#884 Fixed change from z-coord to depth

This commit is contained in:
Magne Sjaastad 2016-09-30 10:28:43 +02:00
parent d7a69bdae8
commit 465a28dfe9

View File

@ -109,13 +109,13 @@ cvf::Vec3d RimIntersectionBox::boxSize() const
//--------------------------------------------------------------------------------------------------
void RimIntersectionBox::setFromOriginAndSize(const cvf::Vec3d& origin, const cvf::Vec3d& size)
{
m_minXCoord = origin.x();
m_minYCoord = origin.y();
m_minZCoord = origin.z();
m_minXCoord = origin.x();
m_minYCoord = origin.y();
m_minDepth = -(origin.z() + size.z());
m_maxXCoord = origin.x() + size.x();
m_maxYCoord = origin.y() + size.y();
m_maxZCoord = origin.z() + size.z();
m_maxXCoord = origin.x() + size.x();
m_maxYCoord = origin.y() + size.y();
m_maxDepth = -origin.z();
updateConnectedEditors();