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* Use updated generator. Switch to using priority list for seeds. Fix phase reporting and sign issues. Fix step size when growing. * Reduce memory footprint by simplifying viz. code and filter out unused tracers early * Remove unused viz. code.
57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2021 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "RiaDefines.h"
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#include "RimStreamlineGeneratorBase.h"
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#include <QString>
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#include <list>
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#include <queue>
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#include <set>
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class RigCell;
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class RimStreamline;
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class StreamlineSeedPoint;
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class RimStreamlineGenerator : public RimStreamlineGeneratorBase
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{
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public:
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RimStreamlineGenerator( std::set<size_t>& wellCells );
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~RimStreamlineGenerator();
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void generateTracer( RigCell cell, double direction, QString simWellName, std::list<RimStreamline*>& outStreamlines ) override;
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protected:
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void growStreamline( RimStreamline* streamline,
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size_t cellIdx,
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cvf::StructGridInterface::FaceType faceIdx,
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double direction );
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bool growStreamlineFromTo( RimStreamline* streamline,
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cvf::Vec3d startPos,
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cvf::Vec3d endpos,
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double rate,
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RiaDefines::PhaseType dominantPhase );
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std::priority_queue<StreamlineSeedPoint> m_seeds;
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};
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