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ResInsight/ApplicationLibCode/ModelVisualization/Intersections/RivPolylineIntersectionGeometryGenerator.cpp
2024-03-11 14:34:41 +01:00

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C++

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2024- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
//////////////////////////////////////////////////////////////////////////////////
#include "RivPolylineIntersectionGeometryGenerator.h"
#include "RivEnclosingPolygonGenerator.h"
#include "RivIntersectionHexGridInterface.h"
#include "RivSectionFlattener.h"
#include "cafHexGridIntersectionTools/cafHexGridIntersectionTools.h"
#include "cafLine.h"
#include "cvfPlane.h"
#include "cvfVertexWelder.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivPolylineIntersectionGeometryGenerator::RivPolylineIntersectionGeometryGenerator( const std::vector<cvf::Vec2d>& polylineUtmXy,
RivIntersectionHexGridInterface* grid )
: m_polylineUtm( initializePolylineUtmFromPolylineUtmXy( polylineUtmXy ) )
, m_hexGrid( grid )
{
m_polygonVertices = new cvf::Vec3fArray;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivPolylineIntersectionGeometryGenerator::~RivPolylineIntersectionGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<cvf::Vec3d>
RivPolylineIntersectionGeometryGenerator::initializePolylineUtmFromPolylineUtmXy( const std::vector<cvf::Vec2d>& polylineUtmXy )
{
std::vector<cvf::Vec3d> polylineUtm;
polylineUtm.reserve( polylineUtmXy.size() );
const double zValue = 0.0;
for ( const auto& xy : polylineUtmXy )
{
polylineUtm.push_back( cvf::Vec3d( xy.x(), xy.y(), zValue ) );
}
return polylineUtm;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RivPolylineIntersectionGeometryGenerator::isAnyGeometryPresent() const
{
return m_polylineSegmentsMeshData.size() > 0;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const cvf::Vec3fArray* RivPolylineIntersectionGeometryGenerator::polygonVxes() const
{
CVF_ASSERT( m_polygonVertices->size() > 0 );
return m_polygonVertices.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<size_t>& RivPolylineIntersectionGeometryGenerator::vertiesPerPolygon() const
{
CVF_ASSERT( m_verticesPerPolygon.size() > 0 );
return m_verticesPerPolygon;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<size_t>& RivPolylineIntersectionGeometryGenerator::polygonToCellIndex() const
{
CVF_ASSERT( m_polygonToCellIdxMap.size() > 0 );
return m_polygonToCellIdxMap;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const std::vector<PolylineSegmentMeshData>& RivPolylineIntersectionGeometryGenerator::polylineSegmentsMeshData() const
{
CVF_ASSERT( m_polylineSegmentsMeshData.size() > 0 );
return m_polylineSegmentsMeshData;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivPolylineIntersectionGeometryGenerator::generateIntersectionGeometry( cvf::UByteArray* visibleCells )
{
calculateArrays( visibleCells );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivPolylineIntersectionGeometryGenerator::calculateArrays( cvf::UByteArray* visibleCells )
{
if ( m_hexGrid == nullptr || m_polylineSegmentsMeshData.size() != 0 ) return;
// Mesh data per polyline segment
std::vector<PolylineSegmentMeshData> polylineSegmentMeshData = {};
std::vector<cvf::Vec3f> calculatedPolygonVertices = {};
cvf::BoundingBox gridBBox = m_hexGrid->boundingBox();
const double topDepth = gridBBox.max().z();
const double bottomDepth = gridBBox.min().z();
const auto zAxisDirection = -cvf::Vec3d::Z_AXIS; // NOTE: Negative or positive direction?
const cvf::Vec3d maxHeightVec = zAxisDirection * gridBBox.radius();
if ( m_polylineUtm.size() > 1 )
{
const size_t numPoints = m_polylineUtm.size();
size_t pointIdx = 0;
// Loop over polyline segments
//
// Create intersection geometry for each polyline segment and clip triangles outside the
// polyline segment, using UTM-coordinates.
//
// Afterwards convert to "local" coordinates (p1 as origin), where the local uz-coordinates
// for each vertex is calculated using Pythagoras theorem.
