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115 lines
3.7 KiB
C++
115 lines
3.7 KiB
C++
//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfShaderSourceRepositoryFile.h"
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#include <fstream>
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::ShaderSourceRepositoryFile
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/// \ingroup Render
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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/// Constructor
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///
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/// \param directory Directory with trailing slash
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//--------------------------------------------------------------------------------------------------
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ShaderSourceRepositoryFile::ShaderSourceRepositoryFile(const String& directory)
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: m_directory(directory)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool ShaderSourceRepositoryFile::rawShaderSource(ShaderIdent shaderIdent, CharArray* rawSource)
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{
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String fullFileName = fileNameFromIdent(shaderIdent);
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#ifdef WIN32
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std::ifstream file(fullFileName.c_str());
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#else
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std::ifstream file(fullFileName.toUtf8().ptr());
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#endif
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if (file.is_open())
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{
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std::string line;
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while (file.good())
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{
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getline(file, line);
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size_t c;
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for (c = 0; c < line.length(); c++)
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{
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rawSource->push_back(line[c]);
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}
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rawSource->push_back('\n');
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}
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file.close();
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return true;
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}
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return ShaderSourceRepository::rawShaderSource(shaderIdent, rawSource);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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String ShaderSourceRepositoryFile::fileNameFromIdent(ShaderIdent shaderIdent)
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{
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String fileName = m_directory + shaderIdentString(shaderIdent) + ".glsl";
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return fileName;
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}
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} // namespace cvf
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