ResInsight/Fwk/VizFwk/Tests/LibViewing_UnitTests/cvfHitItemCollection-Test.cpp
sigurdp bbebebadd5 Added complete VizFwk
Added the complete VizFwk from the ResInsight branch in Perforce as of
changelist 190.
2013-11-01 08:49:42 +01:00

93 lines
3.2 KiB
C++

//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfHitItemCollection.h"
#include "cvfRay.h"
#include "cvfPart.h"
#include "gtest/gtest.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(HitItemCollectionTest, BasicConstructionAndEmptyCollection)
{
HitItemCollection hic;
EXPECT_EQ(0, hic.count());
EXPECT_EQ(NULL, hic.firstItem());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(HitItemCollectionTest, ItemCollectionAndSort)
{
HitItemCollection hic;
ref<Part> p1 = new Part;
ref<Part> p2 = new Part;
ref<HitItem> i1 = new HitItem(1.23, Vec3d(1,1,1));
i1->setPart(p1.p());
hic.add(i1.p());
EXPECT_EQ(2, i1->refCount());
EXPECT_EQ(1, hic.count());
ref<HitItem> i2 = new HitItem(0.5, Vec3d(2,2,2));
i2->setPart(p2.p());
hic.add(i2.p());
EXPECT_EQ(2, hic.count());
EXPECT_EQ(1.23, hic.item(0)->distanceAlongRay());
EXPECT_EQ(p1.p(), hic.item(0)->part());
EXPECT_EQ(0.5, hic.item(1)->distanceAlongRay());
EXPECT_EQ(p2.p(), hic.item(1)->part());
hic.sort();
EXPECT_EQ(0.5, hic.item(0)->distanceAlongRay());
EXPECT_EQ(p2.p(), hic.item(0)->part());
EXPECT_EQ(1.23, hic.item(1)->distanceAlongRay());
EXPECT_EQ(p1.p(), hic.item(1)->part());
}