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Small docs tweak and bugfix
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@ -157,8 +157,8 @@ The average speed of your object as it moved through your zone is saved in Friga
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#### Best practices and caveats
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- Speed estimation works best with a straight road or path when your object travels in a straight line across that path. If your object makes turns, speed estimation may not be accurate.
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- Create a zone where the bottom center of your object's bounding box travels directly through it and does not become obscured at any time.
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- Speed estimation works best with a straight road or path when your object travels in a straight line across that path. Avoid creating your zone near intersections or anywhere that objects would make a turn. If the bounding box changes shape (either because the object made a turn or became partially obscured, for example), speed estimation will not be accurate.
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- Create a zone where the bottom center of your object's bounding box travels directly through it and does not become obscured at any time. See the photo example above.
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- Depending on the size and location of your zone, you may want to decrease the zone's `inertia` value from the default of 3.
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- The more accurate your real-world dimensions can be measured, the more accurate speed estimation will be. However, due to the way Frigate's tracking algorithm works, you may need to tweak the real-world distance values so that estimated speeds better match real-world speeds.
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- Once an object leaves the zone, speed accuracy will likely decrease due to perspective distortion and misalignment with the calibrated area. Therefore, speed values will show as a zero through MQTT and will not be visible on the debug view when an object is outside of a speed tracking zone.
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@ -132,7 +132,7 @@ export default function Settings() {
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if (cameraNames.includes(camera)) {
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setSelectedCamera(camera);
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}
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return true;
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return false;
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});
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useEffect(() => {
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