for the gas-only case with vaporized oil enabled, the oil pressure was
used, but ebos uses the gas pressure as a primary variable in that
case. (the reason is that it is faster to check if oil appears if the
gas pressure is available in that case.) This patch corrects that and
does no longer use the PrimaryVariables::set$FOO_PV() methods because
these methods are hard to keep in sync with the indices for the
primary-variables-as-a-Dune::FieldVector feature (which is actually
quite important for the linear solver).
it uses ebos for linearization of the mass balance equations and the
current flow code from opm-simulators for all the rest. currently, the
results match the ones from plain `flow` for SPE1, SPE9 and Norne, but
performance is not optimal: on SPE9, converting from and to the legacy
data structures takes about a third of the time to do the actual mass
balance assembly. nevertheless `flow_ebos` is almost as fast as plain
`flow` for SPE9. (for Norne `flow_ebos` is about 15% slower, even
though the results match quite closely. the reason for this is that it
requires more iterations for some reason.)
i.e., the contents of the Opm::details namespace, the IterationReport
and the DefaultBlackoilSolutionState classes. the purpose of this is
to share the code between the existing flow variants and flow_ebos.
while the printed number of "Non linear iterations" was correct in a
strict sense, it was very confusing if one was working on the
linearization code because the last Newton iteration of each time step
was linearized but not solved for (and the solution was thus not
updated hence it does not count as a "non linear iteration"). This
makes sense for large problems were the total runtime is completely
dominated by the performance of the linear solver, but smaller
problems exhibit the opposite behavior (i.e., for them, runtime is
typically dominated by the linearization proceedure), so one is more
interested in the number of linearizations, not the number of linear
solves.
models may need a more detailed picture of where they are in the
simulation. Note that since the timer objects are available at every
call site, this is also not a very deep change.