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namely BlackoilStateToFluidState which takes a BlackoilState object and exposes it as a opm-material like fluid state object. Similar for ExplicitArraysFluidState, which takes raw arrays. since fluid states are a local API, the index of the cell to be used for these two classes must be set externally. The advantage of this concept is that it is possible to make "saturation functions" which not only depend on saturations but also on arbitrary other quanties (like temperature or phase composition) without having to change the API of the "saturation" functions. |
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.. | ||
BlackoilState.cpp | ||
BlackoilState.hpp | ||
BlackoilStateToFluidState.hpp | ||
EquilibrationHelpers.hpp | ||
ExplicitArraysFluidState.hpp | ||
initState_impl.hpp | ||
initState.hpp | ||
initStateEquil_impl.hpp | ||
initStateEquil.hpp | ||
SimulatorReport.cpp | ||
SimulatorReport.hpp | ||
TwophaseState_impl.hpp | ||
TwophaseState.hpp | ||
WellState.hpp |