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capillary pressure laws: move the M-phase laws one directory up
since they are also generic in the sense that they can depend on arbitrary quanities expressed by the fluid state, not just saturations...
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@@ -36,8 +36,8 @@
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#include <opm/material/fluidsystems/H2ON2FluidSystem.hpp>
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#include <opm/material/fluidmatrixinteractions/mp/MpLinearMaterial.hpp>
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#include <opm/material/fluidmatrixinteractions/mp/2pAdapter.hpp>
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#include <opm/material/fluidmatrixinteractions/MpLinearMaterial.hpp>
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#include <opm/material/fluidmatrixinteractions/2pAdapter.hpp>
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#include <opm/material/fluidmatrixinteractions/2p/LinearMaterial.hpp>
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#include <opm/material/fluidmatrixinteractions/2p/RegularizedLinearMaterial.hpp>
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#include <opm/material/fluidmatrixinteractions/2p/RegularizedBrooksCorey.hpp>
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@@ -36,8 +36,8 @@
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#include <opm/material/fluidsystems/H2ON2FluidSystem.hpp>
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#include <opm/material/fluidmatrixinteractions/mp/MpLinearMaterial.hpp>
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#include <opm/material/fluidmatrixinteractions/mp/2pAdapter.hpp>
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#include <opm/material/fluidmatrixinteractions/MpLinearMaterial.hpp>
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#include <opm/material/fluidmatrixinteractions/2pAdapter.hpp>
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#include <opm/material/fluidmatrixinteractions/2p/LinearMaterial.hpp>
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#include <opm/material/fluidmatrixinteractions/2p/RegularizedLinearMaterial.hpp>
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#include <opm/material/fluidmatrixinteractions/2p/RegularizedBrooksCorey.hpp>
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@@ -28,7 +28,7 @@
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#include <opm/material/constraintsolvers/NcpFlash.hpp>
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#include <opm/material/fluidstates/CompositionalFluidState.hpp>
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#include <opm/material/fluidsystems/Spe5FluidSystem.hpp>
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#include <opm/material/fluidmatrixinteractions/mp/MpLinearMaterial.hpp>
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#include <opm/material/fluidmatrixinteractions/MpLinearMaterial.hpp>
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template <class FluidSystem, class FluidState>
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void guessInitial(FluidState &fluidState,
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