mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-04 12:40:58 -06:00
486f383de7
Pdm fields can contain a forward declared Pdm object without the include file VizFwk: Added VertexColoring shader to be able to use per vertex color used from drawableGeo::setColorArray()
107 lines
3.9 KiB
C++
107 lines
3.9 KiB
C++
//##################################################################################################
|
|
//
|
|
// Custom Visualization Core library
|
|
// Copyright (C) 2011-2013 Ceetron AS
|
|
//
|
|
// This library may be used under the terms of either the GNU General Public License or
|
|
// the GNU Lesser General Public License as follows:
|
|
//
|
|
// GNU General Public License Usage
|
|
// This library is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
|
// for more details.
|
|
//
|
|
// GNU Lesser General Public License Usage
|
|
// This library is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
// FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
|
|
// for more details.
|
|
//
|
|
//##################################################################################################
|
|
|
|
|
|
#pragma once
|
|
|
|
#include "cvfObject.h"
|
|
#include "cvfVector3.h"
|
|
#include "cvfMatrix4.h"
|
|
#include "cvfArray.h"
|
|
|
|
|
|
namespace cvf {
|
|
|
|
//=================================================================================================
|
|
//
|
|
// Plane class
|
|
//
|
|
//=================================================================================================
|
|
class Plane : public Object
|
|
{
|
|
public:
|
|
enum Side { FRONT, BACK, ON, BOTH };
|
|
|
|
public:
|
|
Plane();
|
|
Plane(double A, double B, double C, double D);
|
|
Plane(const Plane& other);
|
|
~Plane();
|
|
|
|
const Plane& operator=(const Plane& other);
|
|
bool operator==(const Plane& other) const;
|
|
bool operator!=(const Plane& other) const;
|
|
|
|
inline double A() const { return m_A; } ///< Get plane coefficient A
|
|
inline double B() const { return m_B; } ///< Get plane coefficient B
|
|
inline double C() const { return m_C; } ///< Get plane coefficient C
|
|
inline double D() const { return m_D; } ///< Get plane coefficient D
|
|
|
|
bool isValid() const;
|
|
|
|
void set(double A, double B, double C, double D);
|
|
bool setFromPointAndNormal(const Vec3d& point, const Vec3d& normal);
|
|
bool setFromPoints(const Vec3d& p1, const Vec3d& p2, const Vec3d& p3);
|
|
|
|
Vec3d normal() const;
|
|
Vec3d pointInPlane() const;
|
|
|
|
void flip();
|
|
void transform(const Mat4d& matrix);
|
|
|
|
double distance(const Vec3d& point) const;
|
|
double distanceSquared(const Vec3d& point) const;
|
|
double distanceToOrigin() const;
|
|
|
|
bool projectVector(const Vec3d& vector, Vec3d* projectedVector) const;
|
|
Vec3d projectPoint(const Vec3d& point) const;
|
|
|
|
bool intersect(const Plane& other, Vec3d* point, Vec3d* direction = NULL) const;
|
|
bool intersect(const Vec3d& a, const Vec3d& b, Vec3d* intersection) const;
|
|
size_t clipTriangle(const Vec3d& ta, const Vec3d& tb, const Vec3d& tc, Vec3d clippedPolygon[4]) const;
|
|
|
|
Side side(const Vec3d& point) const;
|
|
Side side(const Vec3dArray& points) const;
|
|
|
|
private:
|
|
double m_A; // Plane equation coefficients
|
|
double m_B; //
|
|
double m_C; //
|
|
double m_D; //
|
|
};
|
|
|
|
}
|