Add 4x4 invertMatrix specialization in FMatrix

The specialization is added in the ISTLSolver, not in fmatrix.h in dune-
common since 1) we need it now 2) the special treatment of singular and
near singular matrices may be specifiy to the solvent model.
This commit is contained in:
Tor Harald Sandve 2017-08-23 09:50:19 +02:00
parent 58eea94460
commit 55fc987af8

View File

@ -43,6 +43,138 @@
namespace Dune
{
namespace FMatrixHelp {
//! invert 4x4 Matrix without changing the original matrix
template <typename K>
static inline K invertMatrix (const FieldMatrix<K,4,4> &matrix, FieldMatrix<K,4,4> &inverse)
{
inverse[0][0] = matrix[1][1] * matrix[2][2] * matrix[3][3] -
matrix[1][1] * matrix[2][3] * matrix[3][2] -
matrix[2][1] * matrix[1][2] * matrix[3][3] +
matrix[2][1] * matrix[1][3] * matrix[3][2] +
matrix[3][1] * matrix[1][2] * matrix[2][3] -
matrix[3][1] * matrix[1][3] * matrix[2][2];
inverse[1][0] = -matrix[1][0] * matrix[2][2] * matrix[3][3] +
matrix[1][0] * matrix[2][3] * matrix[3][2] +
matrix[2][0] * matrix[1][2] * matrix[3][3] -
matrix[2][0] * matrix[1][3] * matrix[3][2] -
matrix[3][0] * matrix[1][2] * matrix[2][3] +
matrix[3][0] * matrix[1][3] * matrix[2][2];
inverse[2][0] = matrix[1][0] * matrix[2][1] * matrix[3][3] -
matrix[1][0] * matrix[2][3] * matrix[3][1] -
matrix[2][0] * matrix[1][1] * matrix[3][3] +
matrix[2][0] * matrix[1][3] * matrix[3][1] +
matrix[3][0] * matrix[1][1] * matrix[2][3] -
matrix[3][0] * matrix[1][3] * matrix[2][1];
inverse[3][0] = -matrix[1][0] * matrix[2][1] * matrix[3][2] +
matrix[1][0] * matrix[2][2] * matrix[3][1] +
matrix[2][0] * matrix[1][1] * matrix[3][2] -
matrix[2][0] * matrix[1][2] * matrix[3][1] -
matrix[3][0] * matrix[1][1] * matrix[2][2] +
matrix[3][0] * matrix[1][2] * matrix[2][1];
inverse[0][1]= -matrix[0][1] * matrix[2][2] * matrix[3][3] +
matrix[0][1] * matrix[2][3] * matrix[3][2] +
matrix[2][1] * matrix[0][2] * matrix[3][3] -
matrix[2][1] * matrix[0][3] * matrix[3][2] -
matrix[3][1] * matrix[0][2] * matrix[2][3] +
matrix[3][1] * matrix[0][3] * matrix[2][2];
inverse[1][1] = matrix[0][0] * matrix[2][2] * matrix[3][3] -
matrix[0][0] * matrix[2][3] * matrix[3][2] -
matrix[2][0] * matrix[0][2] * matrix[3][3] +
matrix[2][0] * matrix[0][3] * matrix[3][2] +
matrix[3][0] * matrix[0][2] * matrix[2][3] -
matrix[3][0] * matrix[0][3] * matrix[2][2];
inverse[2][1] = -matrix[0][0] * matrix[2][1] * matrix[3][3] +
matrix[0][0] * matrix[2][3] * matrix[3][1] +
matrix[2][0] * matrix[0][1] * matrix[3][3] -
matrix[2][0] * matrix[0][3] * matrix[3][1] -
matrix[3][0] * matrix[0][1] * matrix[2][3] +
matrix[3][0] * matrix[0][3] * matrix[2][1];
inverse[3][1] = matrix[0][0] * matrix[2][1] * matrix[3][2] -
matrix[0][0] * matrix[2][2] * matrix[3][1] -
matrix[2][0] * matrix[0][1] * matrix[3][2] +
matrix[2][0] * matrix[0][2] * matrix[3][1] +
matrix[3][0] * matrix[0][1] * matrix[2][2] -
matrix[3][0] * matrix[0][2] * matrix[2][1];
inverse[0][2] = matrix[0][1] * matrix[1][2] * matrix[3][3] -
matrix[0][1] * matrix[1][3] * matrix[3][2] -
