf::AboutDialog instead of modified cvfqt::BasicAboutDialog. * Removed lapack from link line due to fail on Ubuntu 12.04 when lapack isn't installed. * Fix in OpenGLContext::saveOpenGLState() to avoid application corruption when running on RedHat with VMWare. * Removed unused font manager. * Console assert handler only calls __debugbreak() if debugger is present. Otherwise, calls abort(). Done after trouble running gtest death tests. * Made component access functions in Color3f, Color3ub, Color4f, Color4ub inline. * Added conversion functions between TextureImage and QImage to cvfqt::Utils class. * Optimized TextureImage::setPixel() - relies on new inlined component-wise access functions for Color4ub. * Added TextureImage::clear() and non-const version of TextureImage::ptr().
149 lines
5.6 KiB
C++
149 lines
5.6 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfOverlayItem.h"
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#include "cvfRect.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::OverlayItem
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/// \ingroup Render
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///
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/// A base class for all overlay items
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///
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/// The default layout scheme is OverlayItem::HORIZONTAL and the default anchor corner is
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/// OverlayItem::BOTTOM_LEFT. Note that when the items are laid out by a Rendering, items with
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/// the OverlayItem::HORIZONTAL layout scheme will be placed first.
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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OverlayItem::OverlayItem()
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: m_layoutScheme(HORIZONTAL),
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m_anchorCorner(BOTTOM_LEFT),
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m_fixedPosition(0, 0)
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{
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}
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//--------------------------------------------------------------------------------------------------
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/// Specify how this overlay item should be laid out
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///
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/// The default value for \a layoutScheme is OverlayItem::HORIZONTAL, and the default value
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/// for \a anchorCorner is OverlayItem::BOTTOM_LEFT.
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//--------------------------------------------------------------------------------------------------
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void OverlayItem::setLayout(LayoutScheme layoutScheme, AnchorCorner anchorCorner)
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{
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CVF_ASSERT(layoutScheme == HORIZONTAL || layoutScheme == VERTICAL);
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m_layoutScheme = layoutScheme;
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m_anchorCorner = anchorCorner;
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m_fixedPosition.set(0, 0);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void OverlayItem::setLayoutFixedPosition(const Vec2i& fixedPosition)
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{
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m_layoutScheme = FIXED_POSITION;
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m_anchorCorner = BOTTOM_LEFT;
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m_fixedPosition = fixedPosition;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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OverlayItem::LayoutScheme OverlayItem::layoutScheme() const
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{
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return m_layoutScheme;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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OverlayItem::AnchorCorner OverlayItem::anchorCorner() const
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{
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return m_anchorCorner;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec2i OverlayItem::fixedPosition() const
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{
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return m_fixedPosition;
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}
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//--------------------------------------------------------------------------------------------------
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/// \fn virtual Vec2ui OverlayItem::sizeHint() = 0;
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///
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/// Returns the the size hint of this overlay item.
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///
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/// The returned size should be in pixels. Derived classes must implement this function.
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/// The size returned by this function is currently the exact same size that will be passed in as
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/// the \a size parameter to the render() or pick() member functions.
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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/// Do hit test on the overlay item.
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///
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/// Base class only does a check against the bounding box represented by \position and \size.
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//--------------------------------------------------------------------------------------------------
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bool OverlayItem::pick(int x, int y, const Vec2i& position, const Vec2ui& size)
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{
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Recti oglRect(position, static_cast<int>(size.x()), static_cast<int>(size.y()));
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return oglRect.contains(Vec2i(x, y));
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}
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} // namespace cvf
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