James McClure
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92d56af3b4
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template for freelee model
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2020-09-25 16:18:54 -04:00 |
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Rex Zhe Li
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d8a1837ba0
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save the work; to be continued to clean up the code
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2020-08-19 11:31:32 -04:00 |
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Rex Zhe Li
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2180f7b2bf
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resolve merge conflict
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2020-08-18 18:02:28 -04:00 |
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Rex Zhe Li
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7aad36e37a
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CPU also available, make greyscaleColor equivalent single-phase model available
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2020-06-24 22:07:21 -04:00 |
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Rex Zhe Li
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2621a7718f
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Greyscale Color model; both CPU and GPU versions are ready
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2020-06-15 22:41:01 -04:00 |
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Rex Zhe Li
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d4e0c97277
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Merge branch 'Greyscale' into Greyscale_dev
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2020-05-06 11:24:37 -04:00 |
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Rex Zhe Li
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3a21a142c4
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fix bugs: add some missing terms in the IMRT collsion terms
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2020-05-06 11:12:50 -04:00 |
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Rex Zhe Li
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cc14324c33
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GPU version ONLY; two-phase greyscale model; save the work
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2020-04-07 15:29:33 -04:00 |
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James McClure
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cfa40bdcba
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fix declare
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2020-04-07 13:57:29 -04:00 |
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James McClure
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3b006fbc3c
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reflect BC for D3Q7
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2020-04-07 10:38:21 -04:00 |
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Rex Zhe Li
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6e065f3fe3
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Revert "CPU standard MRT absperm simulator: move the body force execution from normal space to moment space"
This reverts commit 7405344dac.
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2020-04-04 10:30:56 -04:00 |
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James McClure
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735b3f5d3e
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fix argfs
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2020-04-03 20:29:37 -04:00 |
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James McClure
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e4d836e7fc
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add reflection condition for color grad
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2020-04-03 20:24:29 -04:00 |
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James McClure
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10b630662a
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fix reflection name
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2020-04-03 10:00:17 -04:00 |
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James McClure
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e64d44e438
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added D3Q19 reflection BVC
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2020-04-03 09:30:55 -04:00 |
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JamesEMcclure
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ec634d9326
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Merge branch 'Greyscale' of github.com:JamesEMcClure/LBPM-WIA into bugfix
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2020-04-02 10:33:04 -04:00 |
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JamesEMcclure
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05cafcb525
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fix failed merge
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2020-03-17 21:44:45 -04:00 |
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JamesEMcclure
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9f5b44dfe4
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Revert "Moving more MPI calls to the wrapper"
This reverts commit 0f91767b6c.
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2020-03-17 21:23:18 -04:00 |
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Rex Zhe Li
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7405344dac
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CPU standard MRT absperm simulator: move the body force execution from normal space to moment space
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2020-02-25 14:19:23 -05:00 |
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Rex Zhe Li
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72ab9f803e
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merge with morphLBM to incorporate the newest backend updates
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2020-02-04 13:28:57 -05:00 |
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JamesEMcclure
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c426aa7d1d
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remove deprecated pressure BC routines
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2020-02-03 15:13:45 -05:00 |
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JamesEMcclure
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79669b30d0
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merging with morphLBM (may be some problems still)
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2020-02-03 14:30:03 -05:00 |
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Rex Zhe Li
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793d294aa3
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CPU version update: remove the higher-order terms in body force
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2020-02-01 17:03:42 -05:00 |
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Rex Zhe Li
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50e4b5a9ba
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add the greyscale effective viscosity back, but by default it is set equal to the normal viscosity
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2020-02-01 14:04:39 -05:00 |
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Rex Zhe Li
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69ee9f79cb
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Some updates:(1)add different fq initialization for BGK and IMRT;(2)user can choose collision model
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2020-01-31 15:15:26 -05:00 |
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Rex Zhe Li
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6e7cb83254
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add pressure to output data
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2020-01-29 23:49:36 -05:00 |
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Mark Berrill
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0f91767b6c
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Moving more MPI calls to the wrapper
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2020-01-28 12:33:36 -05:00 |
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Mark Berrill
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d1f714a82e
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Adding MPI wrapper class
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2020-01-28 08:51:32 -05:00 |
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Mark Berrill
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acb2d30454
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Fixing compile warnings
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2020-01-22 12:19:04 -05:00 |
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Rex Zhe Li
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060bee7b44
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GPU version of incompressible greysacle MRT model is ready
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2020-01-18 22:52:04 -05:00 |
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Rex Zhe Li
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7e4e91a06b
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The CPU version of incompressible MRT greyscale model is available now
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2020-01-18 18:43:20 -05:00 |
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Rex Zhe Li
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9fa091a49d
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save the work, CPU versions seem to work, but need non-unity porosity test
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2020-01-17 18:46:28 -05:00 |
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Rex Zhe Li
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cddcfa0188
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fix the bug and now have a workable greyscale BGK model in both CPU and GPU
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2019-12-10 16:54:42 -05:00 |
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Rex Zhe Li
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86beafab8a
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save the work for cpu version
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2019-11-21 13:43:32 -05:00 |
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JamesEMcclure
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cf28b2794b
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created skeleton for greyscale model
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2019-11-20 13:20:11 -05:00 |
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JamesEMcclure
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22e330ca26
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fix color bug
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2019-11-14 09:52:37 -05:00 |
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JamesEMcclure
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bfb2e6f85d
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fix factor of 19 in color
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2019-09-09 10:17:47 -04:00 |
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James E McClure
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379b731069
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gpu color clenaup
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2018-09-22 17:15:00 -04:00 |
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James E McClure
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b4936bfa28
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fix phase field init
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2018-09-04 22:00:33 -04:00 |
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James E McClure
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50f26adcca
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fix phase field init
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2018-09-04 21:40:44 -04:00 |
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James E McClure
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11252ecb38
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better phase field init
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2018-09-04 21:34:00 -04:00 |
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James E McClure
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7d8f3f00c8
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fixed Vel bug
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2018-08-03 14:59:42 -04:00 |
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James E McClure
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37541278c9
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refactor color
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2018-08-03 14:52:39 -04:00 |
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James E McClure
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6662698836
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dfh force
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2018-07-18 13:05:58 -04:00 |
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James E McClure
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e71c2c97db
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Force-based wetting condition for GPU
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2018-07-03 08:07:22 -04:00 |
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James E McClure
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f1c1fc54f0
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wetting BC as external force
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2018-07-02 14:59:27 -04:00 |
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James E McClure
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1ea25e1dff
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added correction into DFH gradient (promising)
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2018-05-02 23:03:45 -04:00 |
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James E McClure
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8550c57e76
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debugging dfh bubble
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2018-05-02 21:12:37 -04:00 |
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James E McClure
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3838920d9c
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fixed typo
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2018-05-01 21:06:41 -04:00 |
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James E McClure
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c5127e18c5
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key peices for dfh algorithm in place
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2018-05-01 20:50:05 -04:00 |
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