matrix[1][1] * matrix[0][2] * matrix[3][3] +
matrix[1][1] * matrix[0][3] * matrix[3][2] +
matrix[3][1] * matrix[0][2] * matrix[1][3] -
matrix[3][1] * matrix[0][3] * matrix[1][2];
inverse[1][2] = -matrix[0][0] * matrix[1][2] * matrix[3][3] +
matrix[0][0] * matrix[1][3] * matrix[3][2] +
matrix[1][0] * matrix[0][2] * matrix[3][3] -
matrix[1][0] * matrix[0][3] * matrix[3][2] -
matrix[3][0] * matrix[0][2] * matrix[1][3] +
matrix[3][0] * matrix[0][3] * matrix[1][2];
inverse[2][2] = matrix[0][0] * matrix[1][1] * matrix[3][3] -
matrix[0][0] * matrix[1][3] * matrix[3][1] -
matrix[1][0] * matrix[0][1] * matrix[3][3] +
matrix[1][0] * matrix[0][3] * matrix[3][1] +
matrix[3][0] * matrix[0][1] * matrix[1][3] -
matrix[3][0] * matrix[0][3] * matrix[1][1];
inverse[3][2] = -matrix[0][0] * matrix[1][1] * matrix[3][2] +
matrix[0][0] * matrix[1][2] * matrix[3][1] +
matrix[1][0] * matrix[0][1] * matrix[3][2] -
matrix[1][0] * matrix[0][2] * matrix[3][1] -
matrix[3][0] * matrix[0][1] * matrix[1][2] +
matrix[3][0] * matrix[0][2] * matrix[1][1];
inverse[0][3] = -matrix[0][1] * matrix[1][2] * matrix[2][3] +
matrix[0][1] * matrix[1][3] * matrix[2][2] +
matrix[1][1] * matrix[0][2] * matrix[2][3] -
matrix[1][1] * matrix[0][3] * matrix[2][2] -
matrix[2][1] * matrix[0][2] * matrix[1][3] +
matrix[2][1] * matrix[0][3] * matrix[1][2];
inverse[1][3] = matrix[0][0] * matrix[1][2] * matrix[2][3] -
matrix[0][0] * matrix[1][3] * matrix[2][2] -
matrix[1][0] * matrix[0][2] * matrix[2][3] +
matrix[1][0] * matrix[0][3] * matrix[2][2] +
matrix[2][0] * matrix[0][2] * matrix[1][3] -
matrix[2][0] * matrix[0][3] * matrix[1][2];
inverse[2][3] = -matrix[0][0] * matrix[1][1] * matrix[2][3] +
matrix[0][0] * matrix[1][3] * matrix[2][1] +
matrix[1][0] * matrix[0][1] * matrix[2][3] -
matrix[1][0] * matrix[0][3] * matrix[2][1] -
matrix[2][0] * matrix[0][1] * matrix[1][3] +
matrix[2][0] * matrix[0][3] * matrix[1][1];
inverse[3][3] = matrix[0][0] * matrix[1][1] * matrix[2][2] -
matrix[0][0] * matrix[1][2] * matrix[2][1] -
matrix[1][0] * matrix[0][1] * matrix[2][2] +
matrix[1][0] * matrix[0][2] * matrix[2][1] +
matrix[2][0] * matrix[0][1] * matrix[1][2] -
matrix[2][0] * matrix[0][2] * matrix[1][1];
K det = matrix[0][0] * inverse[0][0] + matrix[0][1] * inverse[1][0] + matrix[0][2] * inverse[2][0] + matrix[0][3] * inverse[3][0];
// return identity for singular or nearly singular matrices.
if (std::abs(det) < 1e-40) {
for (int i = 0; i < 4; ++i){
inverse[i][i] = 1.0;
}
return 1.0;
}
det = 1.0 / det;
inverse *= det;
return det;
}
} // end FMatrixHelp
namespace ISTLUtility {
@ -70,6 +202,14 @@ static inline void invertMatrix (FieldMatrix<K,3,3> &matrix)
FMatrixHelp::invertMatrix(A, matrix );
}
//! invert matrix by calling FMatrixHelp::invert
template <typename K>
static inline void invertMatrix (FieldMatrix<K,4,4> &matrix)
{
FieldMatrix<K,4,4> A ( matrix );
FMatrixHelp::invertMatrix(A, matrix );
}
//! invert matrix by calling matrix.invert
template <typename K, int n>
static inline void invertMatrix (FieldMatrix<K,n,n> &matrix)