//
// As the plane is parallel to the z-axis, the local uz-coordinates per polyline segment
// can be calculated using Pythagoras theorem. Where a segment is defined between p1 and p2,
// which implies p1 is origin of the local coordinate system uz.
//
// For a segment a UTM coordinate (x_utm,y_utm,z_utm) converts to u = sqrt(x^2 + y^2) and z = z.
// Where x, y and z are local vertex coordinates, after subtracting the (x_utm, y_utm, z_utm)-values
// for p1 from the vertex UTM-coordinates.
while ( pointIdx < numPoints - 1 )
{
size_t nextPointIdx = RivSectionFlattener::indexToNextValidPoint( m_polylineUtm, zAxisDirection, pointIdx );
if ( nextPointIdx == size_t( -1 ) || nextPointIdx >= m_polylineUtm.size() )
{
break;
}
// Start and end point of polyline segment in UTM-coordinates
const cvf::Vec3d p1 = m_polylineUtm[pointIdx];
const cvf::Vec3d p2 = m_polylineUtm[nextPointIdx];
// Get cell candidates for the polyline segment (subset of global cells)
std::vector<size_t> columnCellCandidates =
createPolylineSegmentCellCandidates( *m_hexGrid, p1, p2, maxHeightVec, topDepth, bottomDepth );
// Plane for the polyline segment
cvf::Plane plane;
plane.setFromPoints( p1, p2, p2 + maxHeightVec );
// Planes parallel to z-axis for p1 and p2, to prevent triangles outside the polyline segment
cvf::Plane p1Plane;
p1Plane.setFromPoints( p1, p1 + maxHeightVec, p1 + plane.normal() );
cvf::Plane p2Plane;
p2Plane.setFromPoints( p2, p2 + maxHeightVec, p2 - plane.normal() );
// Placeholder for triangle vertices per cell
std::vector<caf::HexGridIntersectionTools::ClipVx> hexPlaneCutTriangleVxes;
hexPlaneCutTriangleVxes.reserve( 5 * 3 );
std::vector<int> cellFaceForEachTriangleEdge;
cellFaceForEachTriangleEdge.reserve( 5 * 3 );
cvf::Vec3d cellCorners[8];
size_t cornerIndices[8];
// Mesh data for polyline segment
std::vector<float> polygonVerticesUz = {};
std::vector<cvf::uint> verticesPerPolygon = {};
// Handle triangles per cell
for ( const auto globalCellIdx : columnCellCandidates )
{
if ( ( visibleCells != nullptr ) && ( ( *visibleCells )[globalCellIdx] == 0 ) ) continue;
if ( !m_hexGrid->useCell( globalCellIdx ) ) continue;
// Perform intersection and clipping of triangles using UTM-coordinates
hexPlaneCutTriangleVxes.clear();
m_hexGrid->cellCornerVertices( globalCellIdx, cellCorners );
m_hexGrid->cellCornerIndices( globalCellIdx, cornerIndices );
// Triangle vertices for polyline segment
caf::HexGridIntersectionTools::planeHexIntersectionMC( plane,
cellCorners,
cornerIndices,
&hexPlaneCutTriangleVxes,
&cellFaceForEachTriangleEdge );
// Clip triangles outside the polyline segment using the planes for point p1 and p2
std::vector<caf::HexGridIntersectionTools::ClipVx> clippedTriangleVxes;
std::vector<int> cellFaceForEachClippedTriangleEdge;
caf::HexGridIntersectionTools::clipTrianglesBetweenTwoParallelPlanes( hexPlaneCutTriangleVxes,
cellFaceForEachTriangleEdge,
p1Plane,
p2Plane,
&clippedTriangleVxes,
&cellFaceForEachClippedTriangleEdge );
for ( caf::HexGridIntersectionTools::ClipVx& clvx : clippedTriangleVxes )
{
if ( !clvx.isVxIdsNative ) clvx.derivedVxLevel = 0;
}
// Object to for adding triangle vertices, well vertices and generate polygon vertices
RivEnclosingPolygonGenerator enclosingPolygonGenerator;
// Add clipped triangle vertices to the polygon generator using local coordinates
size_t clippedTriangleCount = clippedTriangleVxes.size() / 3;
for ( size_t triangleIdx = 0; triangleIdx < clippedTriangleCount; ++triangleIdx )
{
// Get triangle vertices
const size_t vxIdx0 = triangleIdx * 3;
const auto& vx0 = clippedTriangleVxes[vxIdx0 + 0].vx;
const auto& vx1 = clippedTriangleVxes[vxIdx0 + 1].vx;
const auto& vx2 = clippedTriangleVxes[vxIdx0 + 2].vx;
// Convert to local coordinates, where p1 is origin.
