Commit Graph
27 Commits
Author SHA1 Message Date
Magne Sjaastad bdc536dfc4 #6106 Apply clang-format on AppFwk 2020-06-19 08:00:01 +02:00
Jacob Støren 35a8a96b97 Increase polygon offset for surfaces to cope with GeoMech models 2020-01-30 12:04:26 +01:00
Gaute Lindkvist c5e58df751 3d Well Log Curves (#2783): Enable picking with the track background switched off.
* Add part to the model, but set the color mask false, depth test/write off.
* Result is an invisible part that is present for picking.
2018-04-23 11:35:55 +02:00
Gaute Lindkvist 5d89ad3a6d 3D Well Log Curves (#2674): Show what the value axis direction is 2018-04-19 13:43:12 +02:00
Magne Sjaastad bffc50b826 Fix typo when generating light NNC colors 2018-03-24 14:44:08 +01:00
Magne Sjaastad cfb75ecc34 AppFwk (clang-tidy) : modernize-use-nullptr 2018-02-18 18:17:50 +01:00
Magne Sjaastad 3d67946976 Merge remote-tracking branch 'origin/dev' into pre-proto 2017-03-15 10:10:43 +01:00
Magne Sjaastad 6c6049a317 #1282 Mesh lines : Use LEQUAL for depth test to make sure highest pri is visible 2017-03-08 14:27:02 +01:00
Magne Sjaastad e41979563b #1243 AppFwk : Added line width to mesh line effect 2017-02-28 19:00:26 +01:00
Magne Sjaastad a2e2c99167 #1243 AppFwk : Fixed typo in mesh line effect 2017-02-28 18:48:33 +01:00
Magne Sjaastad 61f94d90d9 #1243 AppFwk : Added line width to mesh line effect 2017-02-28 18:41:16 +01:00
Magne Sjaastad 28b87a1700 #1242 AppFwk : Effect Generator : Discard transparent fragments 2017-02-27 22:20:06 +01:00
Jacob Støren 0eace5579a #168 Fixed shader based light in parallel projection
Added the light position as a uniform in the standard light model shader snippet in the effect generator.
Set the uniform default value on the shader program where ever it is used.
Added an override global uniform set on the viewer to control the light position, and to set it far behind camera when in parallel projection.
2016-08-16 10:58:07 +02:00
Magne Sjaastad 08c04f5052 (#656) Added text effect to effect generator 2015-11-17 16:26:07 +01:00
Magne Sjaastad e378d5637e System : Added support for disable of lighting for surface effect generator 2015-10-23 09:34:47 +02:00
Jacob Støren a1774d3b14 (#353) Removed the last MODTODO (except Eclipse View commands impl) 2015-08-13 15:43:17 +02:00
Magne Sjaastad fa622acb72 Renamed functions in effect generator and use cached effects instead of uncached 2015-08-13 14:35:30 +02:00
Magne Sjaastad 58149cbdb9 Copied in RPM/Fwk/AppFwk
Commented out use of stipple line, as VizFwk is not update yet
2015-07-29 14:19:43 +02:00
Stein Dale 5e93b8ca1f Added option for disabling lighting (#311) 2015-06-18 12:23:26 +02:00
Magne Sjaastad b158c0da9d Use polygon offsett to avoid flickering with mesh lines 2014-04-22 11:22:17 +02:00
Magne Sjaastad ec181e94f8 Added depth write to effect generator 2013-12-19 09:16:29 +01:00
Magne Sjaastad f492f0eda2 Renaming 2013-12-19 09:16:29 +01:00
Jacob Støren 49fe3e9f4c EffectGenerator: Renamed faceculling member 2013-12-18 13:53:32 +01:00
sigurdp 0100038db0 Experimental support for offsetting NNCs when drawing
Utilize polygon offset in conjunction with disabling of depth writes to
layer drawing of NNs on top of other fault drawing.
2013-12-18 12:13:44 +01:00
Magne Sjaastad a617c4a430 Added more control of face culling 2013-12-18 09:31:43 +01:00
sigurdp 28d0fbc476 Added support for multi-level polygon offset
Allow effect generator to tak multiple levels of polygon offsetting.
2013-12-17 13:11:46 +01:00
sigurdp f64d9b7e64 Moved CAF to Fwk/AppFwk and moved/renamed VisualizationModules to Fwk/VizFwk 2013-09-20 16:01:20 +02:00