ResInsight/Fwk/VizFwk/Tests/LibRender_UnitTests/cvfMatrixState-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

119 lines
3.9 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfMatrixState.h"
#include "cvfCamera.h"
#include "gtest/gtest.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(MatrixStateTest, Constructor)
{
MatrixState ms(Vec2i::ZERO, Vec2ui::ZERO, Mat4d::IDENTITY, Mat4d::IDENTITY);
EXPECT_EQ(1, ms.versionTick());
// Might get into trouble here due to internal double to float conversion
Mat4f pm = ms.projectionMatrix();
EXPECT_TRUE(pm.isIdentity());
Mat4f vm = ms.viewMatrix();
EXPECT_TRUE(vm.isIdentity());
Mat4f mm = ms.modelMatrix();
EXPECT_TRUE(mm.isIdentity());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(MatrixStateTest, ModelViewMatrix)
{
const Vec3d eye(0, -2, 0);
const Vec3d vrp(0, 0, 0);
const Vec3d up(0, 0, 1);
Camera cam;
cam.setFromLookAt(eye, vrp, up);
MatrixState ms(Vec2i::ZERO, Vec2ui::ZERO, Mat4d::IDENTITY, cam.viewMatrix());
{
Mat4f mvm = ms.modelViewMatrix();
Mat4f mvmi = ms.modelViewMatrixInverse();
const Vec3f wc0(0, 0, 0);
Vec3f ec = wc0.getTransformedPoint(mvm);
EXPECT_FLOAT_EQ(0, ec.x());
EXPECT_FLOAT_EQ(0, ec.y());
EXPECT_FLOAT_EQ(-2, ec.z());
Vec3f wc = ec.getTransformedPoint(mvmi);
EXPECT_FLOAT_EQ(0, wc.x());
EXPECT_FLOAT_EQ(0, wc.y());
EXPECT_FLOAT_EQ(0, wc.z());
}
Mat4d transform = Mat4d::fromTranslation(Vec3d(2, 2, 0));
ms.setModelMatrix(transform);
{
Mat4f mvm = ms.modelViewMatrix();
Mat4f mvmi = ms.modelViewMatrixInverse();
const Vec3f wc0(0, 0, 0);
Vec3f ec = wc0.getTransformedPoint(mvm);
EXPECT_FLOAT_EQ(2, ec.x());
EXPECT_FLOAT_EQ(0, ec.y());
EXPECT_FLOAT_EQ(-4, ec.z());
Vec3f wc = ec.getTransformedPoint(mvmi);
EXPECT_FLOAT_EQ(0, wc.x());
EXPECT_FLOAT_EQ(0, wc.y());
EXPECT_FLOAT_EQ(0, wc.z());
}
}