#1091 - pre-proto - Updating calculation of fracture area to use functions in RimCellGeometryTools. Calculating area-weighted length for fracture.

This commit is contained in:
astridkbjorke
2017-01-26 10:28:15 +01:00
parent 9c9592ccce
commit f732c1ea24
2 changed files with 39 additions and 76 deletions

View File

@@ -295,33 +295,58 @@ void RimFracture::computeTransmissibility()
if (attachedFractureDefinition())
{
double areaOfCellPlaneFractureOverlap = 0.0;
std::vector<cvf::Vec3f> fracPolygon = attachedFractureDefinition()->fracturePolygon();
std::vector<cvf::Vec3d> fracPolygonDouble;
for (auto v : fracPolygon) fracPolygonDouble.push_back(static_cast<cvf::Vec3d>(v));
std::vector<std::vector<cvf::Vec3d> > clippedPolygons;
calculateFracturePlaneCellPolygonOverlapArea(planeCellPolygons, fracPolygon, clippedPolygons, areaOfCellPlaneFractureOverlap);
//TODO: get correct input values...
//TODO: FInd direction for length calculation (normal to z, in fracture plane)
double flowLength = 2.718281828;
std::vector<std::vector<cvf::Vec3d> > polygonsDescribingFractureInCell;
cvf::Vec3d areaVector;
double fractureLength = 0.0;
for (std::vector<cvf::Vec3d> clippedPolygon : clippedPolygons)
//TODO: Should probably do some something more accurate here...
for (auto planeCellPolygon : planeCellPolygons)
{
fractureLength += RigCellGeometryTools::polygonAreaWeightedLength(directionOfLength, clippedPolygon);
std::vector<std::vector<cvf::Vec3d> >clippedPolygons = RigCellGeometryTools::clipPolygons(planeCellPolygon, fracPolygonDouble);
for (auto clippedPolygon : clippedPolygons)
{
polygonsDescribingFractureInCell.push_back(clippedPolygon);
}
}
double area;
std::vector<double> areaOfFractureParts;
double length;
std::vector<double> lengthXareaOfFractureParts;
for (auto fracturePartPolygon : polygonsDescribingFractureInCell)
{
areaVector = cvf::GeometryTools::polygonAreaNormal3D(fracturePartPolygon);
area = areaVector.length();
areaOfFractureParts.push_back(area);
length = RigCellGeometryTools::polygonAreaWeightedLength(directionOfLength, fracturePartPolygon);
lengthXareaOfFractureParts.push_back(length * area);
}
double totalArea = 0.0;
for (double area : areaOfFractureParts) totalArea += area;
double totalAreaXLength = 0.0;
for (double lengtXarea : lengthXareaOfFractureParts) totalAreaXLength += lengtXarea;
double fractureAreaWeightedlength = totalAreaXLength / totalArea;
//TODO: FInd direction for length calculation (normal to z, in fracture plane)
double flowLength = 2.718281828;
double c = 0.008527; // TODO: Get value with units, is defined in RimReservoirCellResultsStorage
//TODO: read permeability from file (should use matrix permeability and not fracture perm)...
transmissibility = 8 * c * attachedFractureDefinition()->permeability * areaOfCellPlaneFractureOverlap /
( flowLength + (attachedFractureDefinition()->skinFactor * fractureLength) / cvf::PI_D);
transmissibility = totalArea;
//transmissibility = 8 * c * attachedFractureDefinition()->permeability * areaOfCellPlaneFractureOverlap /
( flowLength + (attachedFractureDefinition()->skinFactor * fractureAreaWeightedlength) / cvf::PI_D);
}
else transmissibility = cvf::UNDEFINED_DOUBLE;
@@ -396,65 +421,6 @@ bool RimFracture::planeCellIntersectionPolygons(size_t cellindex, std::vector<st
return isCellIntersected;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimFracture::calculateFracturePlaneCellPolygonOverlapArea(std::vector<std::vector<cvf::Vec3d> > planeCellPolygons,
std::vector<cvf::Vec3f> fracturePolygon, std::vector<std::vector<cvf::Vec3d> > & clippedPolygons, double & areaOfCellPlaneFractureOverlap)
{
int polygonScaleFactor = 10000; //For transform to clipper int
int xInt, yInt;
cvf::Vec3d areaVector = cvf::Vec3d::ZERO;
for (std::vector<cvf::Vec3d> planeCellPolygon : planeCellPolygons)
{
//Convert to int for clipper library and store as clipper "path"
ClipperLib::Path planeCellPath;
for (cvf::Vec3d& v : planeCellPolygon)
{
xInt = v.x()*polygonScaleFactor;
yInt = v.y()*polygonScaleFactor;
planeCellPath.push_back(ClipperLib::IntPoint(xInt, yInt));
}
ClipperLib::Path fracturePath;
for (cvf::Vec3f& v : fracturePolygon)
{
xInt = v.x()*polygonScaleFactor;
yInt = v.y()*polygonScaleFactor;
fracturePath.push_back(ClipperLib::IntPoint(xInt, yInt));
}
ClipperLib::Clipper clpr;
clpr.AddPath(fracturePath, ClipperLib::ptSubject, true);
clpr.AddPath(planeCellPath, ClipperLib::ptClip, true);
ClipperLib::Paths solution;
clpr.Execute(ClipperLib::ctIntersection, solution, ClipperLib::pftEvenOdd, ClipperLib::pftEvenOdd);
//Convert back to std::vector<std::vector<cvf::Vec3d> >
//std::vector<std::vector<cvf::Vec3d> > clippedPolygons;
for (ClipperLib::Path pathInSol : solution)
{
std::vector<cvf::Vec3d> clippedPolygon;
for (ClipperLib::IntPoint IntPosition : pathInSol)
{
cvf::Vec3d v = cvf::Vec3d::ZERO;
v.x() = (float)IntPosition.X / (float)polygonScaleFactor;
v.y() = (float)IntPosition.Y / (float)polygonScaleFactor;
clippedPolygon.push_back(v);
}
clippedPolygons.push_back(clippedPolygon);
}
for (std::vector<cvf::Vec3d> areaPolygon : clippedPolygons)
{
areaVector = cvf::GeometryTools::polygonAreaNormal3D(areaPolygon);
areaOfCellPlaneFractureOverlap += areaVector.length();
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------

View File

@@ -94,9 +94,6 @@ private:
//Functions for area calculations - should these be in separate class
bool planeCellIntersectionPolygons(size_t cellindex, std::vector<std::vector<cvf::Vec3d> > & polygons, cvf::Vec3d & localX, cvf::Vec3d & localY, cvf::Vec3d & localZ);
void calculateFracturePlaneCellPolygonOverlapArea(std::vector<std::vector<cvf::Vec3d> > planeCellPolygons,
std::vector<cvf::Vec3f> fracturePolygon, std::vector<std::vector<cvf::Vec3d> > & clippedPolygons, double & area);
protected:
caf::PdmPtrField<RimEllipseFractureTemplate*> m_fractureTemplate;