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Bugfix: ensure all cells have a valid saturation initially.
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@ -161,6 +161,12 @@ namespace Opm
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}
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state.init(grid);
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const int num_cells = props.numCells();
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// By default: initialise water saturation to minimum everywhere.
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std::vector<int> all_cells(num_cells);
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for (int i = 0; i < num_cells; ++i) {
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all_cells[i] = i;
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}
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state.setWaterSat(all_cells, props, State::MinSat);
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const bool convection_testcase = param.getDefault("convection_testcase", false);
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const bool segregation_testcase = param.getDefault("segregation_testcase", false);
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if (convection_testcase) {
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@ -222,12 +228,7 @@ namespace Opm
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const double ref_z = grid.cell_centroids[0 + grid.dimensions - 1];
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initHydrostaticPressure(grid, dens, ref_z, gravity, ref_z, ref_p, state);
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} else {
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// By default: initialise water saturation to minimum everywhere.
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std::vector<int> all_cells(num_cells);
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for (int i = 0; i < num_cells; ++i) {
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all_cells[i] = i;
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}
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state.setWaterSat(all_cells, props, State::MinSat);
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// Use default: water saturation is minimum everywhere.
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// Initialise pressure to hydrostatic state.
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const double ref_p = param.getDefault("ref_pressure", 100)*unit::barsa;
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const double rho = props.density()[1];
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