// The z-values are global z-values in the uz-coordinates.
const cvf::Vec3d point0( vx0.x() - p1.x(), vx0.y() - p1.y(), vx0.z() );
const cvf::Vec3d point1( vx1.x() - p1.x(), vx1.y() - p1.y(), vx1.z() );
const cvf::Vec3d point2( vx2.x() - p1.x(), vx2.y() - p1.y(), vx2.z() );
// TODO: Ensure counter clockwise order of vertices point0, point1, point2?
// Add triangle to enclosing polygon line handler
enclosingPolygonGenerator.addTriangleVertices( point0, point1, point2 );
}
// Must be a valid polygon to continue
if ( !enclosingPolygonGenerator.isValidPolygon() )
{
continue;
}
// Construct enclosing polygon after adding each triangle
enclosingPolygonGenerator.constructEnclosingPolygon();
const auto& vertices = enclosingPolygonGenerator.getPolygonVertices();
// Construct local uz-coordinates using Pythagoras theorem
for ( const auto& vertex : vertices )
{
// NOTE: Can welding provide drifting of vertex positions?
// TODO: Project (x,y) into plane instead?
//
// Convert to local uz-coordinates, u is the distance along the normalized U-axis
const auto u = std::sqrt( vertex.x() * vertex.x() + vertex.y() * vertex.y() );
const auto z = vertex.z();
polygonVerticesUz.push_back( u );
polygonVerticesUz.push_back( z );
// Keep old code for debugging purposes
calculatedPolygonVertices.push_back( cvf::Vec3f( vertex + p1 ) );
}
verticesPerPolygon.push_back( static_cast<cvf::uint>( vertices.size() ) );
// Keep old code for debugging purposes
m_verticesPerPolygon.push_back( vertices.size() ); // TODO: Remove when not needed for debug
m_polygonToCellIdxMap.push_back( globalCellIdx ); // TODO: Remove when not needed for debug
}
// Create polygon indices array
std::vector<cvf::uint> polygonIndices( polygonVerticesUz.size() );
std::iota( polygonIndices.begin(), polygonIndices.end(), 0 );
// Construct polyline segment mesh data
PolylineSegmentMeshData polylineSegmentData;
polylineSegmentData.startUtmXY = cvf::Vec2d( p1.x(), p1.y() );
polylineSegmentData.endUtmXY = cvf::Vec2d( p2.x(), p2.y() );
polylineSegmentData.vertexArrayUZ = polygonVerticesUz;
polylineSegmentData.verticesPerPolygon = verticesPerPolygon;
polylineSegmentData.polygonIndices = polygonIndices;
// Add polyline segment mesh data to list
m_polylineSegmentsMeshData.push_back( polylineSegmentData );
// Set next polyline segment start index
pointIdx = nextPointIdx;
}
}
m_polygonVertices->assign( calculatedPolygonVertices ); // TODO: Remove when not needed for debug
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::vector<size_t> RivPolylineIntersectionGeometryGenerator::createPolylineSegmentCellCandidates( const RivIntersectionHexGridInterface& hexGrid,
const cvf::Vec3d& startPoint,
const cvf::Vec3d& endPoint,
const cvf::Vec3d& heightVector,
const double topDepth,
const double bottomDepth )
{
cvf::BoundingBox sectionBBox;
sectionBBox.add( startPoint );
sectionBBox.add( endPoint );
sectionBBox.add( startPoint + heightVector );
sectionBBox.add( startPoint - heightVector );
sectionBBox.add( endPoint + heightVector );
sectionBBox.add( endPoint - heightVector );
sectionBBox.cutAbove( topDepth );
sectionBBox.cutBelow( bottomDepth );
return hexGrid.findIntersectingCells( sectionBBox );
}